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Also the double single shot has better penetration.
The pierce on the double shot is pretty much infinite. This means it will pierce through an entire horde if you hit in a straight line as long as one thing isnt in the way: An armored enemy. A single armored enemy will pretty much eat the entire pierce, but without it, I am pretty sure you can pierce around 20 horde. I think it's around 3 armored at most and 1 armored will dramatically lower the pierce. This is in consideration of the base 600 power and no power boost. With the 2 hp per kill trait it will give you around full health if you do it right. However the 2 hp per crit does not work more than once due to crit nerf. (Crit works once per hit instead of per pierce.)
Buckshot however is very unappreciative. The damage buckshot does is HIGHER than double shot against unarmored. Yes. This is correct, its higher. But two things must be done.
First thing: Armored enemies must NOT be hit. Not only does it immediately eat all of its piercing abilities, it also does no damage as stated above. Hitting armored isn't everything. Volley Crossbow with Hunter trait and a correct use of your melee weapon like a two hand sword using pushblock attack does plenty damage. An entire crossbow volley ammo against most bosses if used correctly will literally halve almost any bosses or monsters health. If you have no ammo, you do around 20 damage per hit with the pushblock on the 2 hand sword. Which is nice. Not great but enough. I have high crit, crit damage, and swiftslayer so I do around 30 average per 1.5 seconds (Considering stamina regen and not having regen.) and may they pray they arent armored against me because they will die even faster. I do on average 60 damage per second with my sword which is insane. To give you an idea of the damage, the highest ult in the game is shade which does 500 damage. So in 10 seconds I will out damage a shade if the enemy is stunned that long which isnt hard with bombs and such.
On top of that if you use hunter correctly not only will you 3 hit every armored special and enemy apart from the Chaos warrior (5 hit) but your push strength is strong enough to knock them down due to 25 percent stronger power. (Yes hunter works with melee.) Also the volley will 1 shot literally all of them apart from chaos (2 shot if its in the face with both crits.) it even 1 shots tough oppoenents
Second thing: You must have conc and use it right. This means you need to wait until the horde is spread out, to give you an idea of the piercing it does, its endless. It hits per shot up to 8 times, that means it procs crit around 8 times if you have 2 health per crit. Thats 16 temp health on top of the insane temp health for kills. If you are low health, a single horde will give you full health if done right with a conc if things go badly and you have no ammo because of an armored boss. However, you can also even use it in a straight line and have the same pierce as a double shot. You however need to aim correctly.
The temp health it gives is insane for when you need it and you will almost always need it on legend and you pose absolutely no damage to being hit if you are doing it right.
And here is the damage stats: For me it does 38 damage 8 times and this is with 45 percent extra crit power, I could even have 65 percent if I wanted I just dont have the reroles right now. In all if done correctly it does 304 damage. Again, the highest ult in the game does 500 with shade. The second highest ult in the game is THIS ONE. Unlike shade, its versatile, usable against hordes for temp health and clearing and against anything unarmored as well.
Double shot at most does 196 damage for me, 98 damage times 2. That is 104 damage more than the double shot and my 2 hand does insane damage against it after that but the risk it poses is minimal if done right. Without headshot it does 34 damage times 8. That's 272 damage so its actually better to not headshot if you cannot do it safely.
Chaos spawn, blight reaper, troll, marauder, anything unarmored will be absolutely destroyed and it pierces EVERYTHING unarmored. Against the blightreaper, you can literally feel the chunk of HP it does. Smell it even.
Now if you are running a shade, between your ult and the shades without combat it will literally halve any monsters hp since on legend they have around 2k - 3k. Thats in all 1000 burst damage between the other 2 allies hitting it and your 2 ults. With conc it does double since you get ult again and with a shade with conc its literally around 1800 damage by the time the team hits it and you do damage to it. Only if its unarmored though.
Against armored with hunter, crit power, and all my ammo, I do in all around 700 damage. Thats almost half virtually all armored bosses HP on legend. With a shade with conc, it will almost always finish it off.
If things really go to ♥♥♥♥ and you have to use your volley against an armored like blightreaper between your ult, a conc, and all your volley ammo, you do and hold your panties because its about to get big: 2300 damage in all. This is assuming you dont miss. Thats literally 5/6 at least of the blightreapers health just by your damn self on legend. It will not live long.
And here is the best part. if somehow you can both get crit for hunter, and get crit for your ult, you do 25 percent more damage with your ult. This means a body shot will do 340 damage. With a headshot if you are a real pro (Even I cant pull this off almost at all.) it does 380 damage. This is only 120 damage off from a shades ult.
Now this ult is exceptionally powerful in my opinion and far better than double shot for random runs and runs with a good team that has armored piercing. Especially since all armored enemies have lower health than unarmored and also, your volley still does considerable damage. But its not even that that makes it so powerful in my opinion, its the fact that it refills your health to full as temp health per horde on legend which is extremely useful and makes you practically immortal.