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Like why is my sword peircing armor?!?!
Think it is a an internal balance number, to be honest. I think Armor was meant to reduct damage by N (being damage) x 0.5 (lets say), but instead it does N - 0.5 for high damage weapons. Armor Piercing is probably N - 0, or N - 0.25.
Im just guessing, and using these values as random numbers. But I'm guessing that is what happens, and why Falchion is more effective than Hachet, basically. The number that is meant to literally divide the damage dealt, is instead being subtracted for (specifically) High Damage weapons. Armor Piercing weapons work as they intend to, but High Damage weapons do not.
Again, just my guess. But Executioner Sword with High Damage AND Headshot? Well, currently it can one shot Stormvermin and Chaos Warriors on Champion. I feel like it's not meant to be, sadly.
do you blame it on feminists when you catch your ♥♥♥♥ in your zip, too
Oh and bosses like Skarrik which many weapons do so little damage against him that it's pointless to attack him so you just let your team mates kill him. In the first game you could kill any enemy with a reasonable amount of effort, even if it was weak against that enemy type, now it feels like you're breaking your finger and mouse button with the amount of hits some enemies take and how long some fights drag on for.
Also:
RIGHTOUS FURY GUIDES MY HAND - Saltzpyre swings the weapon with such force, he dun' care about no armour.