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Complaints about jump puzzles are really stupid, because the level designers placed them where they were in clever spots that encourage you to explore creatively when you're first finding them.
git gud and all that
Ok, so acording to you it´s a chalange when you first find them, great already done that.
Now just grabbing them every time, as i do already know where they are, why should that be a huge chalange when carrying the books and grims themselves already IS the chalange.
There are no comparable difficult jumps in V1, all jumps where, once discovered, not much of a chalange behoynd needing to be found in the first place.
So why increase the difficulty of obtaining them when carrying them is the supposed chalange?
at umping. I got ups
Second grim on Cursed Rune. Not only is it fairly difficult to get 100% of the time, it's extremely punishing when you miss it.
I mixed up convocation of decay and the mission where you have to take care of the monolith. As in, i ment the jump across the gap to get the first time before having the drop down to the first grim in the locked chest.
I did mention in my last post i mixed the levels up, i shall rectify this momentarely.
The nightmare of precision jumping for 10 minutes
I shall make a list in the OP containing all terrible jumps to be honest, lets sort through them and make a fine list, that means ya´ll can actually help if you feel like it.
Some Suggestions for those i already put in the list.
-Righteos stand, place a lever where the jumping puzzle would lead you (on the side of the building you have to jump) and make it able to be triggered by shot. Lowers a ladder to the grim (since there is a crate of ammo spawning closebye that won´t be a problem)
-Festering grounds, Place a few plans that act as a world object similar to barrels, carry them to the first tome and make a makeshift bridge, planks spawn in the same location.
2nd grim, a rope lader that must be activated from above via a hidden switch and then can be safely climbed.
-Empire in flames 2nd grimore, in the same building on the upper floor, make the corpse a hackable object, if cut loose the window springs open allowing the grimore to be grabed from inside of the building.
-Hunger in the dark, Make it like against the grain and guarantee a Barrel to spawn at a safe location closeby.
Yea. I don't mind the jumping part before pulling the lever for Righteos Stand 2nd Grim. But I suggest that the ladder should be dropped to the bottom so other's could reach the grim too. Ideally a squishy character managed to pull the lever, and a tanky character who failed to jump could climb up and take the grim.