Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only thing i do agree is that 2x same strenght weapons don't really help too much.
Also shields aren't that much needed on regular legend.
I'd say the easiest meleeweapons to use while still beeing able to deal with most (IB, since the other 2 need a bit more skill) are the 2h hammer and 2h axe.
I'd avoid the 2 hammers as you can't easily deal with multiple armored enemies (well, ok, stagger them and pray to get safed by mates).
And if a newcomer doesn't have the breakpoints i guess a crossbow could be superior to the handgun (if you anyway need 2 shots, why not have more ammo).
Sidepoint, having insane hordeclear can save a run too, if your team can't handle horde + anything.
This but unironically. In the current state of the game, every character can choose a loadout that makes them a master of all trades (which was true before 1.3, just with fewer options). Relying on teammates to do something for you that you could have done yourself but chose not to is not teamwork, it' the opposite of teamwork. If everyone took some kind of theoretical unitasker loadout, the interdependence of teammates means there are more moving parts and hence more failure points when things stop running smoothly. If SHTF and people get separated, the Anti Horde Guy cornered by Chaos Warriors, the Anti Armor Guy surrounded by a horde, etc. are all left with their proverbial ♥♥♥♥♥ in their hands, when they otherwise could have made it.
Complication isn't necessarily a bad thing, if you can spend simplicity to buy performance at a worthwhile rate. But that's just not how the game is, and barring a major overhaul of core gameplay (that will most likely never happen) it's never how the game will be. And that's not even necessarily a bad thing: When did people get this idea that teamwork necessarily requires a hard separation between highly specialized player roles?
I don't think I've ever had any proper arguments of these kinds of topics with other actual players. Usually people will counter-argument me and through pages of argument we learn that they're all solo, speed runners or severely anti-team orientated in all regards. Theres many many notable threads as of late where this has been the case. If people want to ♥♥♥♥♥ about team dynamics I would prefer at least ♥♥♥♥♥♥♥ some of them to actually BE team players rather than solos.
Have you never bothered to read up on what Ironbreakers actually are? And what they're specifically used for in lore? Because their lore and ingame applications are married pretty precisely, far more than other careers when relative to their lore based units.
Ironbreakers are very clearly defensive units that operate in tight formations to absorb and immobilise hostile units. If you're really an old vet then you would know this. It's literally the description on every wikia and codex. Shields are synonymous with Ironbreakers.
So the guy who just holds block and spams push ends up doing f*ck all.
The Ironbreaker has exactly that as his active ability.
Are you actually having a laugh now? There is no way to redirect enemies to a specific point and draw aggro? This is literally all I've done for 2000 hours. Tanks are very much a thing.