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crafting is good and is used way more than in v1
Crafting isn't used more than in vt1. In vt1 you could actually roll an orange to be just as perfect as a red way easier than you can in vt2.
I'm still agree with the change because after a few hundred hours the fun isn't with crafting, it's the core game play loop of killing filthy rat men.
1. There is not alot of crafting things you can do.
2. Half of crafting resourses is basically irrevelant after 50 hrs.
3. Only resourses that always needed: red dust (because it works as intended) and green dust (because it doesnt work as intended).
You literally overspend dust. I got all the perfect rolls that universally needed 100 hrs into the game. Got like 8 perfect rolled accesories. Later rolled several acessories to have them IN ORDER (like 1st 3 is +10% dmg to all, next 4 +Crit damage + something needed, next 4 +AS +something needed) Still sitting on mountians of everything.
Also VT1 craft was better.
I can tell you're stupid so let me explain it to you.
Sitting at the reroll table for reds doesn't mean you use the crafting aspect of the game, you're just rerolling, you aren't actually MAKING ANYTHING.
In vt1 you rolled three traits and then you could individually roll up the % of each trait making a perfect weapon,
In vt2 you can't do anything nearly as effective as this. Trying to get a perfect orange in vt2 is just about luck nothing else, rolling the right properties AND with high percentage.
Therefore people used the actual crafting aspect way more in vt1 then they do in vt2. In vt1 I was in constant need of crafting supplies, in vt2 I don' bother with the system at all since I got my reds. It's totally useless except for property rerolls on reds.
I think thats it.
"Now reds are just next tier for a weapon and whole crafting is kinda simplified 10 times when you get those reds". Ye, now we have Illusions but we also doing alot of unintersting crap like rolling for stats that uninteresting and traits that was reduced greathly from VT1
in v2
> you get a weapon and you want to roll it
> you craft ♥♥♥♥ from scrap
> you salvage it to get the dust
> you use dust to roll and you need a lot of it
all of it takes a lot of time
in v1
> you get a weapon and you want to roll it
> you just toss dust whenever you get it at the percentages to make them better
takes seconds
you had more need for dust in v1 because you only ever got 1 item for finishing missions and you couldn't just magicly make dust out of scrap, which only again reinforces my point that you spend a lot of time crafting in v2
congrats. i have a buddy who also only ever uses attack speed, crit chance and swift slaying. very universall, yes. i used it too, when i had next to no gear (around 100 hours mark) and nothing to really choose from.
also sorry, don't buy the fact that you got all the perfect rolls for all the weapons on all the characters 100 hrs into the game, considering you only get to 300 power gear around 70 hours in.
> Missrepresenting my words to make a strawman about ALL THE WEAPONS.
Just fup off.
you didn't specify what you rolled (neither items or properties) before mentioned 100 hrs mark. i simply extrapolated into the most universal build that came to mind and used it as an example.
also how am i misrepresenting your words?
i'm saying that you need crafting to get dust to roll the new reds
you're saying i overspend dust and you got all the perfect rolls in 100 hours
what the hell it suppose to mean then?
If you allow to upgrade a weapon and to craft at will using blueprints it kinda contradicts the loot box system. All the loot boxes are good for is red weapons and raw material to upgrade and craft new weapons.