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That said, in my opinion, I think that most of the problem is people who have their mic settings too high in windows. Maybe I'm wrong, but I think it's related to the "mic boost" setting.
It is good to know that other people have had simmilar problems, and you are right it could be individual players who are too loud and not the game. It sounds like vermintide might need some form of normalization between the loud and quiet players if it doesn't already have that.
At this level it is still hit or miss whether or not I am deafened by someone's voice and in npc chatter is a lttile too quiet.
My logic being that even at 1% the VOIP is still loud no matter the settings in game. So if you turn up the overall in game to a point that you can hear the NPC over the VOIP, you will essentially be using the windows volume mixer to turn down the VOIP, while keeping the NPCs loud enough for you. I may be explaining this badly. Basically use WVM as the VOIP volume slider and adjust the overall in game volume to your liking to balance it out.
Voice chat in this game could use some improvements.
Then the problem of muting a player that might have vital information. I'd rather just leave the map which I've done multiple times.
Changing the steam volume settings worked for me a couple months ago. I had the problem of everyone was super quiet and I had the steam volume set to single digits.
I realize it might not be super helpful if it's not working for you, but it might be a combination of settings.