Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
the dwarf tank is very powerful pair him with a good flank tank (handmaiden) and your good plus his flamethrower
Havent found a good use for Handmaiden stamina regen aura though, seems too slow to be useful considering you loose her regen and range damage
Ranger makes Iron Breaker look a lazy no-skill class like the Elf is.
Ironbreaker
Hammer and Shield
Accessory that grants health regen at the cost of being unable to use healing items
40% bonus health through traits and accessories
14 Stamina
Result:
I can hold back and tie up just about everything the map can throw at the team. With high stamina and Ironbreakers ability to shrug off damage every so often I'm nigh unkillable and only need help if I get surprised by a special. I've pulled multiple games back from the brink of loss by marching through dozens of enemies to rescue team members. All of this while freeing up every healing item for the rest of the party. The major drawback is I lack any kind of sustainable high damage once my ranged weapon is depleted.
Are you sure that 25% power buff when holding a grimoire is party wide?
It says so in talents, so I would assume that's true. Can't really test it as you don't have access to grimoires at keep
It doesn't.
"Increases Power by 25% when the party holds at least one grimoire".
So it implies that YOU get 25% power when PARTY has a grimoire, because nothing is said about party getting the bonus.
All the group passive buffs are forgettably minor and ineffective. Do not build around them, nobody will notice them. You are literally better off dealing more damage yourself to kill everything faster and this way reduce pressure on your team than applying those lowly buffs to others.
There's also stuff like a trinket or charm bonus that copies a potion's effect from a potion you consume onto the one nearest friendly player. Bonus effects like that are great because they are pretty significant and easy to use for random players - they don't have to play around them, they notice they get a buff and just keep doing what they were doing anyways.
Weird assumption dude.