Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Whats the meta for Sienna ?
how do you play sienna right now ?
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Showing 1-15 of 21 comments
Motrieg Jan 8, 2019 @ 3:47pm 
Burn them all.
Bob Jan 8, 2019 @ 4:01pm 
Don't blow up.
Rothgar57 Jan 8, 2019 @ 4:09pm 
which one? They are all pretty solid.
aim for teammates backs
James Howlette Jan 8, 2019 @ 4:28pm 
Battle Wizard: biggest benefit is her charge speed bonuses so if you want a reliable build focus on that. Conflag, fireball, and to a lesser extent Bolt all work well. (Extra tip; you can reach 100% block cost reduction while in tranquility with her, it's kind of a meme, but also pretty helpful in some situations)

Pyro: honestly, pretty much anything works with the exception of the old beam staff CDR build. The attack speed and other buffs you'll get as you build overheat can synergize with pretty much every weapon sienna has.

Unchained: I personally tend to play her with a heavy melee focus. Use a staff that can build barrage stacks quickly (beam, flamewave, bolt) and just go to town with either the flame sword or the crowbill.
Last edited by James Howlette; Jan 8, 2019 @ 4:29pm
Kjerad Jan 8, 2019 @ 5:23pm 
I play Sienna exlusively with Bolt Staff. These are my setups:
  • BW[builds.verminti.de]
    • Destination: Elite deletion via headshots (except Maulers), hordeclear via hold RMB+spam LMB at head level. Bolt can be used with Charm rolled for 20% Armor/Chaos in order to stunlock CW on Lv3 bolt bodyshots, but it's purely optional and does it's work exceptionally well anyway. Attack Speed on sword can be swapped for +Power vs Chaos for more cleave potential. +20% Power vs Chaos gives you potential to kill Mauler in four Lv1 bolts.
  • Pyromancer[builds.verminti.de]
    • Destination: Pretty much the same as BW, however, she does a much better job against hordes because of greatly reduced overcharge depletion. Ultimate should be used against specials most of the time, but deletes pretty much anything in it's way every 36 seconds, provided you can afford having 40% CDR. I haven't tested other Lv25 options for the best talent, but cooldown makes me spin, so that's why I use it - it offers versatility, while limiting your horde burst/instant charge deletion potential. All that, in order to unleash power of increased critical chance on high overcharge in melee, and turn Pyro into a formidable, albeit squishy melee fighter.
  • Unchained[builds.verminti.de]
    • Destination: Unchained has a harder time reaching breakpoints for Bolt due to lack of innate power boost that BW and Pyro has. And as such, she has limited options regarding Charm and Bolt properties - at least +30% Chaos/Infantry is a must for Mauler 4-shot breakpoint, while it's probably best to go for Attack Speed on Charm to further improve Unchained's passive that stacks melee power on high overcharge, akin to how Pyro performs with her crits. Cooldown as Lv25 talent is a no-brainer, and works wonders with Cooldown Trinket as well.
This is a really brief summary, though, so feel free to ask any questions regarding my playstyle, should you be interested.

Bolt Staff is really regarded as underwhelming in most cases, and barely ever I see any Sienna using it for the sake of Conflagration Staff that offers extreme CC, or Fireball that sacrifices some of that CC for much better effectiveness against Elites, Bosses, and hordes. And while I'm pretty biased about Bolt's superiority over these staves, there's one argument that makes me not consider either Conflag or FB is the fact that they're no fun to play for me, while being extremely obscure to your teammates due to particles, misplaced shots, leaving struck enemies with a little bit of health and stabbing your allies in their butts.

Bolt REQUIRES you to consistently headshot certain enemies in order to be effective, but at the same time it's skill ceilling is something worth climbing just for the fun of it. It's a very powerful and versatile staff in proper hands, and only struggles during Boss fights, really, during which you should focus on anything but damaging the boss with your staff (just go smack him with that Sword, or overcharge sufficiently enough to use Crits on Pyro, or Power boost on Unchained). And don't use Bolt at extreme distances; focus on short to medium range combat.

I sometimes apply variety to those builds to experiment a bit, but considering I see myself as a pretty battle-hardened PUG veteran, these make the game interesting and playstyle focused on skill, and knowledge as well, while being extremely rewarding to play. These are by no means the 'best' setups Sienna can use, but sure as hell I can guarantee you it's really satisfying to watch those heads explode with proper execution.

@edit

And don't use sparks against hordes, please, for your own sanity, as they have literally zero cleave. Sparks are only really useful for special stagger, finishing off some enemies, while uncharged/charged bolts should be used to deal with the rest of the issues you face during a level.
Last edited by Kjerad; Jan 8, 2019 @ 5:28pm
The Walrus Jan 8, 2019 @ 5:43pm 
Originally posted by KJeraD:

And don't use sparks against hordes, please, for your own sanity, as they have literally zero cleave. Sparks are only really useful for special stagger, finishing off some enemies, while uncharged/charged bolts should be used to deal with the rest of the issues you face during a level.

I second this so much. I see it all the time too, where three or four quick right clicks could wipe an entire horde in two seconds, yet the Sienna just holds down left click to spam sparks while backpedaling and barely scratches the horde before they are in melee. I've seen many Siennas literally only use the sparks through entire levels. It's like taking the blunderbuss but only ever using the bash attack.
Winters Jan 8, 2019 @ 6:32pm 
I play pyro with crowbill and conflag staff. Infinite CC and horde potential with the staff with middle-range sniping potential, and the crowbill for single target damage when needed.
Bones Jan 8, 2019 @ 6:45pm 
Hunter bolt pyro with resourceful sword and temp hp on ult is pretty good. Hunter works for melee too so you can proc it before going into fighting a horde. Stacking crit is very powerful on bolt so it makes good use of the class. You can kill a CW in two headshots or a mauler in a single body shot. The abundance of temp hp means that venting is always available to you. Stack attack speed talents for best results with the sword. Crit/attack speed on sword, chaos/infantry on charm, crit/skaven on staff.
senate Jan 8, 2019 @ 10:07pm 
blowing up is just experience. I'm playing the version with the fire trail, fireball staff and sword. Your role is weaker enemy elimination, priority is special rats. Create fire trails whenever you can for damage. It's a free fire bomb.
I pretty much just run barrage Flamestorm staff (chaos+infantry staff properties) now because I got bored of all the other staves. Pair it with the crowbill/mace and you have all the bases covered. I still stick with fireball on Unchained though. All the staves are pretty good on unchained with that said.

I'm a little iffy on the bolt staff just because it has a somewhat slow charge up time and it sucks when that goes to waste because it phases through an enemy's head and all you get out of it is overcharge. Still a great staff, just something to keep in mind.
Last edited by Step Sis Proof Appliances; Jan 8, 2019 @ 11:15pm
Renzo Jan 8, 2019 @ 11:27pm 
I cant decide on which of her swords to use, with the armory mod (shows all weapon stats) it seems the normal sword is superior to flame sword, but i see people with and recomending flame sword?
Originally posted by -2K Renzo:
I cant decide on which of her swords to use, with the armory mod (shows all weapon stats) it seems the normal sword is superior to flame sword, but i see people with and recomending flame sword?
Flame sword has really good stagger on all enemys. You can hold 2-3 elites in place with it fairly easily. But this is just my opinion (whatever that counts for), why stagger them when you can easily kill them with either the crowbill/mace? You got all the stagger and crowd control you would ever need with her staves. Although paired with barrage/hunter both the swords have realitively good killing potential.
Last edited by Step Sis Proof Appliances; Jan 8, 2019 @ 11:44pm
Johnson Jan 9, 2019 @ 12:33am 
BW and Unchained
Dunno Jan 9, 2019 @ 1:08am 
BW.
Flamestorm with power vs skaven and armor, -20 heat generated, Charm + power vs skaven and armor. 1-3 and 3-3 talents.
Charge speed lowers heat generated, and vice versa, so you stack up to 105% charge speed = same -heat generated. Full charge at 0 time and heat cost. There are no hordes large enough that you need to vent, take teamheal talent instead. For melee mace or crowbill for good AP
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Date Posted: Jan 8, 2019 @ 3:42pm
Posts: 21