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Stack crit chance and attack speed on gear with resourceful combatant on melee weapon.
It's very hard to die with this. Just use Ult everytime you or someone on the team needs temp hp(usualy in fights).
I usually use no middle skills Mercenary, 3/1/1/1/1 and use breakpoints on the weapons, trinkets, ect. Just finished the 100 Legend game runs with this.
Talents: 2,1,1,2,1
Melee: Exo sword atk speed, crit chance
Ranged: mostly down to preference blunderbuss crit chance, power vs skaven same for repeater
Necklace: health and block cost reduction i find it better than stamina but again down to preference trait boon of shallya
Charm: power vs Armour, atk speed enables one shot head shots vs storm vermin with heavy atk on exo could be swapped for power vs skaven trait extended pot duration
Trinket: crit chance curse res, trait bomb dupe
Huntsman: build is dependant on ranged weapon
Talents: blunderbuss 1,2,2,2,3 power vs skaven crit chance. handgun 1,2,3,2,3 crit chance power vs inf. longbow 2,2,1,2,3 crit chance power vs skaven middle talent for long bow can either be 1 or 2 depends on what you want
Melee: 1 handed sword or mace atk speed crit chance for mobility above anything else
Necklace:same as merc
Charm:power vs skaven and power vs chaos but for the long bow power vs skaven and power vs armoured combined with the power vs skaven on the bow assuming these are maxed out stats this will allow you to one shot storm vermin inc gunners and flamers anywhere on the body
Trinket: same as merc
Footknight:
Talents: 2,1,2,2,2
Melee: halbred, exo sword, sword and mace all using crit chance atk speed
Ranged: same as merc
Necklace: same as above
Trinket: same as above
for the handgun use either 20% inf on both weapon or charm get this through many ways my 2 being inf on handgun and inf on charm or chaos inf on handgun and skaven on charm just to enable you to one shot any special within its effective range.
I know this post is abit of a mess but i hope it helps :)
Talents: 3/3/2/2/2
Weapons: 2h Hammer / Repeater Rifle
Key Stats: 10% Attack Speed, 20% Health, Natural Bond
Basics: experience in blocking, dodging, push & push attacks, winding up Charged attacks in dense mobs.
With talents you get 15% Attack Speed to boost up your usually slow hammer and some practice can handle any situation and using your F adds an additional 15% power for easy kills on CW's after charge + light attacks.
Having your basics down allows your NB and Aura to mitigate a lot of short comings, and Repeater riffle easily handles SV, Shields, SV Patrols and dish out quick boss damage also with F 15% bonus.
Can swap a lot of his weapons around and still works well ie 2h Sword, Sword/Shield, Sword/Mace, Ex Sword, Halberd, Rifle.
middle
then all lefts
this provides alot of power to your build however if you wish to have more sustain id pick the damage resistances over the power buffs
if you want to be more supportive set paced strikes to giving the team the buff but if you want to be a killing machine use the power buff talent
your ult id say definetely has to be the reduced cooldown the revive one sounds good on paper but most of the time players are surrounded and instantly die anyway and the extra temp health one is useless your ult is better as a cc in tight spots
the temp health talent is better imo as the left one as it gives you temp health with targets hit merc kruber is more of a cc swath into crowds sort of guy and pinkies just dont give alot of temp hp when you kill them with the middle temp health talent
weapons have to be cc based I personally use 2h sword but 2h hammer and ex sword are great, sword and club are decent and i cant judge for halberd anymore havent used it in ages but the first charged attack is extremely powerful last time i used it.
ranged weapons i use is the handgun rifle as it one shots most specials on body shots and can one shot the rest with headshots, blunderbuss imo is meh it has great crowd clear but your melee weapon should probably do that, and i cant judge on repeater handgun however ive heard good things about it i think it might be a happy medium especially for sv patrols
Huntsman Kruber though is to me the best ranged char of them all and together with Shade the boss killer No1.
The halberd is much fun and great against all elites and especially Berserkers/Plague Monks.