Warhammer: Vermintide 2

Warhammer: Vermintide 2

View Stats:
Weapon & Trinket Properties; Damage Reduction and Power VS
So, how do these work exactly?

According to the wiki here; https://vermintide2.gamepedia.com/Properties it seems that melee weapons can only get power against Skaven and Chaos.

With regards to "Power VS", it doesn't seem like any of this actually explains much.
Maybe it does if you know your Beastiary by using that sanctioned mod by the same name.

But I suppose Chaos and Skaven is self-explanatory, right?
Yet what's the actual use of the others then? If I get vs Skaven/Chaos and vs Skaven/Chaos on both my melee weapon and my trinkets, it means I deal 20% damage to all the enemies, right?

Or can a, let's say, VS Chaos and VS Armoured be better (against Chaos Champion) than just both being VS Chaos and VS Chaos?

Also, I suppose the AOE is only for the Monsters and Lords? Or can it also affect grenade blasts from team damage?

I'd like a developer to comment on this.
Originally posted by Pungent:
You cannot get both race properties on a melee weapon (chaos/skaven), only on a charm. A melee weapon can only get one property for either race, while ranged weapons can get one for both race and armor type (infantry/armored/monster/berzerker).

In your CW example, it would be better to get 2x vs Chaos since those will count for every chaos enemy, while chaos/armored would only increase your damage against warriors since no other chaos unit is armored (all others are infantry), while skaven do have Stormvermin, Gunner and Warpfire throwers under the Armored classification.

-edit-

To clarify why you'd want certain properties over other, it very much depends on the weapon.

Take the handgun for example. It does enough damage to one-shot a stormvermin to the body, so it is absolutely pointless to stack both vs skaven and vs armored for it. Instead, it's better to have at least 2 instances of vs infantry (one on the gun and one on a charm) so that you can one-shot the unarmored specials (globadiers/blightstormers/leeches). The other two you take are largely personal preference, vs chaos would help bring down maulers and warriors faster, or you can bring vs monsters if you're on huntsman to shred bosses even quicker.

The damage reduction properties are beyond pointless, don't ever consider them. They are a complete waste of a slot. You are better off with any other property, even block angle.
< >
Showing 1-6 of 6 comments
The author of this thread has indicated that this post answers the original topic.
Pungent Sep 25, 2018 @ 1:45pm 
You cannot get both race properties on a melee weapon (chaos/skaven), only on a charm. A melee weapon can only get one property for either race, while ranged weapons can get one for both race and armor type (infantry/armored/monster/berzerker).

In your CW example, it would be better to get 2x vs Chaos since those will count for every chaos enemy, while chaos/armored would only increase your damage against warriors since no other chaos unit is armored (all others are infantry), while skaven do have Stormvermin, Gunner and Warpfire throwers under the Armored classification.

-edit-

To clarify why you'd want certain properties over other, it very much depends on the weapon.

Take the handgun for example. It does enough damage to one-shot a stormvermin to the body, so it is absolutely pointless to stack both vs skaven and vs armored for it. Instead, it's better to have at least 2 instances of vs infantry (one on the gun and one on a charm) so that you can one-shot the unarmored specials (globadiers/blightstormers/leeches). The other two you take are largely personal preference, vs chaos would help bring down maulers and warriors faster, or you can bring vs monsters if you're on huntsman to shred bosses even quicker.

The damage reduction properties are beyond pointless, don't ever consider them. They are a complete waste of a slot. You are better off with any other property, even block angle.
Last edited by Pungent; Sep 25, 2018 @ 1:55pm
Big Black Boss Sep 25, 2018 @ 1:58pm 
In short, the 4 "other properties" relating Power VS are more for 'specialization', which are not too useful except for ranged weaponries and maybe when you're still babystepping on the game.

Thanks, this is very useful information, I'll take this in note and try the theory some day.

Just need more info about damage reduction now.
Last edited by Big Black Boss; Sep 25, 2018 @ 1:58pm
Ardariel Sep 25, 2018 @ 2:02pm 
Well, it was explained already several times over forum, in guides and breed info are in any spreadsheet worth mention. I wonder how you guys manage to avoid all this info, it should take some expert skill.

Anyway.
Any mob have 4 parameters that affect damage and stagger that inflicted to them.

Race
Armor type
Mass modifier
Mass itself

Race and armor type are things that you can get "power vs" for. Skaven and chaos are indeed self-explanatory. Armor type is more... shady.

there are 5 types of armor
infantry (all trash and specials like GR, gas, leech, blightstormer. Mauler also in this category)
armor (SV, ratgunner and flamerat)
superarmor (CW)
berserk (berserkers and monks)
and monster (PM and all bosses. Bosses, not lords)
technically there is 6th type. PLayer, but i guess you dont need it

Lords can have different types of armor. SOme of them superarmored (CW-like guys and skarrik), some are monster (blightreaper, lordly spawn, deathrattler) and one is even infantry (rattsknit)

Armor type is main thing that determines damage and stagger you inflict vs it

Mass modifier is hidden stat.
There are 3 currently in game
Linesman
Tank
Heavy linesman.

This parameter determines how cleave of your weapon gonna be calculated vs this unit. Eplanation below

Mass.
Each unit have mass and it changes with difficulty. This mass mainly responsible for cleave your weapon haave left after going throuigh this unit and, afaik, stagger.

So how mass and mass modifiers work.

All weapon have its cleave. It also affected by your powerlevel, but lets talk about 600 HP for simplicity.
Flail and falchion on light attacks both have 7.07 cleave.
Fanatic have 2.5 mass on legend.
It mmeans that flail would get through 2 fanatics and would stop in 3rd.
But.
Fanatics are "linesman". And falch, unlike flail, have "linesman" on its light attack. It means that mass of fanatic would be calculated as X*0.5 when striked by falch, make it penetrate twice more than flail.

All units have mass, race and main armor type. Mass modifier is optional and they can have several at once or none at all.

Units can have additional armor type. For example mauler have superarmored head. But "pover vs" modifiers would not have effect vs it, cause it is not his main armor type.

Stagger vs unit mainly depends on its armor type aswell. Each attack of each weapon have different stagger vs different armor type.

https://docs.google.com/spreadsheets/d/1LGJtOs_ZZag-QGxM6vtjkGsVXuJqXGs0NAuPMIrqrbo/edit

I hope this help you but i also hope that you would take some more efforts next time. Info like this is already widely spread and you can find it in seconds via google.
Last edited by Ardariel; Sep 25, 2018 @ 2:02pm
Big Black Boss Sep 25, 2018 @ 11:18pm 
Originally posted by Ardariel:
*snip*

Because I want different answers instead of guides full of information that may be misinformation instead, even misleads. Hence why I ask the developers to respond.

What you gave me is too much information for something I didn't ask, I want specifically regarding properties Power VS and Damage Reduction, you gave me information about power and stagger which I didn't need.

Besides, if I'm not the only "expert" missing this out, something has to be wrong with information regarding these two (or the whole details you gave me).
Medicles (Banned) Sep 26, 2018 @ 12:03am 
Originally posted by Boss Negro:
In short, the 4 "other properties" relating Power VS are more for 'specialization', which are not too useful except for ranged weaponries and maybe when you're still babystepping on the game.

Thanks, this is very useful information, I'll take this in note and try the theory some day.

Just need more info about damage reduction now.

The 4 other properties are also as useful as just power vs. skaven/chaos. Its mainly about reaching specific breakpoints. For example, having power vs skaven/infantry on charm and power vs. skaven on rapier, you would be able to reliably one-shot slaverats with rapier light hits.

For everything else, especially damage reduction, Pungent delivered the answer. Damage reduction is not worth taking in any circumstances.
Ardariel Sep 26, 2018 @ 1:50am 
Originally posted by Boss Negro:
Originally posted by Ardariel:
*snip*

Because I want different answers instead of guides full of information that may be misinformation instead, even misleads. Hence why I ask the developers to respond.

What you gave me is too much information for something I didn't ask, I want specifically regarding properties Power VS and Damage Reduction, you gave me information about power and stagger which I didn't need.

Besides, if I'm not the only "expert" missing this out, something has to be wrong with information regarding these two (or the whole details you gave me).

I gave you information related directly to waht you ask.

Pover vs works EXACTLY fordamage and stagger, EXACTLY for main armor type and clarifies EXACTLY difference between properties enemies have. Nothing more. I did not type you info about attack patterns or HS acalulation, nor about crit power calculation (that is very different to power vs calculations) and tons of other stuff.

If you dont like complexity in this game - just dont bother about all this power vs features. Stick to more plain (and very effective) things like aspeed, stamina, BCR and so on.
But if you WANT to deal twtih this all - you need to know what i typed AT LEAST.

If you dont want to check info by yourself - just take most trustworty and respected source (in this case squatting bear`s datamines are most accurate you can get). If you want - then go on modded realm and check all by yourself.

ASking on forum for "different sources" not gonna help you to sort out how things works.

Also - calling our devs in OP are against forum guidelines.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Sep 25, 2018 @ 1:41pm
Posts: 6