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Dummies seem to only be helpful in indicating "does X deal more damage than Y"
* Maybe you get new enemies from chests (please don't do that in the current system, it's unreliable and bad)
* You could receive them for completing certain maps.
Warcamp unlocks Chaos Warriors, Athel Yenlui gives you a Slaverat to mistreat, etc.
* Or get them after killing a certain number of them. *shrug*
Anyway. In the test/training chamber there should several options for spawning enemies, you can turn each on and off, such as:
Attacking (selectable pattern)
Following/Moving
Invincible
You should also be able to see the debuffs on enemies.
The Prison is already occupied by Saltspire and he actually has a rat in there ... not alive though.
Thats exactly the point why Im wondering Fatshark hasnt done it in the first place. I dont think its that much implementation effort. Mods have proofen that..
Maybe Im just preferring functionality over fancyness, but just place some stone obelisk like the thing in the Bridge of Shadows in the Training Grounds. The player can interact with it, which opens a menu showing the available enemies and I can place them somwhere within the range of the stone.
That would enable me to see everything and all attacks work because they are actual enemies.
Cleave, aoe, dots, hits to kill, ...
Making those illusions fancy and actually looking like illusions would need some more effort, yeah.
Havent thought about that yet. Like it a lot <3
Edit:
Would be pretty funny to have some slaves there - adds more "life" to the Keep.
But I think it would break the lore as far as I can tell. Isnt the Keep somewhat protected by magic like the Inn in v1, which prevents Skaven actually entering (alive)?
Me too.
Dummies are useless except to gauge the numbers the weapons / ults do. Literally useless for everything else.
I fail to see how this really differs from "illusion enemies" aside from the only unmeasurable stats which are cleave/stagger. And in order to measure that, you'd have to spawn a brace/group of enemies to determine that. All in all, it's far simpler to keep the existing system, and measure your capability ad-hoc in combat, by determining if the weapon lives up to the initial tests you do on the dummies.
I honestly, can't believe ya'll are complaining so much about literally the minutest thing in the game that has almost very little bearing. Jesus, how would you kids survive back in the 80's when games had NO "test sites" and no tutorials. Yea, imagine a game that didn't hold your precious little snowflake hands and actually made you think...
A lot of problems with dummies has been stated already.
No information about enemy health pools/Hits to kill
Lot of attacks dont work at all
No information of other armor types than normal and armored
No cleave information
With the current system I find it way easier to just not use training dummies at all and just jump into a match.
This thread is not supposed to be a complaint. I just wanted to mention a suggestion to improve, which is as far as I can tell, not a big deal to implement. And discuss about it.
I think youre a little exaggerating here.
But I honestly don't think it's such a big deal. Like, I always thought they were there just for fun and giggles. I'm just gonna try how my new setup works in a match.