Warhammer: Vermintide 2

Warhammer: Vermintide 2

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hydralisk_mk2 2018년 3월 15일 오전 2시 46분
[The host deals more damage?] Damage displays on trainning dummy
I found something really weird:
If I am the host or before join a team, my attacks deal 100% damage.
When I join a team, my attacks deal about 80% damage only.

And I am talking about champion mode, hero power should not be capped.

--
Update:
After some tests, I found no matter what difficulty and how much your power is, the host always deals more damage then client on dummy.
Why the hell is that?
hydralisk_mk2 님이 마지막으로 수정; 2018년 3월 16일 오전 2시 37분
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hydralisk_mk2 2018년 3월 16일 오전 3시 50분 
You guys can test it as well.
1.Test your weapon damage on dummy while not in a team.
2.Host a game and test your damage on dummy, this should be the same as above.
3.Join as client, before start the mission test on dummy again, your damage is reduced by 20% roughly.

My headshot (non critical hits):
15825 as host
12700 as client
[Vilu] 2018년 3월 16일 오전 4시 15분 
Could it be some power/dmg increasing talent not working while not hosting? What you tried it with?
[Vilu] 님이 마지막으로 수정; 2018년 3월 16일 오전 4시 18분
hydralisk_mk2 2018년 3월 16일 오전 5시 06분 
Vilu님이 먼저 게시:
Could it be some power/dmg increasing talent not working while not hosting? What you tried it with?

Pretty much everything and every character... melee, ranged, headshot or not... even career skill is effected.
Those number are just example for a sniper bow charged headshot.

Host related issues/bugs are very common for p2p games :*(
hydralisk_mk2 님이 마지막으로 수정; 2018년 3월 16일 오전 5시 13분
hydralisk_mk2 2018년 3월 29일 오전 2시 05분 
OK, now I can confirm that gear properties do not work if you are not the host.
Franz 2018년 3월 29일 오전 10시 04분 
There is a bunch of stuff that doesn't work unless you are the host, from playing the correct voiceline for F skills to talents. I hope this will be fixed soon, otherwise we'll have to wait for dedicated servers.
Darcurse 2018년 3월 29일 오전 10시 09분 
great ... so they go with the cheap p2p option promising dedicated servers not to get bashed left and right and then they even f that up???
---
I know FS isn't that big of a dev but for christ sake, can't they at least improve from their past mistakes?
Shadow 2018년 3월 29일 오전 10시 09분 
As far I am aware, if you are in someone else's keep. Then while inside of the keep, none of your item traits or stats are active. But when you go into the actual match, they are.
And while inside of your own keep, I think the only thing disabled is the traits on your items, not the extra stats.

Whether that is a bug or not though, I cannot say. Only that from my own observations, that is how things work.
Franz 2018년 3월 29일 오전 10시 10분 
F what up exactly? They stated from the beginning they would implement dedicated servers on a later date, they don't exist yet.
Darcurse 2018년 3월 29일 오전 10시 11분 
Then the dummies are kinda useless...
Not that it matters since you can only tell which weapon does more damage, just not how much it actually matters against real enemies.

@Franz
Try reading it helps.
Not like I'd refer to the actual topic there... how could somebody think that
Darcurse 님이 마지막으로 수정; 2018년 3월 29일 오전 10시 12분
Shadow 2018년 3월 29일 오전 10시 11분 
Darcurse님이 먼저 게시:
great ... so they go with the cheap p2p option promising dedicated servers not to get bashed left and right and then they even f that up???
---
I know FS isn't that big of a dev but for christ sake, can't they at least improve from their past mistakes?

You do realise one single fix can cause one or possible more new or even old previously fixed issues to pop up right?
A great example being Bethesda's fixes to Skyrim where one of them had the Dragons flying backwards and spew fire out their butt.
Shadow 2018년 3월 29일 오전 10시 12분 
Darcurse님이 먼저 게시:
Then the dummies are kinda useless...
Not that it matters since you can only tell which weapon does more damage, just not how much it actually matters against real enemies.

You can tell pretty accurately how much it matters on enemies.
Maybe not each single individual enemy type as there is a couple and they up their health and damage as you do increased difficulties. But you can pretty accurately with a bit of thought determine your damage output and their health.
Darcurse 2018년 3월 29일 오전 10시 15분 
Lusetifan Shadow Drako님이 먼저 게시:
Darcurse님이 먼저 게시:
great ... so they go with the cheap p2p option promising dedicated servers not to get bashed left and right and then they even f that up???
---
I know FS isn't that big of a dev but for christ sake, can't they at least improve from their past mistakes?

You do realise one single fix can cause one or possible more new or even old previously fixed issues to pop up right?
A great example being Bethesda's fixes to Skyrim where one of them had the Dragons flying backwards and spew fire out their butt.

So...?
They decide when to release the game.
They decide when the game is ready so people should pay them for a fiinished product.
They had multiple betas to test.
They have a lot of past experience with VT1 and other games.
They constantly screw up balancing/fixing things.

If they decide to release a bug-ridden game that's what they get.
Darcurse 님이 마지막으로 수정; 2018년 3월 29일 오전 10시 15분
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