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As an example when playing the final boss is Skittergate a few times I'd spam left (when it was charged) and couldn't get him to leap for most of the fight.
The only thing I would like for them to revert is on close range jumps where you now don’t actually jump.
Also I think the should slightly change the middle talent so the damage buff stays with you for a half second or a full second on landing.
It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
More like the Devs not wishing to put the effort in to make sure their maps are reliable and cant be cheesed. If there is an easy way around things, you can be sure people will take it. This is why game design exists as well as testing. It sucks but the devs have also taken the easy route too. You cant blame a user for bad design.
The change is pretty much pointless regardless because you can basically leap even further than before with the 50% distance buff on his final talent, which leads me to suspect the cheesing wasnt the total reason why it was changed.
lazy change, I would rather have the team play the games and spot all the terrains where it's easy to jump through.
Also, it's not possible to ult into death :/
it was so fun lol
But yeah... feels lame.
i really dont understand why fs changed the jump only because a few persentage of people miss used it.