Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Best charm trait?
I'm thinking Proxy or Decanter
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Showing 1-15 of 21 comments
EnStorEn (Banned) Apr 8, 2018 @ 8:11am 
Yep. I prefer proxy.
Free Luigi M. Apr 8, 2018 @ 8:18am 
Decanter by a long shot. Alternatively chance not to consume potion. But I would still pick decanter over it.
Fanda Nyamo Apr 8, 2018 @ 8:19am 
What's the best Necklace trait then?
Free Luigi M. Apr 8, 2018 @ 8:20am 
Originally posted by An Old Ranger Tricc:
What's the best Necklace trait then?

25% chance not to consume healing, if you find yourself using them frequently.
30% more healing received otherwise.
EnStorEn (Banned) Apr 8, 2018 @ 8:21am 
Originally posted by An Old Ranger Tricc:
What's the best Necklace trait then?
I am using phone so can't check ingame, but neclace can give you chance to not use healing supplies right? That is the best IMHO.
EnStorEn (Banned) Apr 8, 2018 @ 8:21am 
Originally posted by Joe Chip:
Originally posted by An Old Ranger Tricc:
What's the best Necklace trait then?

25% chance not to consume healing, if you find yourself using them frequently.
30% more healing received otherwise.
The top one is great due to making it possible to heal multiple people with each healing item.
Hezz Apr 8, 2018 @ 8:32am 
Depends on the situation. Proxy is always good, especially if someone else in your team always benefits really well from your potion. Decanter is excellent if you only really benefit a lot one type of potion. Home Brewer is great if your whole team likes potions and you know you'll be running on a limited supply. And, of course, Concoction is excellent for being able to take just any potion at all and do fine, like take a Speed potion and let your Bounty Hunter take the strength or whatever.



Originally posted by An Old Ranger Tricc:
What's the best Necklace trait then?

This is really opening up a can of worms, this question, because there's one *highly debated* trait which people either love or hate. But the answer is... it depends on the situation, just like charms :p

Hand of Shallya is great if you don't generally need a lot of healing. You can heal someone else with a medkit and get back a little health yourself. Bonus points for also being able to restore the downs of both yourself and a teammate as well if you were both downed, a 2 for 1 kind of deal. Boon of Shallya is just a great all-round trait, as it not only makes it more likely that a potion or medkit will fully heal you, but also increases temporary health gains by 30% too. Healer's Touch is a bit RNG but great when it procs, especially on a medkit. Its actually possible to heal the entire party with one medkit if you get REALLY lucky. Barkskin is....... pretty ♥♥♥♥, don't take it.

Natural Bond is the debated one. You either love it or hate it. And... there's points to both sides. If you're a squishy character and you're not good at preventing damage taken, there's a very high chance NB will just get you killed and you'll be a burden to the team, because you can't use potions to heal yourself and need to get someone else to heal you with a medkit. In that case, it's terrible and you should never take it. Conversely, if you actually ARE good at staying alive, it can actually help you and your team out by never needing healing and allowing your team to take the healing stuff. Still probably not worth it on most careers, and definitely still not worth it on the squishier careers. But then you get the tankier ones like Ironbreaker, Unchained, Handmaiden and Foot Knight that can make *REALLY* good use out of NB even in Legend difficulty, though even then if you're bad at melee and keep getting hit it may get you in trouble. And of course its also got the problem where it gets worse the more people on your team with it, while no one will complain if everyone on your team all have literally any of the other traits.

But most people that you see with NB are ♥♥♥♥ at melee playing some squishy character like Shade or Slayer, run in, get killed, and can't heal themselves and are generally a burden to the team. Those people give NB a bad reputation.
Last edited by Hezz; Apr 8, 2018 @ 8:33am
EnStorEn (Banned) Apr 8, 2018 @ 8:34am 
Originally posted by Hezz:
Depends on the situation. Proxy is always good, especially if someone else in your team always benefits really well from your potion. Decanter is excellent if you only really benefit a lot one type of potion. Home Brewer is great if your whole team likes potions and you know you'll be running on a limited supply. And, of course, Concoction is excellent for being able to take just any potion at all and do fine, like take a Speed potion and let your Bounty Hunter take the strength or whatever.



Originally posted by An Old Ranger Tricc:
What's the best Necklace trait then?

This is really opening up a can of worms, this question, because there's one *highly debated* trait which people either love or hate. But the answer is... it depends on the situation, just like charms :p

Hand of Shallya is great if you don't generally need a lot of healing. You can heal someone else with a medkit and get back a little health yourself. Bonus points for also being able to restore the downs of both yourself and a teammate as well if you were both downed, a 2 for 1 kind of deal. Boon of Shallya is just a great all-round trait, as it not only makes it more likely that a potion or medkit will fully heal you, but also increases temporary health gains by 30% too. Healer's Touch is a bit RNG but great when it procs, especially on a medkit. Its actually possible to heal the entire party with one medkit if you get REALLY lucky. Barkskin is....... pretty ♥♥♥♥, don't take it.

Natural Bond is the debated one. You either love it or hate it. And... there's points to both sides. If you're a squishy character and you're not good at preventing damage taken, there's a very high chance NB will just get you killed and you'll be a burden to the team, because you can't use potions to heal yourself and need to get someone else to heal you with a medkit. In that case, it's terrible and you should never take it. Conversely, if you actually ARE good at staying alive, it can actually help you and your team out by never needing healing and allowing your team to take the healing stuff. Still probably not worth it on most careers, and definitely still not worth it on the squishier careers. But then you get the tankier ones like Ironbreaker, Unchained, Handmaiden and Foot Knight that can make *REALLY* good use out of NB even in Legend difficulty, though even then if you're bad at melee and keep getting hit it may get you in trouble.

But most people that you see with NB are ♥♥♥♥ at melee playing some squishy character like Shade or Slayer, run in, get killed, and can't heal themselves and are generally a burden to the team. Those people give NB a bad reputation.
Lots of good points. IB is great with NB, but overall the hp/minute makes it redundant on leg.
Fanda Nyamo Apr 8, 2018 @ 8:37am 
What are good properties on Necklaces?
Free Luigi M. Apr 8, 2018 @ 8:40am 
Originally posted by An Old Ranger Tricc:
What are good properties on Necklaces?

+ 2.0 stamina
+ 20% health
Cao Apr 8, 2018 @ 8:42am 
Originally posted by Joe Chip:
Originally posted by An Old Ranger Tricc:
What are good properties on Necklaces?

+ 2.0 stamina
+ 20% health

Now that's my boy! Erm..I mean Lumberfoot!
EnStorEn (Banned) Apr 8, 2018 @ 8:42am 
Originally posted by An Old Ranger Tricc:
What are good properties on Necklaces?
Depends on career. In general you always want curse res and hp+. Rest of all the stats available on the different items depend on playstyle and career.

Often used are:
Extra stamina
Attack speed
Power vs
Hezz Apr 8, 2018 @ 8:47am 
Originally posted by An Old Ranger Tricc:
What are good properties on Necklaces?

Neck only has defensive properties. Stamina, Block stamina cost, damage reduction vs Chaos/Skaven/AoE, Player Health %, and Push/Block Angle %

Stamina is great if you block or shove a lot, generally on tanks, though note that +1 stamina is half a shield, so getting the max +2 stamina will give you 1 shield. Block stamina cost is good, too, as each shield you have has its own "health", so with block cost reduction you can block more hits before losing a shield. Neither of those properties do anything for the big attacks that destroys all your stamina in one hit, though, but those attacks are usually highly telegraphed and dodgeable anyway.

I've never really felt like the damage reduction % ever really did much of anything, so I don't really like it. I don't know how others feel about it, I could be misjudging it but I personally am meh about it. The values are just so low

Player Health % is a good general property to have on a necklace for any character.

Push/Block Angle is also pretty good if you block or shove a lot, especially since this with a weapon that already has a naturally high push/block radius can make you push and shove enemies that are a bit *behind* you, too.
Last edited by Hezz; Apr 8, 2018 @ 8:48am
Magus Apr 8, 2018 @ 9:21am 
Proxy is bad for most classes. Your concentration is useless for a dude who has ult up, your strength is useless is someone has boss aggro, etc. Wasted in most situations. +50% duration is easily the best (especially for stunlocking with Sienna or Bounty, but also for other classes).
25% not to consume is actually 25% less average potgain and it's not as consistent, so always get the duration.
Last edited by Magus; Apr 8, 2018 @ 9:21am
EnStorEn (Banned) Apr 8, 2018 @ 9:25am 
Originally posted by Aaron:
Proxy is bad for most classes. Your concentration is useless for a dude who has ult up, your strength is useless is someone has boss aggro, etc. Wasted in most situations. +50% duration is easily the best (especially for stunlocking with Sienna or Bounty, but also for other classes).
25% is actually 25% less average potgain and it's not as consistent, so always get the duration.
Yeah, no, your math and logic is faulty at best.
You don't boost 1 player, you boost all. Str on 3 people is 300% dmg extra, duration is only 150. And with shared concentration you can stunlock bosses to death. With shared str you also get multiple specials with dmg boost.

If you don't deal dmg to bosses just because you have aggro, then you seriously need to learn how to dodge.
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Date Posted: Apr 8, 2018 @ 8:09am
Posts: 21