Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Powerslave Dec 21, 2018 @ 5:43am
Why is crafting basically useless?
After you get some reds, crafting isn't used anymore. I'm assuming the devs are working on it.
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Showing 1-14 of 14 comments
to re-roll your stuff when something is changed after a patch?
Myrmidon Dec 21, 2018 @ 6:03am 
It'll take thousands of hours of gameplay. I know I for one have 5x charms, 5x necklaces and 5x trinkets with different traits and properties in red. I also have multiple red bows and drake weapons for different roles/scenarios. Some weapons admitidly like shields or big hammers pretty much only have 1-2 logical builds but other weapons are considerably more variable. It takes a long time to even gather a single red purely for the stuff you actually use frequently let alone in general. No one will be finding crafting redundant anytime soon.
Angarvin Dec 21, 2018 @ 6:09am 
i craft all the time. by crafting you convert abundant scrap into green and blue dust that is always needed since it can take up to a 100 dust to roll what you need (on a red. i don't even want to think how people roll on orange)

crafting is good and is used way more than in v1
Last edited by Angarvin; Dec 21, 2018 @ 6:10am
Hartassen Dec 21, 2018 @ 6:28am 
Originally posted by Angarvin:
i craft all the time. by crafting you convert abundant scrap into green and blue dust that is always needed since it can take up to a 100 dust to roll what you need (on a red. i don't even want to think how people roll on orange)

crafting is good and is used way more than in v1

Crafting isn't used more than in vt1. In vt1 you could actually roll an orange to be just as perfect as a red way easier than you can in vt2.
Felixite Dec 21, 2018 @ 6:33am 
In vermintide 1 you could have literally thousands of hours in the game and still need to waste time at the forge. They stream lined the process in this game to make it trivial to get different weapons and traits after you put in enough effort to get reds and crafting materials.

I'm still agree with the change because after a few hundred hours the fun isn't with crafting, it's the core game play loop of killing filthy rat men.
Angarvin Dec 21, 2018 @ 6:34am 
Originally posted by Hartassen:
Crafting isn't used more than in vt1.
Originally posted by Angarvin:
it can take up to a 100 dust to roll what you need
Originally posted by Hartassen:
In vt1 you could actually roll an orange to be just as perfect as a red way EASIER than you can in vt2.
Originally posted by Hartassen:
Crafting isn't used more than in vt1.
:bonehead:
Last edited by Angarvin; Dec 21, 2018 @ 6:35am
Nohead Dec 21, 2018 @ 6:39am 
Originally posted by Powerslave:
After you get some reds, crafting isn't used anymore. I'm assuming the devs are working on it.
Literally said it in beta.
1. There is not alot of crafting things you can do.
2. Half of crafting resourses is basically irrevelant after 50 hrs.
3. Only resourses that always needed: red dust (because it works as intended) and green dust (because it doesnt work as intended).

Originally posted by Angarvin:
i craft all the time. by crafting you convert abundant scrap into green and blue dust that is always needed since it can take up to a 100 dust to roll what you need (on a red. i don't even want to think how people roll on orange)
crafting is good and is used way more than in v1
You literally overspend dust. I got all the perfect rolls that universally needed 100 hrs into the game. Got like 8 perfect rolled accesories. Later rolled several acessories to have them IN ORDER (like 1st 3 is +10% dmg to all, next 4 +Crit damage + something needed, next 4 +AS +something needed) Still sitting on mountians of everything.

Also VT1 craft was better.
Last edited by Nohead; Dec 21, 2018 @ 6:39am
Hartassen Dec 21, 2018 @ 6:40am 
Originally posted by Angarvin:
Originally posted by Hartassen:
Crafting isn't used more than in vt1.
Originally posted by Angarvin:
it can take up to a 100 dust to roll what you need
Originally posted by Hartassen:
In vt1 you could actually roll an orange to be just as perfect as a red way EASIER than you can in vt2.
Originally posted by Hartassen:
Crafting isn't used more than in vt1.
:bonehead:

I can tell you're stupid so let me explain it to you.

Sitting at the reroll table for reds doesn't mean you use the crafting aspect of the game, you're just rerolling, you aren't actually MAKING ANYTHING.

In vt1 you rolled three traits and then you could individually roll up the % of each trait making a perfect weapon,

In vt2 you can't do anything nearly as effective as this. Trying to get a perfect orange in vt2 is just about luck nothing else, rolling the right properties AND with high percentage.

Therefore people used the actual crafting aspect way more in vt1 then they do in vt2. In vt1 I was in constant need of crafting supplies, in vt2 I don' bother with the system at all since I got my reds. It's totally useless except for property rerolls on reds.
Last edited by Hartassen; Dec 21, 2018 @ 6:42am
Nohead Dec 21, 2018 @ 6:40am 
Originally posted by Angarvin:
:bonehead:
Ye. I feel talking to you would be a pleasure.

Originally posted by Hartassen:
stuff
I think thats it.
"Now reds are just next tier for a weapon and whole crafting is kinda simplified 10 times when you get those reds". Ye, now we have Illusions but we also doing alot of unintersting crap like rolling for stats that uninteresting and traits that was reduced greathly from VT1
Last edited by Nohead; Dec 21, 2018 @ 6:45am
Angarvin Dec 21, 2018 @ 6:59am 
Originally posted by Hartassen:
Originally posted by Angarvin:



:bonehead:

I can tell you're stupid so let me explain it to you.

Sitting at the reroll table for reds doesn't mean you use the crafting aspect of the game, you're just rerolling ♥♥♥♥, you aren't actually MAKING ANYTHING.

In vt1 you rolled three traits and then you could individually roll up the % of each trait making a perfect weapon,

In vt2 you can't do anything nearly as effective as this. Trying to get a perfect orange in vt2 is just about luck nothing else, rolling the right properties AND with high percentage.

Therefore people used the actual crafting aspect way more in vt1 then they do in vt2.
such manners ... dude. plez. just read again
in v2
> you get a weapon and you want to roll it
> you craft ♥♥♥♥ from scrap
> you salvage it to get the dust
> you use dust to roll and you need a lot of it
all of it takes a lot of time

in v1
> you get a weapon and you want to roll it
> you just toss dust whenever you get it at the percentages to make them better
takes seconds

you had more need for dust in v1 because you only ever got 1 item for finishing missions and you couldn't just magicly make dust out of scrap, which only again reinforces my point that you spend a lot of time crafting in v2

Originally posted by Nohead:
Originally posted by Angarvin:
i craft all the time. by crafting you convert abundant scrap into green and blue dust that is always needed since it can take up to a 100 dust to roll what you need (on a red. i don't even want to think how people roll on orange)
crafting is good and is used way more than in v1
You literally overspend dust. I got all the perfect rolls that universally needed 100 hrs into the game. Got like 8 perfect rolled accesories. Later rolled several acessories to have them IN ORDER (like 1st 3 is +10% dmg to all, next 4 +Crit damage + something needed, next 4 +AS +something needed) Still sitting on mountians of everything.

Also VT1 craft was better.
congrats. i have a buddy who also only ever uses attack speed, crit chance and swift slaying. very universall, yes. i used it too, when i had next to no gear (around 100 hours mark) and nothing to really choose from.
also sorry, don't buy the fact that you got all the perfect rolls for all the weapons on all the characters 100 hrs into the game, considering you only get to 300 power gear around 70 hours in.
Last edited by Angarvin; Dec 21, 2018 @ 7:03am
Nohead Dec 21, 2018 @ 7:22am 
Originally posted by Angarvin:
congrats. i have a buddy who also only ever uses attack speed, crit chance and swift slaying. very universall, yes. i used it too, when i had next to no gear (around 100 hours mark) and nothing to really choose from.
also sorry, don't buy the fact that you got all the perfect rolls for all the weapons on all the characters 100 hrs into the game, considering you only get to 300 power gear around 70 hours in.
> Persuming that I use only AS, Crit and S.S. WHEN I STATED what stats i had.
> Missrepresenting my words to make a strawman about ALL THE WEAPONS.

Just fup off.
Last edited by Nohead; Dec 21, 2018 @ 7:24am
Angarvin Dec 21, 2018 @ 7:58am 
Originally posted by Nohead:
Originally posted by Angarvin:
congrats. i have a buddy who also only ever uses attack speed, crit chance and swift slaying. very universall, yes. i used it too, when i had next to no gear (around 100 hours mark) and nothing to really choose from.
also sorry, don't buy the fact that you got all the perfect rolls for all the weapons on all the characters 100 hrs into the game, considering you only get to 300 power gear around 70 hours in.
> Persuming that I use only AS, Crit and S.S. WHEN I STATED what stats i had.
> Missrepresenting my words to make a strawman about ALL THE WEAPONS.

Just fup off.
why are you so hostile?! did i offend you in some way?! you didn't like the emoticon i used that bad?!

you didn't specify what you rolled (neither items or properties) before mentioned 100 hrs mark. i simply extrapolated into the most universal build that came to mind and used it as an example.

also how am i misrepresenting your words?
i'm saying that you need crafting to get dust to roll the new reds
Originally posted by Angarvin:
by crafting you convert abundant scrap into green and blue dust that is always needed since it can take up to a 100 dust to roll what you need
you're saying i overspend dust and you got all the perfect rolls in 100 hours
Originally posted by Nohead:
You literally overspend dust. I got all the perfect rolls that universally needed 100 hrs into the game.
what the hell it suppose to mean then?
600piecesof8 Dec 25, 2018 @ 5:38am 
Many people rightly complained that Vermintide 1 had an annoying crafting system (which got somewhat fixed by the Shrine of Sigmar feature). In Vermintide 2 most crafting features are really useless.
If you allow to upgrade a weapon and to craft at will using blueprints it kinda contradicts the loot box system. All the loot boxes are good for is red weapons and raw material to upgrade and craft new weapons.
Malacar Dec 25, 2018 @ 7:55am 
If you have cool ideas for crafting rework, please post them here: https://www.reddit.com/r/Vermintide/comments/a907kn/write_your_own_fatshark_santa_wishlist_for_a_new/
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Date Posted: Dec 21, 2018 @ 5:43am
Posts: 14