Warhammer: Vermintide 2

Warhammer: Vermintide 2

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sheap 2020 年 2 月 28 日 上午 4:02
What is the difference between cleave & stagger ?
Hi english is not my native language so correct me if i am wrong.

I am not sure about what is the difference between cleave & stagger ?
If I understood, cleave meant your weapon will pass through horde without stopping while stagger mean your combo will sometimes be stopped but will have damage bonus. Is that correct ?

I deducted this from what i have read and my experience between hammer & axe from which i understood : hammer = cleave & axe = stagger, is that correct ? (axe combo seems to stop on ennemy sometimes while hammer seems to be swinging around endlessly)

So : cleave = Crowd control & Stagger = Damage ?

Sorry for the dumb question but when i try to do research on cleave and vermintide only guide for legend appear and the wiki just have a page on stagger but not on cleave which is confusing.
最後修改者:sheap; 2020 年 2 月 28 日 上午 4:08
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CureAga Wine 2020 年 2 月 28 日 上午 4:18 
In short?
Stagger is how enemies react to your pushes. Could vary from a simple recoil to a complete knockdown.
Cleave is the number of enemies your weapon can pass through before it stops.
最後修改者:CureAga Wine; 2020 年 2 月 28 日 上午 4:20
HunApo 2020 年 2 月 28 日 上午 5:18 
引用自 F0ks3d
In short?
Stagger is how enemies react to your pushes. Could vary from a simple recoil to a complete knockdown.
Cleave is the number of enemies your weapon can pass through before it stops.

^
this
Stagger = how long you "stun" an enemy (if at all)
Cleave = how many units you can hit at max
最後修改者:HunApo; 2020 年 2 月 28 日 上午 5:18
Starbelly Geek 2020 年 2 月 28 日 上午 5:57 
To add confusion, it's possible to hit something, not damage it, but add stagger to it.
The heavy shield attack, for example, has "infinite" cleave. it will impact as many enemies as you can manage to get the animation to touch. But it doesn't do damage to all of them, it damages some of them and applies stagger to all of them.

Enemies have varying stagger resistance, too, so some strikes don't actively stagger them in the sense of stopping them from attacking for a period of time. Whacking a chaos warrior with light attacks from a rapier could get a stagger damage bonus (from Stalwart's automatic first-enemy-stagger), but not influence the attack patterns and movement of the chaos warrior at all. Chaos warriors have pretty good stagger resistance.
Phat Bass 2020 年 2 月 28 日 上午 8:05 
Different weapons have different cleave and stagger. Stagger levels go from 0-2. 0 is no stagger, 1 is light stagger and 2 is heavy stagger (mobs fall down), the higher the stagger the more damage mobs will take. Pushing brings stagger to 2 and enemies climbing or jumping down ledges are considered stagger level 2.

Cleave is how many mobs your weapon can hit before it stops. Usually 1 handed weapons have less cleave (unless it's rapier) while 2 handed weapons can cleave more. Hitting a mob adds to stagger count.
Sir Duckyweather 2020 年 2 月 28 日 上午 9:02 
Good info above! Nice job guys. To add a bit more, different enemies have different "mass" values, as seen in the Bestiary mod. The mass value of an enemy determines how easily you can cleave through them. You may notice that some weapons have descriptors like Linesman, Heavy Linesman, Tank, etc.? I'm not 100% sure but I think some enemies with these matching tags will be considered to have less mass when hit by weapons of those types. Basically, certain weapons will be able to cleave through more of certain enemy types. That's my understanding of it, anyway, and I could still be misinformed. But yeah, there's a lot of depth to the system if you look deeper into it.
Rebel 2020 年 2 月 28 日 上午 11:13 
引用自 Sir Duckyweather
Good info above! Nice job guys. To add a bit more, different enemies have different "mass" values, as seen in the Bestiary mod. The mass value of an enemy determines how easily you can cleave through them. You may notice that some weapons have descriptors like Linesman, Heavy Linesman, Tank, etc.? I'm not 100% sure but I think some enemies with these matching tags will be considered to have less mass when hit by weapons of those types. Basically, certain weapons will be able to cleave through more of certain enemy types. That's my understanding of it, anyway, and I could still be misinformed. But yeah, there's a lot of depth to the system if you look deeper into it.
Enemies have modifiers like 50% Linesman that affect how weapons with Linesman are able to cleave through them. 50% Linesman, for example, means that weapons with Linesman will be able to cleave through those enemies 50% easier. Chaos Warriors have 1000% Tank mass modifier, which means that weapons with Tank properties will always 100% get stopped by Chaos Warriors, which applies to 2h hammer, executioner etc. At least, I'm like 90% sure this is how it is.
Sir Duckyweather 2020 年 2 月 28 日 下午 12:47 
引用自 Rebel
引用自 Sir Duckyweather
Good info above! Nice job guys. To add a bit more, different enemies have different "mass" values, as seen in the Bestiary mod. The mass value of an enemy determines how easily you can cleave through them. You may notice that some weapons have descriptors like Linesman, Heavy Linesman, Tank, etc.? I'm not 100% sure but I think some enemies with these matching tags will be considered to have less mass when hit by weapons of those types. Basically, certain weapons will be able to cleave through more of certain enemy types. That's my understanding of it, anyway, and I could still be misinformed. But yeah, there's a lot of depth to the system if you look deeper into it.
Enemies have modifiers like 50% Linesman that affect how weapons with Linesman are able to cleave through them. 50% Linesman, for example, means that weapons with Linesman will be able to cleave through those enemies 50% easier. Chaos Warriors have 1000% Tank mass modifier, which means that weapons with Tank properties will always 100% get stopped by Chaos Warriors, which applies to 2h hammer, executioner etc. At least, I'm like 90% sure this is how it is.
Thank you for the clarification!
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張貼日期: 2020 年 2 月 28 日 上午 4:02
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