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Rapporter et problem med oversettelse
i like the ratling gun idea. they seem to have infinite ammo
That's a good reason to make a mod, and methinks it would be a popular one.
On the other hand, the title of your thread, what you wrote as your op and the fact you posted in general discussions instead of mod discussions makes it sound more like you were suggesting/asking about "core game" balance changes, hence the reactions you've been getting.
So if you want to propose changes I would expect a better argument than "i like the colour red so all cars should be red. because some cars are already red, yet some arent". One main requirement to get something changed is to convince people changes are required. And thats gonna take a little more than just your personal preference on anything.
But, if you want my take on it, I think ammo provides just an added layer of variety and requires added awareness in order to not run out of ammo when you need it the most. I think learning to manage your ammunition can be rewarding, and that sharing ammo pickups correctly just gives that extra coop feeling to a coop-game. Everyone having ammo/unlimited ammo weapons could take away some of the coop in a coop game.
See what I did there? Thats a whole lot more than "I like ammo so i think ammo should be in the game".
i understand that you feel i needed to provide more of a reason other than "i think would make the game more fun", but i did not feel like i needed to provide much more of a reason than that, or i would have mentioned my other reasons earlier-these are just opinions, dude-i didn't expect ot have to give a full list of all the reasons i reached the opinion i had. if i had known you required such a thing from the get go, i probably would have provided it in my OP-but again, it is my opinion that wanted something added simply because i think it would be fun is a good enough reason in itself. i'm sorry you disagree, but since you do, here you go:
i think your argument about conserving ammo and sharing ammo pickups is no different than conserving heat buildup so you don't overheat and die/use up unnecessary health items when you need it the most. everyone having unlimited ammo COULD take away some of the co-op, but clearly i don't think it will or i wouldn't have made this thread.
i think there's just as much co-op involved in making sure everyone is keeping an eye on their heat guages (or whatever the buildup bar is) as there is in everyone conserving ammo. you're still conserving ammo in a way, it's just this "ammo" is how much of that cooldown bar you have left before you take health damage-which itself adds a layer of depth, variety and requires extra awareness. especially if you know everyone has one and might burn to death at any moment-because there's no dialogue for when your heat guage is almost maxed like there is when you run out of ammo.
Warhammer is a magickal fantasy universe, that is true, but it is built on a solid step of rules. It's hard to explain so I won't try to and botch it, but know that people working with Warhammer cannot just make up anything they want to, for two reasons: first the aforementioned rules (like magic works in so and so way, no deviations) and second, more importantly...
*drums*
... The Games Workshop Licence! GW has to approve anything that FatShark and other studios put into their Warhammer games, and they are not likely to approve of anything deviating from the established lore unless the gameplay really, really requires it (.e.g Sienna's ability to spam spells out of her ar... staff).
I think we could go on, but I dont think you and I will agree on this.
Either way, Im off to work. We may disagree, but I hope you have a nice day.
Well I disagree, that would make the game less fun in my opinion.
also you commented about magically reappearing ammo, but iirc thats not how magic works in warhammer lore. kruber, saltzpyre and gorekson do not have any kind of connection to magic at all, the only even remotely close in any sense would be saltz through sigmar. and kerillian is an elf so im not touching that gay ♥♥♥♥ XD
im all for fun changes but changing core apsects on the game itself just isnt the way about it even with 1 or 2 select weapons having that feature. it needs to make sense lorewise, i would love to see kruber wielding wild magic with wild card effects tho:D
and you don't need to have any connection to magic to use an enchanted weapon or magic weapon, do you? are there no magic weapons in warhammer? if they only work by drawing on the innate magic of their weilder, fine...but that kind of sucks.