Warhammer: Vermintide 2

Warhammer: Vermintide 2

View Stats:
Fanda Nyamo Sep 14, 2018 @ 3:41am
Should I take cd reduc on trinket for Unchained instead of crit chance?
It's a long cd, it seems like a good idea.
< >
Showing 1-15 of 25 comments
Free Luigi M. Sep 14, 2018 @ 3:44am 
Yes, it's generally more valuable.
BACCALA Sep 14, 2018 @ 3:49am 
run cdr crit dont be a coward
NeloDante Sep 14, 2018 @ 3:49am 
Yes, you won't do much with crits anyways on that class and the CD is really really long, it goes well with Tick Tack talent.
Due to going CD reduction on trinket, consider running Parry on your melee instead of swift slaying.
Last edited by NeloDante; Sep 14, 2018 @ 3:50am
Ardariel Sep 14, 2018 @ 3:55am 
Depends on your weapon/build.

If you use CR and mace - then i would rather take stamina recovery as second trait.

If you use your ulti to vent ( dunno why you take UC then, lol, but if) - then CD is good option.
supersand Sep 14, 2018 @ 4:43am 
unchained doesn't synergize too well with crit anyway. CDR / Move Speed / Revive Speed / Stam Recovery options are best when paired with curse resistance, or a combination of them if you are good enough to go without curse resistance

move speed seems useless but it is really nice to have if you are kiting
Last edited by supersand; Sep 14, 2018 @ 4:44am
Dr. Spaceman Sep 14, 2018 @ 4:48am 
The problem I have with 10% CDR on any hero is that, with the exception of maybe pyro (who will always take crit over CDR anyway) no class is firing their ult as soon as the cooldown is up. It's always situational, so those extra few seconds the 10% cooldown get you are usually wasted.

Living Bomb has a 120 second cooldown, and its primary purpose is venting heat so you don't die, or making space so you can res. In other words, life or death situations. With 10% CRD you'll get your ult back 12 seconds faster. So the question you have to ask yourself is, "How many times is getting my ult back 12 seconds faster going to be the difference between life or death?"

The answer is: Rarely. Sure if you play enough it will happen, but certainly not often. On the other hand, stam regen is almost always useful.
Last edited by Dr. Spaceman; Sep 14, 2018 @ 4:49am
Halvars Sep 14, 2018 @ 5:13am 
I almost never use unchained ult, to me its more a life line. I vent with all the temp health you get. But maybe CD is better but I have been running fine with crit.
Regi Sep 14, 2018 @ 5:27am 
Only if you dont have much restraint when using your ulti / play pugs where you constantly have to solo.
Take anything you want tho , UC's build is not that important
NeloDante Sep 14, 2018 @ 6:34am 
Originally posted by Dr. Spaceman:
The problem I have with 10% CDR on any hero is that, with the exception of maybe pyro (who will always take crit over CDR anyway) no class is firing their ult as soon as the cooldown is up. It's always situational, so those extra few seconds the 10% cooldown get you are usually wasted.

Living Bomb has a 120 second cooldown, and its primary purpose is venting heat so you don't die, or making space so you can res. In other words, life or death situations. With 10% CRD you'll get your ult back 12 seconds faster. So the question you have to ask yourself is, "How many times is getting my ult back 12 seconds faster going to be the difference between life or death?"

The answer is: Rarely. Sure if you play enough it will happen, but certainly not often. On the other hand, stam regen is almost always useful.

The reasoning behind this is because UC doesn't require much on the trinket besides curse resistance and CDR could in some situations save your life from exploding. I would rather have that situation more under control than movement speed, stamina regen (which you already get with her talents) or 5% crit chance.
Moffin Bovin Sep 14, 2018 @ 6:43am 
get stamina regen you dope.
Ardariel Sep 14, 2018 @ 6:44am 
Originally posted by NeloDante:
Originally posted by Dr. Spaceman:
The problem I have with 10% CDR on any hero is that, with the exception of maybe pyro (who will always take crit over CDR anyway) no class is firing their ult as soon as the cooldown is up. It's always situational, so those extra few seconds the 10% cooldown get you are usually wasted.

Living Bomb has a 120 second cooldown, and its primary purpose is venting heat so you don't die, or making space so you can res. In other words, life or death situations. With 10% CRD you'll get your ult back 12 seconds faster. So the question you have to ask yourself is, "How many times is getting my ult back 12 seconds faster going to be the difference between life or death?"

The answer is: Rarely. Sure if you play enough it will happen, but certainly not often. On the other hand, stam regen is almost always useful.

The reasoning behind this is because UC doesn't require much on the trinket besides curse resistance and CDR could in some situations save your life from exploding. I would rather have that situation more under control than movement speed, stamina regen (which you already get with her talents) or 5% crit chance.

Stamina recovery stacks and also reduce time that needed before it start to regenerate (like after pus or, most importantly, off balance). And last one is most crucial, cause in situations where you would need it you cant do charged attack so you start that stam regen.
Bones Sep 14, 2018 @ 7:51am 
I like stam regen on tanks. Push attacks are really good with the mace so it makes sense.
Googalabon Sep 14, 2018 @ 8:26am 
Originally posted by NeloDante:
Originally posted by Dr. Spaceman:
The problem I have with 10% CDR on any hero is that, with the exception of maybe pyro (who will always take crit over CDR anyway) no class is firing their ult as soon as the cooldown is up. It's always situational, so those extra few seconds the 10% cooldown get you are usually wasted.

Living Bomb has a 120 second cooldown, and its primary purpose is venting heat so you don't die, or making space so you can res. In other words, life or death situations. With 10% CRD you'll get your ult back 12 seconds faster. So the question you have to ask yourself is, "How many times is getting my ult back 12 seconds faster going to be the difference between life or death?"

The answer is: Rarely. Sure if you play enough it will happen, but certainly not often. On the other hand, stam regen is almost always useful.

The reasoning behind this is because UC doesn't require much on the trinket besides curse resistance and CDR could in some situations save your life from exploding. I would rather have that situation more under control than movement speed, stamina regen (which you already get with her talents) or 5% crit chance.
I wouldn't recommend curse resist on Unchained anyways.
Medicles (Banned) Sep 14, 2018 @ 8:40am 
Why do you run crit on unchained anyway? Its not a damage dealer, but a tank. You also dont need cooldown reduction. What you need is stamina regeneration + double block cost reduction, so you can be efficient with the mace.
Fanda Nyamo Sep 14, 2018 @ 9:16am 
Originally posted by Tea Age:
Why do you run crit on unchained anyway? Its not a damage dealer, but a tank. You also dont need cooldown reduction. What you need is stamina regeneration + double block cost reduction, so you can be efficient with the mace.
I'm still building up my red collection.
< >
Showing 1-15 of 25 comments
Per page: 1530 50

Date Posted: Sep 14, 2018 @ 3:41am
Posts: 25