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It sounds dumb, I know but not getting hit is the first step to approve alot. How to learn block and push at the right time can save you alot as well where to position yourself.
I can recommend the first and third class.
The first class has some awesome offensive abilities such like her arrows who searchs for their target. Wanna fight a blightstormer? Press your class-ability and you are good to go. It can deal some great amount of damage and can be considered a neat ranged class.
For that class I recommend the longbow. Great damage, precision and the cabiliity to oneshot nearly everything.
The third class is also awesome but rather melee focused.
It's ability makes you invinsible as well allowing you to go through units, enemies will ignore you.
While you are cloaked your damage increases greatly, allowing you to one shot literaly chaos warriors which are a pain in the ass on legend btw.
The shade is also avaible for some neat boss nuking - drink a concentration potion and unleash shade-attacks without end!
For this class I recommend the glaive - great wide sweeps and great heavy combo - it also has a headshot multiplier.
For a ranged weapon, either the crossbow or longbow.
If you keep your ranged weapon out all the time you WILL get hit, because you weren't blocking when you should have.
After every couple of shots, look around, focusing on one enemy will get you stabbed in the butt.
How to give bad advice to new players 101.
Ignore this troll with the reputation for being such all over these forums.
Handmaiden is a great class and functions exceptionally well as an off tank primarily if you use the spear. Increasing stamina, block angle, and having stamina regen allows you to decimate hordes and hold the line to allow breathing room for the ranged primaries. The spear's weakness is AP, but with the wide block arc partnered with well timed dashes and bashes, you can hold elites at bay to allow for your teammates to decimate them from a flank or headshot them with ranged. Your increased dodge allows for great boss kiting. If you want to take a more proactive role with DPS, use the Glaive instead of the spear. It still has great horde clearing but less stamina and block arc so you'll need to be more dilligent about your block/bash timing to minimize damage. The handmaiden can't mitigate damage as well as the other tanky classes (Ironbreaker/Zealot/Foot Knight) but makes up for it with stamina management, dodge, and dash versatility.
If you think it's that one-dimensional, I feel bad for you.
With the stamina regen I have on my gear and get from handmaiden, I have yet to have a problem timing block-bash-swing into hordes to decimate them pretty flawlessly in chokepoints on Legend with little to no help. Handmaiden excels in some areas and struggles in others, but horde holding/clearing is one that she excels in if you understand the playstyle, both in a chokepoint and out of one.
For the build I run the standard +critchance +infantry damage. Elf is really strong against all of the larger targets, always try to pick them out from a horde when you spot them.