Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Grinch 12 aug, 2019 @ 2:58
About the slayer jump
I feel like some invisible force catches me mid air and drops me into ground whenever i use slayer ult. Basically i am in the air and instead of land, i get dropped like the gravity increased 100x for a second. Do you got that bug or too?
Senast ändrad av Grinch; 12 aug, 2019 @ 2:59
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Grinch 12 aug, 2019 @ 3:00 
Wait, so someone in Fatshar played a reworked slayer and though to himself "ah yes people are gonna love that unsatisfying jump animation"?
I hope they change it back.
We should treat it as a bug that breaks his ult and maybe they will fix it then.
radz74 (Avstängd) 12 aug, 2019 @ 3:48 
While on the topic of the Slayer jump has anyone noticed it sometimes won't trigger?

As an example when playing the final boss is Skittergate a few times I'd spam left (when it was charged) and couldn't get him to leap for most of the fight.
Redwolf 12 aug, 2019 @ 5:15 
At first I didn’t like it but after some use I have changed my mind. The double range jump talent is crazy fun.
The only thing I would like for them to revert is on close range jumps where you now don’t actually jump.
Also I think the should slightly change the middle talent so the damage buff stays with you for a half second or a full second on landing.
Senast ändrad av Redwolf; 12 aug, 2019 @ 5:16
Ursprungligen skrivet av Grinch:
I feel like some invisible force catches me mid air and drops me into ground whenever i use slayer ult. Basically i am in the air and instead of land, i get dropped like the gravity increased 100x for a second. Do you got that bug or too?


It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
Ursprungligen skrivet av .xXx.W4R10KK.xXx.:
Ursprungligen skrivet av Grinch:
I feel like some invisible force catches me mid air and drops me into ground whenever i use slayer ult. Basically i am in the air and instead of land, i get dropped like the gravity increased 100x for a second. Do you got that bug or too?


It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
Classic. Letting the 1% ruin it for the rest of us.
Spag 12 aug, 2019 @ 7:02 
Ursprungligen skrivet av Make Christendom Great Again:
Ursprungligen skrivet av .xXx.W4R10KK.xXx.:


It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
Classic. Letting the 1% ruin it for the rest of us.

More like the Devs not wishing to put the effort in to make sure their maps are reliable and cant be cheesed. If there is an easy way around things, you can be sure people will take it. This is why game design exists as well as testing. It sucks but the devs have also taken the easy route too. You cant blame a user for bad design.

The change is pretty much pointless regardless because you can basically leap even further than before with the 50% distance buff on his final talent, which leads me to suspect the cheesing wasnt the total reason why it was changed.
Senast ändrad av Spag; 12 aug, 2019 @ 7:12
Vanacutt 12 aug, 2019 @ 7:17 
Ursprungligen skrivet av Spagbol:
Ursprungligen skrivet av Make Christendom Great Again:
Classic. Letting the 1% ruin it for the rest of us.

More like the Devs not wishing to put the effort in to make sure their maps are reliable and cant be cheesed. If there is an easy way around things, you can be sure people will take it. This is why game design exists as well as testing. It sucks but the devs have also taken the easy route too.

lazy change, I would rather have the team play the games and spot all the terrains where it's easy to jump through.

Ursprungligen skrivet av Vermintide 2 - Patch 2.0.3.1 :

  • Fixed an issue where the Slayer Leap could be aimed through blocker volumes, causing you to at times be stuck in the air. A side effect of this fix is also that you shouldn't be able to jump off a cliff to your death anymore.

Also, it's not possible to ult into death :/
it was so fun lol
Mustangh 12 aug, 2019 @ 10:38 
Bardin gained some weight in patch 2.0.

But yeah... feels lame.
Senast ändrad av Mustangh; 12 aug, 2019 @ 10:39
Gorok Delvedeep (Avstängd) 12 aug, 2019 @ 12:23 
Ursprungligen skrivet av ShellaSunshine:
Ursprungligen skrivet av Grinch:
Wait, so someone in Fatshar played a reworked slayer and though to himself "ah yes people are gonna love that unsatisfying jump animation"?

Pretty much.
are you implying FS actually QA their product, ever?
DEAD RaNgEr 888 12 aug, 2019 @ 13:11 
Ursprungligen skrivet av .xXx.W4R10KK.xXx.:
Ursprungligen skrivet av Grinch:
I feel like some invisible force catches me mid air and drops me into ground whenever i use slayer ult. Basically i am in the air and instead of land, i get dropped like the gravity increased 100x for a second. Do you got that bug or too?


It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
in all my 400 hours playing this game i think i have never seen someone using slayer ult or fire walk to glitch through parts of the map. i say a slayer glitch ontop a high place after the 2.0 update had dropped though.

i really dont understand why fs changed the jump only because a few persentage of people miss used it.
seir_ 12 aug, 2019 @ 13:26 
Ursprungligen skrivet av radz74:
While on the topic of the Slayer jump has anyone noticed it sometimes won't trigger?

As an example when playing the final boss is Skittergate a few times I'd spam left (when it was charged) and couldn't get him to leap for most of the fight.
So I'm not alone? This bug is frustratingly annoying, as his Leap is an integral part of any Slayer build. I've died many times when his ult wouldn't proc in a tight spot. I never had this issue before the current 2.0 update.
GRRR I HATE THE NEW LEAP MOTHER ♥♥♥♥♥♥!!!!!
Coltaine 12 aug, 2019 @ 13:45 
Having the same problem with activating leap too, now i have to stop attacking, dodging or whatever, hold down block or i will die, then press it. It is really jarring.
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Datum skrivet: 12 aug, 2019 @ 2:58
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