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.....but 2H hammer is still the King!
Hammer & Shield has the speed and gets the job done to take on hordes and elites. True that it doesn't start out with the shield bash but there' is a means around that. Push attack, then heavy there you got 2 shield bashes in that combo for 1 stamina. I can chain heavy attacks to CC without having to account for a suddenly strange ST third charged heavy attack. The first charged attack starts off with its damage rather than its stagger there is a personal purpose for that. For single target I can push attack reliably with an overhead strike that will land me easy headshots on ST's. Then just basic swings for elites but you just have to aim like other weapons or just charge attack to make it easy for others to kill. What's more important to me is speed and versatility.
The shields of Vermintide 2 are a different playstyle all together as your mobility while using is a laugh. Dodge is minimal of the weapon choices it's a hold your ground playstyle that forces the player to engage in the fight rather than run. Shields hold a great role in being an enabler, creating distance/wiggle room to work, and creating opportunities rather than waiting for them. If you have a team that can not take advantage of you then you're just gimping yourself. You're a walking fortress with a lack of cannons. The axe and shield is great at taking on elites but not hordes without being a slow lumbering idiot with wide openings in between the pushes. One hit your combo is done. For the love of Cousin Okri, support the Flamestorm staff/ Drakegun (if you're running a shield on Kruber/Kerillian's Handmaiden) that one hit can change the tide of a wipe. Shields are the middle finger to your enemies act like the giant online troll you're meant to be.
On terrible teams on Legend people tend to be running around like headless chickens running away from the massive mob that they neglect to even kill as they run forward as others get downed and killed and they rush for rescues as they just pull more aggro for that mob. You lack the proper DPS to handle the big boys without getting overwhelmed if you aren't actively aiming to take them out. So before whipping out your massive ego from the green circles convention. (Stats aren't that important and have corrupted some minds) Consider the possible dmg your mates can do before ♥♥♥♥♥♥♥♥ that nobody did their part. On another note you can't keep up with your faster allies as IB shield so expect everybody to be either running ahead or leaving you behind with the mass aggro if they're terrible players.
Hammer makes hordes very easy but gives up too much anti-elite ability to get it, considering that Axe is no slouch vs hordes itself.
Both are very similar, offering tremendous amount of protection, safety and that lovely shield bash that fills your health bar with thp as it staggers the whole horde.
The difference is, the S&Axe has armor piercing on every swing, is slower, and the chained heavy attacks use the shield slam on the first strike, but never chain -into- the shield slam again.
While the S&Hammer only has armor piercing on the first heavy and the push attack, but the chained heavy attacks constantly chain into its heavy attack.
For crowd control, S&Hammer is absolute king because of this last bit. Constantly chaining into the shield slam if you spam heavy attacks lets you safely shield slam the entire horde over and over, never taking a hit, keeping them permanently staggered and letting your teammates deal with it easily while filling your health over and over. It's a much better teamplay and CC tool, and fits his overall toolkit better (and the Bulwark talent in particular). You can still deal with armored elites by spamming the push attacks, god knows you WILL have the stamina for it anyway.
I prefer the S&Hammer because it excells at crowd control, which is exactly my job as ironbreaker, and because I don't -need- to quickly deal with several armored enemies as IB. In a proper group, it's enough that I keep those armored elites staggered, along with the horde, so the group can safely deal with the threat.
And if I -do- want to do CC and elite killing, I'd pick the 2h hammer. Compared to S&Axe, it does CC better, it does armor killing better, and only suffers on the defensive bit slightly.
I prefer two-handed axe. Dward shields are nice but they limit visibility too much for me. Situational awareness is king.
I rarely — if ever — see an IB with shield and hammer in cata or above. Most common picks by far are a/s, 2h hammer and dual hammers. Everything else is pretty much suboptimal. RIP 1h axe and 2h axe, probably his weakest weapons right now.
If you’re really worried about ability to deal with hordes, grab Drakefire pistols for a little more flexibility.
throw in a push with the block and its even better :)
Axe + shield ranger with the right combination can become dwarf jesus and carry the entire team even if the damage is not high. This is especially true on legend deeds and cataclysm.
Hammer + shield breaker becomes a titanium ball with beard that staggers everything on the way but has very bad armor penetration, it doesn't matter though because with shield and miners rhythm you keep staggering everything on the way and suffer no damage, this is probably the easiest way to play legend too.
if you tap block first, you will always do a shield bash with the axe and shield. Which means if you want to you can just spam chained shield bashes. The hammer and shield is less effective at CC, the only reason to use hammer and shield or mace and shield is to give them to the bots.