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报告翻译问题
However, the friendly AI is proving to be a chore, because there is no way to have them make smart and prioritized decisions. They just kinda do what they want, when they want, how ever they want. They dont let low ammo users take the ammo, the dont prioritize healing while idle, or grabbig tomes.
Hell, one even ninja looted and grabbed a fire bomb out from under me, held onto it for 10 minutes, then just randomly gave it to me lol.
The fact that they can already do it when healing is not around makes me feel like they don't actually have a problem with people doing solo runs with the bots grim+tomes included. It just needs a bit of work.
Sienna bot is better than half of the real Sienna players at handling specials, too.
the issue isnt clearly the maps, the issue is, they make behavoir decisions I'd rather they not.
lmao, anything substantial to this claim, or just ♥♥♥♥ talking? (rhetorical question)
Keep in mind, my first post literally states how the game is easier than with players, I held off 4 waves just for sake of, and Im upset cause the boy threw down the tome before the end.
How do any of those things indicate Im a bad player? I haven't lost a mission yet solo.
You understand there is a big difference between leveraging a state machine and weighing choices, vs scaling back damage, agression or health to reflect a player? I dont even know if this game has adaptive difficulty, so the entirety of you assertion is literally out of thin air.
BTW, I'm a game developer of 12 years.
Not sure which part of they are following you you dont get... learn to position yourself properly and you will come to appreciate them. Of course they arent perfect but they are at least 5x better than vanilla bot from the first game.
Edit : 2nd point is valid, wait for QoL mod for the game.
Yep.
A prioritize holding a tome over a potion. That way they don't just drop them the second they find a healing draught.
That doesnt make sense. Just because the AI can kill the enemy and use its specials or attacks at more appropriate times, doesn't mean it also makes good decisions for the player. That just means the programming for optmized play doesn't allow it to make mistakes in combat very often while actual players fumble with the mechanics
That is actually more supportive of the idea that the AI is rushed, too rigged, and inflexible.(not to say it isnt better than VT1) Good AI makes bad decisions, or randomizes priorities to a point, or can be adaptive. Poor AI will always exicute the best manuver possible everytime and is pattern forming.
there is a term programmers throw around for this, its not artificial inteligence, its artificial stupidity you are programming. Programs can do everything flawless and make the best decisions given the right informaiton is passed through them. Its the mistakes that make them feel more human and beleivable
SO, its not a positionting issue. The AI simply doesnt have aknlowedgement that I value the tome over their stupid health vial. And they are super reluctant to pick up tomes when not placed in a spot where the tomes naturally spawn.(anytime they swap for heals) In some cases, prefering to carry nothing even. When there is no way to influence this game altering behavoir, it becomes extremely frustrating.