Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Extra speed + cleave makes any weapon work well.
GS is so bad against armor.3 charged headshots to kill a SV with +20% armor\skaven.
The only thing holding it together right now is the awesome shove attack it has when facing a horde. With swift slaying, crit build, and chaos/infantry, you can handle any horde yourself quite easily and even be able to kill maulers with little issue (still takes a few charged attacks to body). But as soon as SV/CW's show up, you hit like a wet noodle... and even basic shield enemies completely shut GS down to the point of it feeling completely unintended. Oh well I guess.
1h sword has better pen than the 2h thanks to the double charge hit into light 3rd hit in the combo. I can kill SV/CW's much faster with his 1h than I can with spamming charged headshots with GS, and I run a full crit build with 20% chaos and 10% infantry (+armor doesn't make any difference at all with a breaking point as far as I could tell with merc/GS; maybe 1 less hit on CW if you get lucky with crits). Not sure I'd label its armor pen as even 'ok' tbh.
The thing is, as much as I prefer playing around with GS, especially its shove attack during ambushes/hordes.... the ES clears waves a whole lot faster and safer without the need to shove nearly as much. GS seems to be designed to allow you to lone wolf it a bit more (which in the vast majority of cases is going to be a bad choice anyway), where as ES can completely murder everything in front of the group if they are there holding a choke. Main reason for this isn't even the base damage of the swing, but rather the angle of said swing. It is difficult to get more than a couple headshots on GS swings, but you can lop the heads off of 6+ per swing quite easily with ES. This makes dealing with trash kind of braindead easy so long as your team is around.
With all of that said... most pugs in legend absolutely do not stick together during hordes. To make it worse, most people freak out during boss+horde and end up leaving 1 person to deal with the horde alone while the other 3 clean up scraps around the boss and continue to dps the boss. That is a situation where ES completely sucks; you are left alone to hold off 30+ inc enemies that will surround you, and you don't have the mobility to kite them very well and end up losing half or more of your HP before you 'might' start surviving off of temp hp. This is where GS actually does have an advantage. You can start with a charged attack to chunk the front line of the horde and then shove attack a couple times while dodging; you can then decide to swing a couple light hits in or another charged hit, and then proceed to shove attack again.
Either way, despite GS being able to have a bit more carry potential in regards to solo horde killing; I personally don't feel it holds a candle to ES being able to butcher CW's and SV, since those tend to screw over pugs more often than not when mixed in an inc horde/ambush/special spawn. Elite killing is just too valuable to pass up when you have no idea how skilled your team will be.
I don't see any niche greatsword fills, but at least its useable.
I just love to cut heads with es. And es looks awesome.