安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Stagger is how enemies react to your pushes. Could vary from a simple recoil to a complete knockdown.
Cleave is the number of enemies your weapon can pass through before it stops.
^
this
Stagger = how long you "stun" an enemy (if at all)
Cleave = how many units you can hit at max
The heavy shield attack, for example, has "infinite" cleave. it will impact as many enemies as you can manage to get the animation to touch. But it doesn't do damage to all of them, it damages some of them and applies stagger to all of them.
Enemies have varying stagger resistance, too, so some strikes don't actively stagger them in the sense of stopping them from attacking for a period of time. Whacking a chaos warrior with light attacks from a rapier could get a stagger damage bonus (from Stalwart's automatic first-enemy-stagger), but not influence the attack patterns and movement of the chaos warrior at all. Chaos warriors have pretty good stagger resistance.
Cleave is how many mobs your weapon can hit before it stops. Usually 1 handed weapons have less cleave (unless it's rapier) while 2 handed weapons can cleave more. Hitting a mob adds to stagger count.