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What we got in new patch is OP dual swords for shade.
Daggers are dead. All hail the daggers!
Only exception - dual swords are insanely easy to play with. And now they kill armor and bosses without effort.
Yea kinda sad development regarding Keril changes.
They want to create diversity between weapons and all being used and then they make dual swords op, so ALL will play them... ALL
Also, I never quite understood why the daggers A) did more damage than the swords, and B) caused bleeding whereas the swords did not. Seemed a weird game design choice to me.
Remove the bleeding effect, I dont care. But calling daggers op is ♥♥♥♥♥♥♥♥. Then you have to question shades ult. With every other classes I can reach nearly the same potential without the risks daggers bring.
Otherwise yes, the daggers are not strong. Shade ult is ridiculously strong, but mostly only against Monsters. Stage bosses already have some kind of protection against it that makes it reasonable, possibly even rather weak (use a purple potion on the War Camp end boss, you won't even do half his total HP in the entire duration, maybe not a quarter by yourself). I think if they added that same kind of protection to Monsters shade might be in a good spot (after reverting or even buffing daggers of course). She should be able to do good damage to bosses, not 30%+ of their HP (10-15% maybe), but one-shotting CWs with her ult that only gets 1 shot is perfectly fine and about the same power level as BH and Pyro ults.
The beta's changes to daggers are completely minor. I still main DD on the builds that used them before, and very nearly nothing has changed except that the instant elite kills might demand more than one attack sometimes.
This 'high skill ceiling' crap is just ego-stroking, you could run a 5 second repeating macro for daggers and never take damage during a horde. The only thing you need to do is dodge back and forth and light attack, maybe rarely push to decrease cleave mass.
Especially with the dodge buff and changes to enemy turning, if anything they're even safer against hordes in the beta branch. The only thing DD can't do against hordes is apply the DoT to more than one target at a time, which is negligible unless you are literally the only one even attempting to damage that horde.
Against any of the harder targets or elites, they don't wipe elites and intermediates faster than every melee weapon in the game any more, which...is good. The damage on CA1 has gone down what, about ten percent? So...one more hit in a handful of cases? Oh noes, literally unplayable!
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They're still fine, everybody, chill out. If you're comparing them to stuff that we all know has been over-buffed in the beta, that's a bad comparison. The over-tuning on some of those other weapons in this beta needs to, and most likely will, step back before any of this goes live.
I mean 3+3 is harder arithmetic than 1+1. But not by very much.
I think nobody said DD will be unplayable. And nobody is ego stroking. It‘s just daggers are the most difficult weapon to use and it was fun getting into it and getting rewarded for it having a higher potential. Daggers got buffed yes because nobody touched them for a reason. I remember times lobbies being dodged when they saw people running daggers. With the buffs received they can be very strong in some hands. But so do other weapons aswell. And buffing swords and spear the way they plan make me question why anybody should use DD anymore. Especially when they also weaken DD. It will be a dead weapon again and that’s what the Devs actually try to prevent. That’s why I made this topic 👍😁