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25% chance not to consume healing, if you find yourself using them frequently.
30% more healing received otherwise.
This is really opening up a can of worms, this question, because there's one *highly debated* trait which people either love or hate. But the answer is... it depends on the situation, just like charms :p
Hand of Shallya is great if you don't generally need a lot of healing. You can heal someone else with a medkit and get back a little health yourself. Bonus points for also being able to restore the downs of both yourself and a teammate as well if you were both downed, a 2 for 1 kind of deal. Boon of Shallya is just a great all-round trait, as it not only makes it more likely that a potion or medkit will fully heal you, but also increases temporary health gains by 30% too. Healer's Touch is a bit RNG but great when it procs, especially on a medkit. Its actually possible to heal the entire party with one medkit if you get REALLY lucky. Barkskin is....... pretty ♥♥♥♥, don't take it.
Natural Bond is the debated one. You either love it or hate it. And... there's points to both sides. If you're a squishy character and you're not good at preventing damage taken, there's a very high chance NB will just get you killed and you'll be a burden to the team, because you can't use potions to heal yourself and need to get someone else to heal you with a medkit. In that case, it's terrible and you should never take it. Conversely, if you actually ARE good at staying alive, it can actually help you and your team out by never needing healing and allowing your team to take the healing stuff. Still probably not worth it on most careers, and definitely still not worth it on the squishier careers. But then you get the tankier ones like Ironbreaker, Unchained, Handmaiden and Foot Knight that can make *REALLY* good use out of NB even in Legend difficulty, though even then if you're bad at melee and keep getting hit it may get you in trouble. And of course its also got the problem where it gets worse the more people on your team with it, while no one will complain if everyone on your team all have literally any of the other traits.
But most people that you see with NB are ♥♥♥♥ at melee playing some squishy character like Shade or Slayer, run in, get killed, and can't heal themselves and are generally a burden to the team. Those people give NB a bad reputation.
+ 2.0 stamina
+ 20% health
Now that's my boy! Erm..I mean Lumberfoot!
Often used are:
Extra stamina
Attack speed
Power vs
Neck only has defensive properties. Stamina, Block stamina cost, damage reduction vs Chaos/Skaven/AoE, Player Health %, and Push/Block Angle %
Stamina is great if you block or shove a lot, generally on tanks, though note that +1 stamina is half a shield, so getting the max +2 stamina will give you 1 shield. Block stamina cost is good, too, as each shield you have has its own "health", so with block cost reduction you can block more hits before losing a shield. Neither of those properties do anything for the big attacks that destroys all your stamina in one hit, though, but those attacks are usually highly telegraphed and dodgeable anyway.
I've never really felt like the damage reduction % ever really did much of anything, so I don't really like it. I don't know how others feel about it, I could be misjudging it but I personally am meh about it. The values are just so low
Player Health % is a good general property to have on a necklace for any character.
Push/Block Angle is also pretty good if you block or shove a lot, especially since this with a weapon that already has a naturally high push/block radius can make you push and shove enemies that are a bit *behind* you, too.
25% not to consume is actually 25% less average potgain and it's not as consistent, so always get the duration.
You don't boost 1 player, you boost all. Str on 3 people is 300% dmg extra, duration is only 150. And with shared concentration you can stunlock bosses to death. With shared str you also get multiple specials with dmg boost.
If you don't deal dmg to bosses just because you have aggro, then you seriously need to learn how to dodge.