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Pyro: honestly, pretty much anything works with the exception of the old beam staff CDR build. The attack speed and other buffs you'll get as you build overheat can synergize with pretty much every weapon sienna has.
Unchained: I personally tend to play her with a heavy melee focus. Use a staff that can build barrage stacks quickly (beam, flamewave, bolt) and just go to town with either the flame sword or the crowbill.
- BW[builds.verminti.de]
- Destination: Elite deletion via headshots (except Maulers), hordeclear via hold RMB+spam LMB at head level. Bolt can be used with Charm rolled for 20% Armor/Chaos in order to stunlock CW on Lv3 bolt bodyshots, but it's purely optional and does it's work exceptionally well anyway. Attack Speed on sword can be swapped for +Power vs Chaos for more cleave potential. +20% Power vs Chaos gives you potential to kill Mauler in four Lv1 bolts.
- Pyromancer[builds.verminti.de]
- Destination: Pretty much the same as BW, however, she does a much better job against hordes because of greatly reduced overcharge depletion. Ultimate should be used against specials most of the time, but deletes pretty much anything in it's way every 36 seconds, provided you can afford having 40% CDR. I haven't tested other Lv25 options for the best talent, but cooldown makes me spin, so that's why I use it - it offers versatility, while limiting your horde burst/instant charge deletion potential. All that, in order to unleash power of increased critical chance on high overcharge in melee, and turn Pyro into a formidable, albeit squishy melee fighter.
- Unchained[builds.verminti.de]
- Destination: Unchained has a harder time reaching breakpoints for Bolt due to lack of innate power boost that BW and Pyro has. And as such, she has limited options regarding Charm and Bolt properties - at least +30% Chaos/Infantry is a must for Mauler 4-shot breakpoint, while it's probably best to go for Attack Speed on Charm to further improve Unchained's passive that stacks melee power on high overcharge, akin to how Pyro performs with her crits. Cooldown as Lv25 talent is a no-brainer, and works wonders with Cooldown Trinket as well.
This is a really brief summary, though, so feel free to ask any questions regarding my playstyle, should you be interested.Bolt Staff is really regarded as underwhelming in most cases, and barely ever I see any Sienna using it for the sake of Conflagration Staff that offers extreme CC, or Fireball that sacrifices some of that CC for much better effectiveness against Elites, Bosses, and hordes. And while I'm pretty biased about Bolt's superiority over these staves, there's one argument that makes me not consider either Conflag or FB is the fact that they're no fun to play for me, while being extremely obscure to your teammates due to particles, misplaced shots, leaving struck enemies with a little bit of health and stabbing your allies in their butts.
Bolt REQUIRES you to consistently headshot certain enemies in order to be effective, but at the same time it's skill ceilling is something worth climbing just for the fun of it. It's a very powerful and versatile staff in proper hands, and only struggles during Boss fights, really, during which you should focus on anything but damaging the boss with your staff (just go smack him with that Sword, or overcharge sufficiently enough to use Crits on Pyro, or Power boost on Unchained). And don't use Bolt at extreme distances; focus on short to medium range combat.
I sometimes apply variety to those builds to experiment a bit, but considering I see myself as a pretty battle-hardened PUG veteran, these make the game interesting and playstyle focused on skill, and knowledge as well, while being extremely rewarding to play. These are by no means the 'best' setups Sienna can use, but sure as hell I can guarantee you it's really satisfying to watch those heads explode with proper execution.
@edit
And don't use sparks against hordes, please, for your own sanity, as they have literally zero cleave. Sparks are only really useful for special stagger, finishing off some enemies, while uncharged/charged bolts should be used to deal with the rest of the issues you face during a level.
I second this so much. I see it all the time too, where three or four quick right clicks could wipe an entire horde in two seconds, yet the Sienna just holds down left click to spam sparks while backpedaling and barely scratches the horde before they are in melee. I've seen many Siennas literally only use the sparks through entire levels. It's like taking the blunderbuss but only ever using the bash attack.
I'm a little iffy on the bolt staff just because it has a somewhat slow charge up time and it sucks when that goes to waste because it phases through an enemy's head and all you get out of it is overcharge. Still a great staff, just something to keep in mind.
Flamestorm with power vs skaven and armor, -20 heat generated, Charm + power vs skaven and armor. 1-3 and 3-3 talents.
Charge speed lowers heat generated, and vice versa, so you stack up to 105% charge speed = same -heat generated. Full charge at 0 time and heat cost. There are no hordes large enough that you need to vent, take teamheal talent instead. For melee mace or crowbill for good AP