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Thp on cleave works properly on it, it just doesn't have that much cleave and thp on cleave talent in general only shines in the hands of something like mercenary kruber
It is issue right from beta, sadly still not fixed. At this point i recommend to use combos with pushattacks if you want to quickly gain THP or to switch to a mace.
Definitely poorly implemented. It may seem like it would be an easy fix, but with Fatshark being masters of spaghetti, I wouldn't be all that surprised if a fix turned out to be quite complex, if we ever get one at all.
and, like i have already written above, the difference to e.g. the Flaming Sword is like day and night.
Problem might be that enemies who die by burning do not count as melee kills. Heavy attack 1 mostly kills enemies by DoT i believe.
Same goes for buring enemies to death with Fire Walk or any other ranged weapon with DoT.
They count as kills, but neither as melee or ranged kills (which is why for example you have 500 total kills but only 30 melee and 50 ranged after a run when u play Battle Wizard).
So if heavy 1 burns enemies to death, they don´t count as melee kills and you might no get THP from it when you choose THP from killing.
Fsword 1st heavy is awesome for this:
- has extremely wide area - much wider, than you can imagine by it's visual
- has no targets limit
- has very strong stagger power - comparible with shield pushes
There is legitimate bug with flail - it only counts one unit for purpose of THP gain on stagger. Exactly one you strike. No units hit by explosion counts towards this. ENd of story.