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Yet he talks about dynamic icon< so it should, theoretically, use same resources, as your char model itself.
There is so much talk about how they should use their dev resources on this forum. So I will add my opinion on this one.
what you are suggesting I would consider complete and utter waste of development resources. It would also need additional time to get them fixed with the portrait frames, or it would make them obsolete. It would also affect on the performance of the low end machines or they should have different system. I do also rather like the drawn portraits.
And besides aesthetics, there's development time spent on what's ultimately a very minor change that would require a great deal of effort, as Finwe pointed out.
And besides THAT, there's the fact that it might make it harder to tell what class a person is. I think it's quite useful right now that you can join a game in the middle of a horde, take a quick look to the left and immediately tell what class everyone is. Some helmets might make it tougher to tell at first glance (is that helmeted elf a handmaiden or a shade????)
I agree with this. Some of the handmaiden and shade helms are very similar, - if a player didn't already own them, it would be difficult to tell one from the other.
Yet OP said about YOUR OWN icon.
So your character would have a radically different portrait than the rest of the team? Genius.
Well, i re-read OP and i still have same feeling, that he talks about player`s own icon first of all.
Anyway, my notions aimed to extend and clarify discussion, not to argue. Idea itself is not bad and i dont see much impact on performance that way, so... why not.
I am just a little sad that I cant see my uniform or helmet on my character. Its really a shame that you cant see your charcter in 3th person camera view.
Press X to view your character in third person. Problem solved.
I share this opinion.