Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Experience multiplier rises with difficulty.
2. Recruit boxes give items with 100 pow max.
3. Only Champion General & Emperor chests and all Ledendary vaults give Veteran (red) equipment.
Clarification: that multiplier is for books, surviving players, that sort of thing, not for the base exp, which is now 800 for all difficulties since Monday (1.5 patch).
also 4. Higher difficulties tend to have a higher percentage of quick-play players who understand the game, know the maps, that sort of thing.
Its a really good move for catching up new players and also appeasing those who don't have any interest in higher difficulties gameplay for whatever reason, and anything that broadens the playerbase is good for everyone long term.
Depends on what you mean by smart move. All this is doing is pushing less experienced players to lvl 30 so they can enter Legend games without people pointing out their lack of experience in the Hero and Career.
What this gives us is people who literally have basic experience in their career creating the illusion that they know how to play the character.
While this is a pve game and not competitive, it hurts newer players / inexperienced players by making them think they can perform in Legend. What you get is a bunch of bad players running around in Legend ruining the game experience for the more experienced players. Ever hear of boosting in competitive games? Putting them in a bracket they shouldn't be at?
To me, this is not a smart move. Learn your Hero and the Career and then progress to harder difficulties. It's bad enough we have people in Legend who don't know how to parry and who don't know how to not FF their teammates. There is no reason why newer players can't have fun at lower difficulties without coming in to harder difficulties they can't perform in.
Disagree. I live for playing with inexperienced players that get ♥♥♥♥ on for an entire game, it's hilarious. That's about the only point to playing Legend QP anymore for "experienced" players.
The progression is getting better as a player and doing harder and harder content. The "progression" of leveling each character to 30 before having access to the baseline character required for harder content feels completely shoehorned into the game to draw in a wider audience than the first game managed to, and to satiate the video game market trend that requires everything to have some form of arbitrary character progression and some grind for loot that is ultimately useless. Has it worked? Pretty damn well. Does it actually enhance the game in any way? No, not really.
I get what you want to say buuuuuuuuuuuuuuuut its basically "i do not like it and assume that is sevres the purpose of decieveng people".
I do not think it is a correct representation of reality.
And most of progession based mechanics require you to discard some of "benefits" you earned early in the game.
Ahh, another cute misquoter.
What does it do other than arbitrarily slow your progress through the game? It's one of the most shallow "progression" systems a game can possibly have.