Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Warlord Mar 25, 2018 @ 2:11pm
Can't heal?
Confirmed bad player honey pot exotic trait.

Change my mind!
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Showing 1-11 of 11 comments
Warlord Mar 25, 2018 @ 2:15pm 
Literally never came across a player using that trait that wasn't massively bad and constantly dying.
Fryskar Mar 25, 2018 @ 2:19pm 
I'm using it myself on champ and i do fine with, on avg 1 heal needed per mission even if i have a rather bad match and take more dmg as usual.
Brother Bigot Mar 25, 2018 @ 2:33pm 
Originally posted by Warlord:
Literally never came across a player using that trait that wasn't massively bad and constantly dying.
This. Even on champ there are enough healing supplies for plays that suck.
Warlord Mar 25, 2018 @ 2:40pm 
Originally posted by Fryskar:
I'm using it myself on champ and i do fine with, on avg 1 heal needed per mission even if i have a rather bad match and take more dmg as usual.

fake news

RockerFox Mar 25, 2018 @ 2:40pm 
Originally posted by Warlord:
Confirmed bad player honey pot exotic trait.

Change my mind!

It really is kinda just a honey pot that sounds far better on paper than it is in practice.

When you first read it you go "ok, this doesn't sound bad, you get regen over time and you aren't using the team's resources, sounds great!".

Then you try it and find out that it heals extremely slow, heals for very little and blocks healing.

It needs either a buff to healing speed, buff to overall heal or the removal of the "can't heal" bs for it to be worth anyone's time.
No Saltzpyre should use the Natrual Bond in any case.
Kerillian: I've seen it on Waystalker, probably alright. The other two, no.
Bardin: Absolutely never on Slayer, definitely playable on Ironbreaker though.
Kruber: Just no
Sienna: Only if you are desperate, but also good.
Encore Mar 25, 2018 @ 2:51pm 
natural bond pevent rage from FF, since you gona heal that quickly.
Yeah I noticed this a while ago.

Some guy goes down, no big deal. Throw him a health pot-

"Can't heal myself."

Thanks, paperweight.
Myrmidon Mar 25, 2018 @ 3:04pm 
Ah Noobgen the super secret meta crutch of the casual Legend runner.
Nightfish Mar 25, 2018 @ 3:05pm 
It's only a problem if you have too many people with that trait, otherwise it's purely beneficial. I would always want to have at least one person with that trait in my party, no more than two, though. Over the course of the run, it'll regenerate several healing items worth of health and all it takes is non-stupid allocation of draugths and medkits.

3 people are carrying tomes anyway, so it's not necessary for everyone to have 25% chance to not consume healing items or whatever. Even on legend I've never had a run where we didn't find a mix of draughts and kits and it really doesn't make a difference to me if I heal bardin with the kit and then drink the draught.

Sure, if your party is so dumb that they burn the medkits and save the draughts for later, maybe running the regen trait isn't a great idea.
Last edited by Nightfish; Mar 25, 2018 @ 3:08pm
Hezz Mar 25, 2018 @ 3:20pm 
Originally posted by Frazzledragøn the Trustworthy:
No Saltzpyre should use the Natrual Bond in any case.
Kerillian: I've seen it on Waystalker, probably alright. The other two, no.
Bardin: Absolutely never on Slayer, definitely playable on Ironbreaker though.
Kruber: Just no
Sienna: Only if you are desperate, but also good.

I don't play Saltzpyre but he seems a squishy sort so I'll agree with you on this.

It's very passable for Kerillian on Waystalker and Handmaiden careers (provided you're actually decent at melee that is, but this is applicable to every career with a melee focus). Not good on Shade unless you play more defensively hiding behind your tank on hordes, or are carrying a weapon that's good at protecting yourself from hordes.

Works quite will for Ironbreaker, probably not on Slayer.

Should be good for Foot Knight for the same reason as Ironbreaker, and maybe on Mercenary, but yeah, no to Huntsman.

Agreed on Sienna with one caveat: Unchained. Quite good on her if you're really good at managing her heat. Pretty much makes it so you'll only ever die from mismanaging your heat, and makes you feel better about venting with green health. Most definitely not for everyone, but neither is Unchained in general, so... yeah.



Nature's Bond is a tricky one in that if you're really good at staying alive, it's good on EVERY career, but if you're only average, it's a trap that will just get you killed. Because of this, it's definitely better on the tankier, more survivable classes like Foot Knight, Ironbreaker, Handmaiden and Unchained, and definitely worse on the squishier more dangerous classes like Slayer, Zealot and Shade. It can still work very well on Slayer, Zealot and Shade if you're really good at surviving with them or are well protected with your team, and can still be very bad for the tankier classes if you're flat out bad at melee, and even if you're good mistakes can happen that will get you killed... it's just very difficult to properly analyze and say whether or not its worth it. It just... is for some people, and isn't for a lot of people.
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Date Posted: Mar 25, 2018 @ 2:11pm
Posts: 11