Warhammer: Vermintide 2

Warhammer: Vermintide 2

View Stats:
What makes Zealot good
Indulge me
< >
Showing 1-15 of 24 comments
The author of this thread has indicated that this post answers the original topic.
gReMLiN1804 May 27, 2018 @ 6:07am 
SIGMAR!
Kjerad May 27, 2018 @ 6:12am 
His Ravaged Body.

On the serious note, though, probably Flagellant (T2 talent).
Matt May 27, 2018 @ 6:13am 
-150 hp
-flagellant talent's damage reduction
-invincibility when you'd take a lethal shot
-dash skill (good for getting out of bad situations and to reach that packmaster when your gun is out of ammo)
-speed boost from the ult (you can interrupt the dash skill with blocking right after you activate it, so it won't launch you into the middle of the horde. This will stagger enemies near you and it'll leave you with a sweet speed buff like the slayer has.)
-uninterruptable charged attack (surprisingly useful on the flail when trying to stagger a horde with charged attack.that one packrat that usually interrupts the attack doesn't do that much damage due to point 1 and 2, not even on legend. you can sometimes get the hp right back from one or two charged attacks)


he's pretty much a mix between a tank and the slayer. He can get a lot of melee kills if used well, he can take a lot of hits. He's the perfect grimoire carrier since he's really hard to down. He won't get any meaningful amount of ranged kills, but he's really good at melee (i can melee solo a horde on legend with the flail).
Last edited by Matt; May 27, 2018 @ 6:15am
Amber Baal (Banned) May 27, 2018 @ 6:14am 
Nothing, BH and WHC are better. Other characters have much better "tank roles"
Cacomistle May 27, 2018 @ 6:20am 
For some reason my post went in twice and delete isn't working. Ignore this.
Last edited by Cacomistle; May 27, 2018 @ 6:23am
Cacomistle May 27, 2018 @ 6:21am 
With temp hp on ult hes tankier in hordes than any other character, completely trivializes damage since he'll always be full temp hp after hordes. And then his damage is slightly higher than IB, but hes worse vs elites, small damage ticks from specials and worse cc.

Hes kind of like sn aggressive higher damage lower cc IB. And hes super easy cause of temp hp on ult. Overall I think he's good because by the time you get hit little enough not to need his tankiness, legend is easy anyways.
He makes enemies repent
Repent
REPENT
Ragnar May 27, 2018 @ 7:00am 
Originally posted by Salty Skeleton:
He makes enemies repent
Repent
REPENT
REPENT!!
Chewy102 May 27, 2018 @ 8:16am 
Zealot is nearly immortal thanks to having so many ways to gain temp HP.

My build focuses on crits and am at the +20% crit rate cap, add a few crit boosts with that and you should be dealing good damage with a "little" RNG odds. Toss Swift Slaying on and you should be a whirlwind of steel when using any weapon. This alone can allow non CC weapons be able to deal with hoards while letting you kill speicals/elites faster. With your ult or a speed potion you get INSANE attack speed, or use a strength potion and melt stuff that much faster.

Im currently using a Rapier for its pure CC potential paired with a crossbow. The Rapier sucks for anything outside of CC, but I can also put that to my favor as well thanks to the level 25 talent of gaining 2 temp HP per hit while in an ult. Ult on something stronger and in the extra hits I need to take it down Im getting back more HP than if I would just have killed it faster, assuming I can avoid damage that is. If I can make full use of the ult and keep attacking, I can gain a good 20% temp HP, that's a full heal more often than not with grims. Farm some elite for a free heals all day to keep up aggression, or using your ult on a boss for nearly the same effect. And as it is temp HP, you keep your passive buffs (being both power by default and higher crit boosts with a talent) for being low green HP while keeping healing supplies for when it gets really bad.

Zealot even has a way to prevent death itself. He can't be downed by some random (un)lucky hit thanks to Heart of Iron and you can keep using this over and over again assuming you survive long enough.


Zealot may not have the best weapons to pick from. They all tend to over focus in one area at the cost of others. But with proper use a Zealot can often carry a team or at least pull wins out of the oh so often crap spawn RNG the game loves to give thanks to being able to survive near anything from needing to be killed twice over.
Amber Baal (Banned) May 27, 2018 @ 8:17am 
Originally posted by Chewy102:
Zealot is nearly immortal thanks to having so many ways to gain temp HP.

My build focuses on crits and am at the +20% crit rate cap, add a few crit boosts with that and you should be dealing good damage with a "little" RNG odds. Toss Swift Slaying on and you should be a whirlwind of steel when using any weapon. This alone can allow non CC weapons be able to deal with hoards while letting you kill speicals/elites faster. With your ult or a speed potion you get INSANE attack speed, or use a strength potion and melt stuff that much faster.

Im currently using a Rapier for its pure CC potential paired with a crossbow. The Rapier sucks for anything outside of CC, but I can also put that to my favor as well thanks to the level 25 talent of gaining 2 temp HP per hit while in an ult. Ult on something stronger and in the extra hits I need to take it down Im getting back more HP than if I would just have killed it faster, assuming I can avoid damage that is. If I can make full use of the ult and keep attacking, I can gain a good 20% temp HP, that's a full heal more often than not with grims. Farm some elite for a free heals all day to keep up aggression, or using your ult on a boss for nearly the same effect. And as it is temp HP, you keep your passive buffs (being both power by default and higher crit boosts with a talent) for being low green HP while keeping healing supplies for when it gets really bad.

Zealot even has a way to prevent death itself. He can't be downed by some random (un)lucky hit thanks to Heart of Iron and you can keep using this over and over again assuming you survive long enough.


Zealot may not have the best weapons to pick from. They all tend to over focus in one area at the cost of others. But with proper use a Zealot can often carry a team or at least pull wins out of the oh so often crap spawn RNG the game loves to give thanks to being able to survive near anything from needing to be killed twice over.

You dont even play legend though lol? Anyone can be "nearly immortal" on champion...
Katitoff May 27, 2018 @ 8:24am 
The lovable face only a mother could love.


And seriously: 150hp and talent making him take less damage on hits, its a life saver.
Chewy102 May 27, 2018 @ 8:26am 
Originally posted by Amber Baal:

You dont even play legend though lol? Anyone can be "nearly immortal" on champion...

When most things nearly, if not, one shot you. Someone that can survive an extra hit no mater what is as "nearly immortal" as you can get.

Plus. Who else can keep themselves at near full HP without needing to fight for kills, or gain HP in the middle of a boss fight? All without using up limited resources.
pandu May 27, 2018 @ 8:29am 
Here is a build a friend of mine made and his *detailed* explanation of the pros and cons.

Originally posted by dieaready:
Build name: RSI Zealot

Build link: http://verminbuilds.com/#4921a633e369-596ad23db131

Summary: +38% melee damage (+65.6% vs chaos), +198.1% (max) ranged damage vs chaos minibosses, stupid amounts of damage, great fun and surprising survivability.

Pros:
Extremely high damage.
Very good survivability.
Very flexible and aggressive playstyle.
High skill cap.
Sigmar blesses your ravaged body.

Cons:
High skill floor required.
Not so stellar damage vs CW but still pretty decent.
Elf still shoots you in the back, triggering HoI and leaving you vulnerable afterwards.
You will need a new mouse and treatment for RSI if you keep playing this.

Notable points:
Rapier's pistol is able to 2 shot maulers at low hp, and you can shoot, slash, shoot on rapier in roughly 1s.
You can survive extremely well by using Holy Fervor when Heart of Iron procs, allowing you to heal to full hp when you should have died, giving you sufficient breathing room to back off until HoI has finished its CD.
You got a stupidly high burst chaos boss damage if the conditions are right.
The righteous feels no pain, be you unrighteous?

Talents:
SAINT OF BATTLE - +5% crit
NO SURRENDER! (does not work off host) +3% power per enemy x5 stacks
SHIELD OF FAITH - Increases push angle by 10% x5 stacks
RIGHTEOUS ZEAL - Temp hp on kills
PLEASURE FROM PAIN - Heal temp hp on hit with ult

Melee: Rapier - Crit chance + Power vs Chaos, Swift Slaying
Range: Volley Crossbow - Power vs Chaos, Power vs Monsters, Barrage/Hunter
Necklace: Stamina, Push/block angle, Natural Bond
Charm: Power vs Chaos, Power vs Monsters, Decanter
Trinket: Crit chance, Movement speed, Shrapnel

Explanation:

The Repetitive Strain Injury (RSI) Zealot is a min-max DPS build which is surprisingly survivable while tossing out a ridiculous amount of damage.

At max power, you will have:
+38% power
+65.6% melee damage vs chaos
+78.0% (min) ranged damage vs chaos minibosses
+198.1% (max) ranged damage vs chaos minibosses

Rapier's pistol is able to 2 shot maulers when you are on low hp.
You can shoot, slash, shoot on rapier in roughly 1s.
You can kill a SV in 2 head stabs, or just spam light attack into its head.
You can solo push a horde with some skill (push when density gets too high)and not take much damage if any.
You can survive extremely well by using Holy Fervor when Heart of Iron procs, allowing you to heal to full hp when you should have died, giving you sufficient breathing room to back off until HoI has finished its CD.
You don't need healing at all, Faith is all you need.
You will eventually need a new mouse.
You also will eventually need to see the doctor about your RSI.

The righteous feels no pain, be you unrighteous?

Breakpoints are likely different on the current patch but the general philosophy should still apply.
Last edited by pandu; May 27, 2018 @ 8:30am
Teddy (Banned) May 27, 2018 @ 8:32am 
Without going into whole cacky "breakpoints" and effin' tablets and other crap that is way too meta for me - durability, speed, crowd control and, once more, durability. Zealot is perhaps the most tanky of all tanks due to replenishing temp health on active skill and lesser damage taken talent.
Kajabuubuu May 27, 2018 @ 8:32am 
technical invincibilty and MAXIMUM POWER if built right

the health mechanic is the one thing that really makes him a big no-no imo
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: May 27, 2018 @ 5:56am
Posts: 24