Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
burning head is a very randumb ability
By targeting, I'd say it has priorities. Going with your red outlined target -> Disablers currently disabling -> closest enemy in some arbitrary half circle infront of it
It also has a small hitbox for it's speed. This is why you see 2. happen, if it gets perfectly spaced so that per frame, it moves further than it's hitbox is large and passes the target, it will double back and repeat over and over.
Never use to be this bad. Sometimes you can even have it travel for a good 20 yards and aim it almost directly at your target and it will decide to keep flying rather than home in on the target or anything near it. Has to be a bit bugged right now.