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번역 관련 문제 보고
1.Test your weapon damage on dummy while not in a team.
2.Host a game and test your damage on dummy, this should be the same as above.
3.Join as client, before start the mission test on dummy again, your damage is reduced by 20% roughly.
My headshot (non critical hits):
15825 as host
12700 as client
Pretty much everything and every character... melee, ranged, headshot or not... even career skill is effected.
Those number are just example for a sniper bow charged headshot.
Host related issues/bugs are very common for p2p games :*(
---
I know FS isn't that big of a dev but for christ sake, can't they at least improve from their past mistakes?
And while inside of your own keep, I think the only thing disabled is the traits on your items, not the extra stats.
Whether that is a bug or not though, I cannot say. Only that from my own observations, that is how things work.
Not that it matters since you can only tell which weapon does more damage, just not how much it actually matters against real enemies.
@Franz
Try reading it helps.
Not like I'd refer to the actual topic there... how could somebody think that
You do realise one single fix can cause one or possible more new or even old previously fixed issues to pop up right?
A great example being Bethesda's fixes to Skyrim where one of them had the Dragons flying backwards and spew fire out their butt.
You can tell pretty accurately how much it matters on enemies.
Maybe not each single individual enemy type as there is a couple and they up their health and damage as you do increased difficulties. But you can pretty accurately with a bit of thought determine your damage output and their health.
So...?
They decide when to release the game.
They decide when the game is ready so people should pay them for a fiinished product.
They had multiple betas to test.
They have a lot of past experience with VT1 and other games.
They constantly screw up balancing/fixing things.
If they decide to release a bug-ridden game that's what they get.