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The extra stagger talent usually is useless. I'm not sure how it will affect Greatsword, so you might have to test it.
If you are push-attacking elites, it might make sense to take the attack speed on push talent.
Take THP on cleave, probably. Greatsword has excellent cleave. If Knight has Mainstay, you want that, probably.
As for the final talent, people usually take the invuln or the attack speed bonus.
For weapon talents, I'd just stack attack speed, crit, and swift slaying. Can't go wrong with that.
totally agree
I think you could make greatsword work, I would recommend having a friend who can play handmaiden :) push attacks are key for anti-armor
It's my favorite FK weapon so I tried many things to make it work, but from what I understand it doesn't really synergize with anything on the FK, which is why I guess there are no guides. That and it's not a popular weapon.
So without strong synergies you will have to mix and match and frankenpatch your build together to somehow synergize with your personal playstyle at least.
-Multiple Targets
-Crowd Clearer
-Enhanced Power
-(Your Choice) I prefer Rock to help protect my stamina pool, which is "ammo" for the anti-armor push attack.
-Counter Punch
-Bull Of Ostland
Gear for Attack Speed + Infantry Damage or Chaos damage. 30% Stamina/Curse trinket. The rest is preference - I've tried both Push Angle+Opportunist builds for better control, and Off Balance + Block Reduction builds for defense and a damage buff. Both worked just fine.
To use this build just make sure you push for the attack speed buff, then every 3 or so attacks push again. When you really want some burst damage Charge into a crowd and mow them down with massive attack speed.
All of this depends on using the GS well. It's not an overpowering weapon so you need to compensate by mastering it - the push attack is vital, as is knowing when to use the heavy attacks for their high cleave vs the light attacks for their greater mobility. The heavy attacks can also deal damage to multiple armor at once, the only weapon in the game that can do this. Don't forget to aim for headshots even with normal swings, this weapon needs all the killing power boost it can get.
edit: If this isn't powerful enough for you, the same build works amazingly with 2h hammer.
Yes I'm aware, again, stylistic choice.
Interesting, the setup I was thinking of was using crit chance buffs along with swift slaying... but I could experiment with this. Thank you.
I played around with some crit builds like crit chance + crit power to become a utility against all enemy types. But that's more suited to Merc...I would probably go with power vs whatever and attack speed. Also can be fun to practice with the parry trait on it.
It just comes down to what you're most comfortable with. Maining any weapon will see improvement and effectiveness.
I keep alternating between those 2 on my 3/3/3.
Check their stats in the armory mod, the very first swing actually is a tiny bit slower.
It used to be a more dynamic weapon with the original swing patterns, now it feels too static and dull to me.
The talents depend on what you want out of the weapon.
Bloody Unstoppable: Greatsword is a cleave machine not taking it would be an insult
Have at Thee: More power the more effective your cleave. Your push attack is the best at dealing with single armored opponents. On higher difficulties elites are the main threat. Take Crowd Clearer but that's another micro you have to keep track of at the cost of stamina.
Mainstay: Safe choice
Taal's Champion: merely preference, but I did wish Protective Presence lost its effect on just you but still affected allies. Rock of the Reikland helps with the stamina loss I tend to take Defensive Formation over it due to it stacking with allies and Stamina recovery will save your ass anyways.
Counter-Punch: Free push attack and pushes for 1 second.
Bull of Ostland: Easiest atk speed to keep up with due to the cleave on the Greatsword.
also WHC works around the terrible armordamage the greatsword has by oneshotting mansized enemies on headshotcrit. but even on WHC who works around the weaknesses of the greatsword perfectly its debatable if its a good choice at all.
imo greatsword needs a little buff. not a huge one, just a little nudge. i dont really know what and i really just want a small buff, a little crit chance on light attacks or some other minor numbertweaks. same with the greatsword on the elf.