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Yeah. So it's actually possible to get full ammo back from a single F, now.
its both OP and crap at the same time. Sometimes you get 90% of your ammo back and other times it just wiffs and hits nothing, or someone snipes a special or elite while your ult in in mid air, meaning you have no ammo until your ult is off cd again and if someone snipes a special out from under you the next time you feel like you want to reach through the internet and murder them for just playing the game like they are supposed to.
I would actually love to use the piercing ult that you have to aim, but the only way to sustain ammo is with 1 of the other ult talents. The talent that used to regen ammo now regens your ult a bit faster instead. Build diversity is ♥♥♥♥♥♥♥ close to 0.
i was using it on cata FoW and 1 hit = 1 kill per chaos warrior feels pretty good. Boss damage is huge. Feels godly if you never miss, makes you want to punch the screen when someone staggers the target you are shooting at and makes you miss.
the only reason the ws is crippled running it is because you will run out of ammo.
You know you can do the same thing with the 1 ult talent you are supposed to use and you will get 10x the ammo back and the reduced ult damage barely matters. This also only works if you have your ranged weapon out. If you ult with your melee weapon out then no ammo for you and i'm pretty sure that if you ult an enemy that is at point blank range you don't get your bow back out in time to get the trait from it.
Sometimes the ult doesn't even get headshots.
I am well aware of how the ult works and how you need your ranged weapon out to get the headshot ammo proc.
I'm just saying that having 1 more arrow not only means more damage but also a higher chance of getting said ammo. The ult use can be a bit finicky to use as you kinda have to aim it a bit high so that the arrows arc down to get the headshots.
using conservative shooter with the talent that gives you 1 extra arrow is like gimping yourself and trying to make it work just because you can, when you can do almost the exact same thing but better with the 1 talent that every WS uses because it outclasses the other 2 talents by far.
The WS really could do with a revision of her talents, again. Right now the value of kurnous' Reward is so much higher than the other 2 options. Piercing shot only has the potential for higher value if you are a god that never misses and, given how many stagger and knockback effects your team mates spam, missing is inevitable.
The WS is a ranged class. Constantly shooting is a cornerstone of that classes gameplay. Like Sienna and her staves, or the BH, Kerillian is supposed to always be shooting and the fact that 1 talent is the only way to maintain ammunition with a high enough pace to maintain that high rate of shooting shoehorns players in to always taking it.
Sure, you can kind of work around it by taking the other option instead and using consrvative shooter, but you can literally do the same thing but better just by taking Kurnous' Reward instead.
And, it might just be a simple change like making spirit arrows regen ammo instead of reducing ult cd that gives people enough ammo to break away from always using Kurnous' Reward.
I really liked using a hunter, anti chaos armour longbow build that could 2 shot chaos warriors on Legend pre WoM. It was my jam, and this new piercing shot feels right up my alley, but the opportunity cost of losing ammo sustain is just too much.
The way that Kurnou's Reward gives ammo also just gives me the ♥♥♥♥♥ something chronic. I understand why it works the way that it does, it's to keep the WS dps in check when other people are alive but also giving her a power boost when solo. But, this shows that Fatshark really do lack a fundamental understanding of their own game and the meta. They do not understand how people play their game. If you, as a WS, are on discord and specifically ask people to leave particular elites and specials for you then you will have enough ammo to rival the BW in terms of DPS, but if the people you are playing with are chasing circles (like 99.999999999999% of players) then you just end up with people gimping their own team by sniping kills out from under you.
It's the temp hp on kill problem but for ammo.
The thing is, sniping kills out from under people is fun. Killing everything that moves is fun. Asking people to leave kills for you is like asking people to not play the game just for your benefit. Most people aren't going to even bother asking others to leave kills for them, they'll just grit their teeth and quietly grumble about "circle chasers" and have a less fun time playing the game.
bad players be bad ¯\_(ツ)_/¯
If you put a modicum of effort into not getting shot, you will rarely get shot. Don't stand in the line of fire. If the enemy forms a long conga line then you should know that your ranged team mates will line them up for max dps. If you are dumb enough to stand in the way then that's really on you. If you stand in a doorway and don't at least press the duck button then you deserve to get shot.
I have encountered quite a few players who think that if they run in the way it will halt the ranged class's fire and give them a shot at chasing dem circles. It doesn't work. It's pretty easy to tell who is getting in the way on purpose and you just shoot right through those goofs without remorse.
I have to admit the constant pew pew pew of a swiftbow sub machine gun is obnoxious as ♥♥♥♥, but it's so fun to do. I'm kind of glad that most people are too scared to to do it. It's very high risk and a lot of extra work, and the only real reason to do it is the fun factor.
Or you can just grab the richochet talent and enjoy the chaos. The ult bounces in an almost terrifying fashion. But god in a condensed area, its a murder machine.