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Flat-out died.
More seriously however, I haven't seen anyone straight die from walking usually from falling a short distance is what does it maybe they are related.
Cool, but this has been happening forever. Yesterday one of my teammates died out of blue. Too bad he was carrying a grim, too.
Except that we know this isn't going to do anything.
We know this is a latency/lag issue which lets the host believe that the player went further than the ground "technically" going below ground level from the host's perspection and letting the character come in contact with a kill box.
This isn't going to get fixed since there are only a few options:
- Check ALL kill boxes and move those that are too close to the surface.
- Improving the connection on p2p basis by including a stopper that prevents false host decision in case of a lag spike.
- Introducing dedicated servers.
From all we know, the first option - which means another 20gb map update - is the most likely, which is kind of sad.
After the white room (or wipe room as some call it) into the nest has another big room, on the drop (or checkpoint) at the end of this big room there's a chance that when you drop down you instantly die regardless of your HP, if you are wounded or not. It has happened to me twice in the 350~ hours of play.