Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Surprisingly, skaven slaves seem to be the enemy type causing the most damage
I used bestiary to calculate these numbers, because I was looking into a possible IB necklace with barskin + health + dmg reduction to get the tankiest build possible.

Skaven enemy types have caused me 117.926 dmg so far
Chaos enemy types have caused 80.821 dmg so far

Of that 117k damage caused by skaven, 46.579 damage came from skaven slaves. The unit type that caused most damage of all (obviously because there are so many probably).

This means that Skaven slaves are the cause of 23.4% of the total damage I have taken thus far.
Originally posted by old Charlie:
Originally posted by Myrmidon:
Not particularly surprising. The lone pinky who materializes up your ass, sometimes inside your own character model, is the bigget culprit.
I know that guy!
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Showing 1-11 of 11 comments
Myrmidon Nov 8, 2018 @ 4:40am 
Not particularly surprising. The lone pinky who materializes up your ass, sometimes inside your own character model, is the bigget culprit.
Miksu Nov 8, 2018 @ 4:41am 
There is always that one sneaky slave rat behind you and you lose hp because that. like 20% damage you receive is because of those pesky rats which has been fling behind you because of pushing and staggering. :D
Myrmidon Nov 8, 2018 @ 4:55am 
Originally posted by Miksu:
There is always that one sneaky slave rat behind you and you lose hp because that. like 20% damage you receive is because of those pesky rats which has been fling behind you because of pushing and staggering. :D

Almost. But controlled CC is actually the way you ensure that that doesn't happen. If hordes are clustered and contained within a tight mass with overlapping stagger loops they're not dangerous. It's the pinkies that materialise out of nowhere despite there being no holes or drop downs for them. These are the bastards that ass stab CC and dodge dancers alike.

Edit: their
Last edited by Myrmidon; Nov 8, 2018 @ 4:55am
The author of this thread has indicated that this post answers the original topic.
old Charlie Nov 8, 2018 @ 5:22am 
Originally posted by Myrmidon:
Not particularly surprising. The lone pinky who materializes up your ass, sometimes inside your own character model, is the bigget culprit.
I know that guy!
Horoai Nov 8, 2018 @ 5:33am 
Originally posted by Myrmidon:
Not particularly surprising. The lone pinky who materializes up your ass, sometimes inside your own character model, is the bigget culprit.
Indeed.

Yet people are afraid of CW pats which likely don't even spawn for weeks and when they do they can easily be avoided. /CC&waveclearUseless

It's also the hordes which make dodging a blightstorm difficult.
Hordes which keep us on our toes when fighting a monster.
Hordes that hide the sound and siloutte of gutter runners.
Spinemangler would be a complete joke without all those skirmishers.
Myrmidon Nov 8, 2018 @ 9:19am 
Originally posted by Yggdrasil:
Originally posted by Myrmidon:
Not particularly surprising. The lone pinky who materializes up your ass, sometimes inside your own character model, is the bigget culprit.
Indeed.

Yet people are afraid of CW pats which likely don't even spawn for weeks and when they do they can easily be avoided. /CC&waveclearUseless

It's also the hordes which make dodging a blightstorm difficult.
Hordes which keep us on our toes when fighting a monster.
Hordes that hide the sound and siloutte of gutter runners.
Spinemangler would be a complete joke without all those skirmishers.

People frequently build in accordance with the most unlikely, infrequent, obscurely niche scenarios that they can possibly think of. I swear if I hear one more ♥♥♥♥♥♥♥ allusion to "buhhh wat about super armour guysss" I'm going to scream. What a ♥♥♥♥♥♥♥ bout it?! Every weapon in the game can damage it. Some are better at it than others.

All these people planning for the chance that they might have to fight 6 chaos warriors, a boss and 2 hordes solo all by themselves whilst kiting specials, breathing fire, playing the bango and juggling 5 sticks of dynamite, if they put the same amount of effort into these 'what if' scenarios as they did into planning as a *TEAM* and overlapping specialisms they'd be guarranteed far more favourable outcomes.
Chapter Eleven Nov 8, 2018 @ 9:33am 
Originally posted by Myrmidon:
Not particularly surprising. The lone pinky who materializes up your ass, sometimes inside your own character model, is the bigget culprit.

Indeed, in this game it's good to be paranoid.
Last edited by Chapter Eleven; Nov 8, 2018 @ 9:33am
Athaleon Nov 8, 2018 @ 9:41am 
Furthermore, Packmasters do very little damage on their own, its dragging you through the horde that kills you. A few slaves hitting you will outdamage a gutter runner that pounced you. And there's the classic "kill grabber right before he grabs you and the game thinks you were grabbed for an instant so enjoy getting wrecked during the long helpless recovery".
Myrmidon Nov 8, 2018 @ 9:45am 
Originally posted by Athaleon:
Furthermore, Packmasters do very little damage on their own, its dragging you through the horde that kills you. A few slaves hitting you will outdamage a gutter runner that pounced you. And there's the classic "kill grabber right before he grabs you and the game thinks you were grabbed for an instant so enjoy getting wrecked during the long helpless recovery".

Indeed it's actually a similar principle to team mates who are downed or hanging off ledges when nothing is actually attacking them, they're actually pretty damn safe and fine and don't need immediate assistance, quick assistance ideally yes, but not necessarily immediate if it's going to be detrimental to the rest of the team in multiple regards. Packmasters alone can drag you for bloody ages and you don't lose much health until they raise you up and as you say it's the pinkies you get dragged through that cause 95% of the bother.
Bob Nov 8, 2018 @ 11:45am 
Enemy clippping is to blame. They are running through each other from the back lines to get a running attack going, even though you are already dealing with the front lines well. Just crap design and nothing you can do about it other than move around like a chicken with your head cut off to compensate.
Like others have said it's because Skaven Slaves have a big tendency to clip through each other (and you) to hit you from inconceivable angles or while "inside" of an enemy's/your model thereby avoiding your attacks until the enemy/you move.
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Date Posted: Nov 8, 2018 @ 4:35am
Posts: 11