Warhammer: Vermintide 2

Warhammer: Vermintide 2

View Stats:
ManRammer Feb 20, 2019 @ 2:07pm
Benefits of higher difficulty
I have been looking around some, but I don't know what the exact point of higher difficulties is in the latest patches. Been ages since I played, and honestly I don't remember and can't seem to find any info on it.

OFC it is more FUN to play on higher diffs, but what are the exact benefits of doing so? :lunar2019piginablanket:
Last edited by ManRammer; Feb 20, 2019 @ 2:08pm
< >
Showing 1-15 of 24 comments
Nohead Feb 20, 2019 @ 2:16pm 
Difficulty:
1. Experience multiplier rises with difficulty.
2. Recruit boxes give items with 100 pow max.
3. Only Champion General & Emperor chests and all Ledendary vaults give Veteran (red) equipment.
Starbelly Geek Feb 20, 2019 @ 2:25pm 
Originally posted by Nohead:
Difficulty:
1. Experience multiplier rises with difficulty.

Clarification: that multiplier is for books, surviving players, that sort of thing, not for the base exp, which is now 800 for all difficulties since Monday (1.5 patch).

also 4. Higher difficulties tend to have a higher percentage of quick-play players who understand the game, know the maps, that sort of thing.
Nohead Feb 20, 2019 @ 3:29pm 
Originally posted by Starbelly Geek:
Clarification: that multiplier is for books, surviving players, that sort of thing, not for the base exp, which is now 800 for all difficulties since Monday (1.5 patch).
Wow whole progression is pointless now.
El Quanj Feb 20, 2019 @ 3:52pm 
Better game play and better loot
Sins Feb 20, 2019 @ 4:20pm 
If leveling up faster was the big thing pushing people to do higher difficulties, that's probably a sign that either 1: people aren't evaluating the other rewards correctly or 2: the other rewards are not significant enough.

Its a really good move for catching up new players and also appeasing those who don't have any interest in higher difficulties gameplay for whatever reason, and anything that broadens the playerbase is good for everyone long term.
ManRammer Feb 20, 2019 @ 5:26pm 
Thanks for all the info, guys! <3
ManRammer Feb 20, 2019 @ 5:30pm 
I have another noob question: at which level is it smart to open chests? Is it past a certain level threshold (I'm lvl 23 with Sienna for instance)?
Last edited by ManRammer; Feb 20, 2019 @ 5:30pm
El Quanj Feb 20, 2019 @ 5:37pm 
Originally posted by ManRammer:
I have another noob question: at which level is it smart to open chests? Is it past a certain level threshold (I'm lvl 23 with Sienna for instance)?
Always open chests, at all levels. The goal is to get higher power gear as fast as possible. A power level weapon of 125 with perfectly rolled stats is nowhere near as good as 126. Saving chests is basically a waste unless you just absolutely, positively, cannot be convinced otherwise
ManRammer Feb 20, 2019 @ 5:46pm 
Thanks super much for the help! I'll just spam open all my chests then :D
DaTank Feb 20, 2019 @ 7:50pm 
Originally posted by Ranger:
Originally posted by Nohead:
Wow whole progression is pointless now.

They are trying to catch new players up to end game. It's a smart move. Everyone already complains bitterly if people join their Legend games that are "too low level". This lets new players level up much faster on Vet or Champ.


Depends on what you mean by smart move. All this is doing is pushing less experienced players to lvl 30 so they can enter Legend games without people pointing out their lack of experience in the Hero and Career.

What this gives us is people who literally have basic experience in their career creating the illusion that they know how to play the character.

While this is a pve game and not competitive, it hurts newer players / inexperienced players by making them think they can perform in Legend. What you get is a bunch of bad players running around in Legend ruining the game experience for the more experienced players. Ever hear of boosting in competitive games? Putting them in a bracket they shouldn't be at?

To me, this is not a smart move. Learn your Hero and the Career and then progress to harder difficulties. It's bad enough we have people in Legend who don't know how to parry and who don't know how to not FF their teammates. There is no reason why newer players can't have fun at lower difficulties without coming in to harder difficulties they can't perform in.
Last edited by DaTank; Feb 20, 2019 @ 7:56pm
Zegers Feb 21, 2019 @ 12:56am 
Originally posted by DaTank:
Originally posted by Ranger:

They are trying to catch new players up to end game. It's a smart move. Everyone already complains bitterly if people join their Legend games that are "too low level". This lets new players level up much faster on Vet or Champ.


Depends on what you mean by smart move. All this is doing is pushing less experienced players to lvl 30 so they can enter Legend games without people pointing out their lack of experience in the Hero and Career.

What this gives us is people who literally have basic experience in their career creating the illusion that they know how to play the character.

While this is a pve game and not competitive, it hurts newer players / inexperienced players by making them think they can perform in Legend. What you get is a bunch of bad players running around in Legend ruining the game experience for the more experienced players. Ever hear of boosting in competitive games? Putting them in a bracket they shouldn't be at?

To me, this is not a smart move. Learn your Hero and the Career and then progress to harder difficulties. It's bad enough we have people in Legend who don't know how to parry and who don't know how to not FF their teammates. There is no reason why newer players can't have fun at lower difficulties without coming in to harder difficulties they can't perform in.

Disagree. I live for playing with inexperienced players that get ♥♥♥♥ on for an entire game, it's hilarious. That's about the only point to playing Legend QP anymore for "experienced" players.
Nohead Feb 21, 2019 @ 3:30am 
Originally posted by Ranger:
It's a smart move.
Well whats the point of the progression if you skim over it?
Zegers Feb 21, 2019 @ 3:37am 
Originally posted by Nohead:
Originally posted by Ranger:
It's a smart move.
Well whats the point of the progression if you skim over it?

The progression is getting better as a player and doing harder and harder content. The "progression" of leveling each character to 30 before having access to the baseline character required for harder content feels completely shoehorned into the game to draw in a wider audience than the first game managed to, and to satiate the video game market trend that requires everything to have some form of arbitrary character progression and some grind for loot that is ultimately useless. Has it worked? Pretty damn well. Does it actually enhance the game in any way? No, not really.
Nohead Feb 21, 2019 @ 3:41am 
Originally posted by Zegers:
feels
Well, thats not an argument.
I get what you want to say buuuuuuuuuuuuuuuut its basically "i do not like it and assume that is sevres the purpose of decieveng people".
I do not think it is a correct representation of reality.
And most of progession based mechanics require you to discard some of "benefits" you earned early in the game.
Last edited by Nohead; Feb 21, 2019 @ 3:43am
Zegers Feb 21, 2019 @ 3:48am 
Originally posted by Nohead:
Originally posted by Zegers:
feels
Well, thats not an argument.
I get what you want to say buuuuuuuuuuuuuuuut its basically "i do not like it and assume that is sevres the purpose of decieveng people".
I do not think it is a correct representation of reality.

Ahh, another cute misquoter.

What does it do other than arbitrarily slow your progress through the game? It's one of the most shallow "progression" systems a game can possibly have.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Feb 20, 2019 @ 2:07pm
Posts: 24