安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I would love to know how much extra damage targets take from being marked, though. Makes it hard to really estimate how valuable he is.
As for the ranged weapons, I'm playing with the Brace of Pistols, the Volley Xbow and the Repeater Pistol are much better with the BH when combined with his kit, but without the trait they are fairly worse than the BoP, less damage in total, less sustained damage, less burst, and reload time. With the BoP you can kill specials very easily with 1-2 shots, and combined with the 30% more ammo you'll have 26 shots in total. The only downside is the bosses, you'll run out of ammo very quickly if you burst down the boss, and that will always happen in my experience, but the other ranged weapons won't do much better, that's just a downside to the WHC, no matter what ranged weapon you use you won't do much to the boss, unless it spawns near an ammunition box (which has happened to me sometimes).
Because it actually works.
WHC was nerfed to the ground, no point in wasting a Saltzpyre slot for it.
The only other viable alternative is to just wait for WHC buff.
Its extremely useful to the team and having someone in a support role greatly increases the chances of success. You won't top the damage charts, but that isn't the WHC's job. This might help. http://steamcommunity.com/app/552500/discussions/0/2650805212057495237/
Talents:
- 20% dodge distance
- 15% power from grim
- 8% crit chance from tagged enemies
- Temp health on kills
- Animosity duration from 6 to 10 seconds
Weapons:
- Rapier ( 5% Crit chance & 20% Crit Power - Trait: Reduce cooldown on a melee crit )
- Single shot Crossbow ( 5% Crit chance & 20% Crit power - Trait: Gain 2 ammo from crit )
- Brace Pistols ( 5% Crit chance & 18% Crit power - Gain 2 ammo from crit )
Other equipment:
- Necklace ( 20% Health & +2 stamina or 10% damage reduction from chaos )
- Charm ( 20% Crit power & 5% attack speed )
- Trinket ( 33% Curse resistance & 5% Crit chance )
This setup worked fine with me and the stats does not have to be max in order for this setup to work. What is important is that you will need the cooldown reduction on your rapier and then try to get your natural crit chance as high as possible. Every character has a base of 5% crit chance and by applying 5% on both your fast hitting rapier and your Trinket, it allowes you to always walk around with a 15% crit chance.
I added the 20% crit power on the rapier and Charm in order to have the rapier do some good damage on harder diffeculties but its not always needed since you are there as a support for your team primarily.
My traits are 1-2-3-2-1
My weapons of choice are Falchion (i would use rapier, but phantom crits make it kind of unreliable) and Crossbow.
Falchion is equipped with attack speed and crit chance stats and the trait is Resourceful Combatant. Swift Slaying isn't a bad option, but RC helps get my ult up faster for this troublesome situations.
Crossbow has crit chance and power stats mainly because I couldn't find any better traits, but switching crit power out for monster power or armoured power are probably better ideas. The trait is Conservative Shooter just to pick off distant SV or specials without any ammo penalty, so long as you land a headshot of course.
Health and stamina with Healers Touch have proven useful for me on necklace.
Trinkets should have crit chance (max) and curse resistance, just cause it's probably one of the best stats on trinket.
As for charm, traits and stats kind of depend on what you want. I take vs Armoured and attack speed with proxy, but there's a good deal of combinations you can try on charm.
Weapons:
rapier for speed crits to cd reduction and speed headshot for instant kills
crossbow for great special damage and boss damage can also crit into a line of enemies for full ammo recovery when built right. VolleyXbow is nice but no zoom, reload is a killer and too risky unless your excellent at ammo management like Archer.
His passives are useful but obsolete when shade or huntsman can erase specials before you tag them.
He's also one of the squisher characters so move with guard up and positioning is more vital similar to shade but without the option to stealth or have a perfect cleave weapon option.
He dosent have the take half damage thing like slayer does so hes rather fragile but he does have more dodge range and no cost on light attacks blocks from the front. His main weapon is the rapier which with the headshot talent should do exactly 18 damage which is what is needed on legend to kill the skiny chaos zombie guys.
You can if your feeling risky also use the 2 handed sword if you want since it does more headshot damage then the rapier meaning you (in theory) can kill hordes better but your giving up some attack speed and armor pen as a result. From what ive tested when I was messing around with the 2h sword if you tag a berserker class enemy and then headshot them with the charged attack with 10% chaos and skaven on your charm for that berserker type you should kill them in 1 (without crit) hit due to the damage bonus from your passive and the charm. And with your passive and 10% on your bow and 10% from charm sv will die in 1 body shot and are not a problem at all so the lack of ap dosent matter as much execpt against cw.
Also due to the fact that youll be wanting to get alot of melee headshots on this class and for most weapons crit power is weaker idk if it would be a good idea to use crit power over % cs skaven or chaos.
The rapier with deathkneel will do 18 damage so it can 1 shot skiny chaos zombie guys but I have not tested if the 15% power from grim is enough to do that.
Also if you spin around like your Geralt of rivia when you use the push attack of the 2 handed sword you seem to hit alot more people.
Falchion (aspd + something, swift slaying), crossbow (scaver-armor 10+10, 2 ammo per crit), charm (aspd + scaven/armor to get at least 19,5% total. or something). Trinket (crit + curse res, shrapnell), necklace (stamina, health)
Skills - 20% dodge, 15% power with grim, 8% crit, reduced CD (or maybe lenght of buff, but whatever)
Doable builds
Rapier (aspd + crit, regain ult cd) + Repeater xbow (vs armor + crit, get total 15% to kill SV with 3 bolts (actually, with tag you already have that, so maybe +scaven or monsters))
Idea - meet boss and throw all your ammo with repeater in his face. 30 bolts give total at lest 100K damage, half of his hp. Even more with crits, headshots, str pot, recovered ammo.
With rapier take skill for headshot damage. For other weapons - 15% power/
2h sword (aspd + something, swift slaying) + crosbow (20% vs scaven/armor) + aspd on charm
Just for fun.
Flail a bit not for WHC, because it slow your move a lot.
Axe not usable at all. And why you even need it if falchion exist?
Repeater pistol sucks.
Brace of pistols - wow, cool, I can shoot with fast bullets and not slow bolts and actually kill assassin in time! But not. Not worth using.