Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Grinch Aug 12, 2019 @ 2:58am
About the slayer jump
I feel like some invisible force catches me mid air and drops me into ground whenever i use slayer ult. Basically i am in the air and instead of land, i get dropped like the gravity increased 100x for a second. Do you got that bug or too?
Last edited by Grinch; Aug 12, 2019 @ 2:59am
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Showing 1-15 of 28 comments
Grinch Aug 12, 2019 @ 3:00am 
Wait, so someone in Fatshar played a reworked slayer and though to himself "ah yes people are gonna love that unsatisfying jump animation"?
Machine Spirit Aug 12, 2019 @ 3:20am 
I hope they change it back.
We should treat it as a bug that breaks his ult and maybe they will fix it then.
radz74 (Banned) Aug 12, 2019 @ 3:48am 
While on the topic of the Slayer jump has anyone noticed it sometimes won't trigger?

As an example when playing the final boss is Skittergate a few times I'd spam left (when it was charged) and couldn't get him to leap for most of the fight.
Redwolf Aug 12, 2019 @ 5:15am 
At first I didn’t like it but after some use I have changed my mind. The double range jump talent is crazy fun.
The only thing I would like for them to revert is on close range jumps where you now don’t actually jump.
Also I think the should slightly change the middle talent so the damage buff stays with you for a half second or a full second on landing.
Last edited by Redwolf; Aug 12, 2019 @ 5:16am
Neptune Towers Aug 12, 2019 @ 5:57am 
Originally posted by Grinch:
I feel like some invisible force catches me mid air and drops me into ground whenever i use slayer ult. Basically i am in the air and instead of land, i get dropped like the gravity increased 100x for a second. Do you got that bug or too?


It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
Originally posted by .xXx.W4R10KK.xXx.:
Originally posted by Grinch:
I feel like some invisible force catches me mid air and drops me into ground whenever i use slayer ult. Basically i am in the air and instead of land, i get dropped like the gravity increased 100x for a second. Do you got that bug or too?


It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
Classic. Letting the 1% ruin it for the rest of us.
Spag Aug 12, 2019 @ 7:02am 
Originally posted by Make Christendom Great Again:
Originally posted by .xXx.W4R10KK.xXx.:


It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
Classic. Letting the 1% ruin it for the rest of us.

More like the Devs not wishing to put the effort in to make sure their maps are reliable and cant be cheesed. If there is an easy way around things, you can be sure people will take it. This is why game design exists as well as testing. It sucks but the devs have also taken the easy route too. You cant blame a user for bad design.

The change is pretty much pointless regardless because you can basically leap even further than before with the 50% distance buff on his final talent, which leads me to suspect the cheesing wasnt the total reason why it was changed.
Last edited by Spag; Aug 12, 2019 @ 7:12am
Vanacutt Aug 12, 2019 @ 7:17am 
Originally posted by Spagbol:
Originally posted by Make Christendom Great Again:
Classic. Letting the 1% ruin it for the rest of us.

More like the Devs not wishing to put the effort in to make sure their maps are reliable and cant be cheesed. If there is an easy way around things, you can be sure people will take it. This is why game design exists as well as testing. It sucks but the devs have also taken the easy route too.

lazy change, I would rather have the team play the games and spot all the terrains where it's easy to jump through.

Originally posted by Vermintide 2 - Patch 2.0.3.1 :

  • Fixed an issue where the Slayer Leap could be aimed through blocker volumes, causing you to at times be stuck in the air. A side effect of this fix is also that you shouldn't be able to jump off a cliff to your death anymore.

Also, it's not possible to ult into death :/
it was so fun lol
Mustangh Aug 12, 2019 @ 10:38am 
Bardin gained some weight in patch 2.0.

But yeah... feels lame.
Last edited by Mustangh; Aug 12, 2019 @ 10:39am
Gorok Delvedeep (Banned) Aug 12, 2019 @ 12:23pm 
Originally posted by ShellaSunshine:
Originally posted by Grinch:
Wait, so someone in Fatshar played a reworked slayer and though to himself "ah yes people are gonna love that unsatisfying jump animation"?

Pretty much.
are you implying FS actually QA their product, ever?
DEAD RaNgEr 888 Aug 12, 2019 @ 1:11pm 
Originally posted by .xXx.W4R10KK.xXx.:
Originally posted by Grinch:
I feel like some invisible force catches me mid air and drops me into ground whenever i use slayer ult. Basically i am in the air and instead of land, i get dropped like the gravity increased 100x for a second. Do you got that bug or too?


It's by no means a bug. People were abusing the previous leap in order to jump out of bounds and essentially hack maps. Having to opt between reworking all of the maps to remove the possibility of hopping out of bounds or simply reworking the leap, they opted for the latter due to obvious reasons. Same goes for BW's firewalk.
in all my 400 hours playing this game i think i have never seen someone using slayer ult or fire walk to glitch through parts of the map. i say a slayer glitch ontop a high place after the 2.0 update had dropped though.

i really dont understand why fs changed the jump only because a few persentage of people miss used it.
seir_ Aug 12, 2019 @ 1:26pm 
Originally posted by radz74:
While on the topic of the Slayer jump has anyone noticed it sometimes won't trigger?

As an example when playing the final boss is Skittergate a few times I'd spam left (when it was charged) and couldn't get him to leap for most of the fight.
So I'm not alone? This bug is frustratingly annoying, as his Leap is an integral part of any Slayer build. I've died many times when his ult wouldn't proc in a tight spot. I never had this issue before the current 2.0 update.
Friendly Stranger Aug 12, 2019 @ 1:39pm 
GRRR I HATE THE NEW LEAP MOTHER ♥♥♥♥♥♥!!!!!
Coltaine Aug 12, 2019 @ 1:45pm 
Having the same problem with activating leap too, now i have to stop attacking, dodging or whatever, hold down block or i will die, then press it. It is really jarring.
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Date Posted: Aug 12, 2019 @ 2:58am
Posts: 28