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The single most annoying thing in the entire game since V1.
When I play the 100 hp classes, it becomes a problem, but its always the chaos zombies, or occasionally marauders. I never have problems with slaverats.
And trust me, YOU WILL GET sucked punched by SVs in higher difficulties.. by a lot.
A rat slave would probably run away shrieking in terror.
I see them fall through the map and stabby stab from below ALL THE TIME.
And I dont mean from a spawn spot, from just normal pathing areas in the map. I think because they have horrid code for collision and dont collide with us, plus thier magical noclip so they can climb walls and things (which causes them to stack up) is the stupidiest idea I've ever seen and causes more issues than creates a decent gaming mechanic.
Really, I think they need to take a look at source and l4d2, they could learn a lot, especially since this is their own engine that they built and can edit however they want.
Slave rats (or for me the zombie guys) hit you in the back a lot. This happens very infrequently for me with stormvermin. And its not like silent patrols for example would affect that, you'll get hit in the face (or just kill them ofc).
asking for a proof fail sound cue to react is kind of like the same if asking for a green square right side of the screen. if it turns red you have 0.5 sec to dodge.... how about some overlay program giving you more hud options kind of like iron man in his suit you know... turboHUD anyone? you get my point?!
In short - less enemies are targeting you at the moment, more damage you get.
If within a horde of ~10 enemies targeting you, you get hit once - you will get less damage compared to getting hit by the same enemy if he is alone.
Indeed just to expand on this for newer players PING ♥♥♥♥♥♥♥ EVERYTHING even if they're isolated miles off, even if they're a milisecond away from being hit by 2 handguns. Specials and Elites.
Even the best players can sometimes miss things that are actually quite close by and easily within their peripheral but they may be distracted by something else that you don't know about. When room clearing or just hooking corners in general you ping, even if it's the first thing you engage, it warns those behind you.
When sneaking past patrols it can often pay to have 3 people ping them, you ping the pointman, rearguard and someone in the middle, it lets you track it's shape as it moves allowing you to further ensure you don't inadvertently come into contact with it (as we all know they love to randomly stop and pause), update the pings when they wear off as well, there's nothing to stop anyone pinging something else should the need arise.