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organic difficulty, not artificial silliness! Hear Hear!
Right now there are 3 things that really get me frustrated:
- I understand why FS wanted to prevent us to cleave through dozens of enemies in a single strike, even if I find this a lot less enjoyable now, but the problem with this is that now you can be hit during your attack, even if there are no armored enemies to block your weapon, sometimes it really seems like the game is punishing you for attacking.
I know that this is used to increase the importance of teamplay, but now individual and heroic actions are almost impossible to do at higher difficulties (for example when you're the last hero alive and must cut through a hordes alone to save your teammates). Focusing on teamplay should not prevent people from acting alone imo.
- The Stormvermin are now ridiculously weak, they used to be a threat, but now with the stagger mechanic, the possibility to permastun them and increase the damage they take at the same time, and the fact that normal enemies like Gors are doing the same (if not more) damage than them while being quicker, almost as resilient and a lot more numerous makes the Stormvermin really seems like a joke despite being Skaven elite infantry (and way stronger than a regular Beastman Gor in the lore ).
- The overall increase in enemies stats increase is not a good thing, like the OP already said it: "Bullet sponges are bad, sword sponges are much worse."
I don't have any problem with elite enemies having a lot of health, damage and mass, but when it comes to the regular infantry you encounter at every corner of the maps, it's just not fun to hit an enemy for years before he dies while you are surrounded by a Horde.
Yes, you can kill them way quicker than before if they are staggered, and I like the idea of this mechanic, but players should be rewarded to stagger enemies, not punished for attacking non-staggered enemies.
__________
I also have some problems with the Beastmen in general, like the standard bearers, and some animations, but this is just a beta, so I'm not gonna complain about them... For now :p
Anyway, I've been reading post around here since the release of the DLC, and even if right now I'm not having fun on Vermintide because of the problems I've mentioned, it's nice to finally see someone create a post with arguments rather than insults to criticize the current state of the game :)
Uhm, que???
I mean the opposite of reward is literally punishment.
The reward itself is being the fact that if you attack staggered enemies:
A, you dont get damaged by them
B, you do increased damage on them
C, both applies to your teammates as well
The problem here is that now attacking enemies without applying at least one stack of stagger feels like you're hitting a wall, since you'll need a lot more hit than before to kill them.
Having small damage/cleave increase to staggered enemies (and not the insane modifier we have now) would have been a great idea to make people use the push more often, but I really don't like the fact that you are forced to use stagger if you want to deal damage.
A negative placebo effect is called a nocebo.
My observation is that the game in its pace is very similar to pre-2.0, you gonna spend the same amount of time on a map as in the new iteration, as long as theres no beastman on the map. All that is despite the much larger concentration of enemies. The moment beastmen come into play, the game feels drastically different and i think this is where most people miss their previously strong stagger with normal atk (+spearmen are pain to most).
There is this old Baer Girls meme, "improvise, adapt, overcome" - you can do the same in VT2. If i use my own experience: First 2-3 days i was losing almost every map on legend but was winning all on champ so i was stuck in between with my premade (3 people including myself). A few days later my group could do most legend maps but we are not quite there with consistent 3t2g yet. Its learning the game, testing, trying different careers, builds and composition(UC+Merc THP spam works almost like a cheat). The game definitely feels harder but while you overcome it, youll become a much better player (i can already see significant improvements in my block reflext, attack patterns, positioning and flick shots). Again my own experience: I wasnt really using dodging in the previous iteration as you didnt need it, maintaining your stam was easy. Now i dodge left and right like a squirrel in a forest fire because of those spearmen and specials.
The combat is still the same. Dodging, blocking, pushing, attacking...
How do you want to increase any difficulty with spawn timers? It´s not difficult to spam LMB and kill everything no matter how much enemies appear in the past.
It´s difficult, when you can´t oneshot everything and have to kite them all over the place without dieing.
You can get a lot of buffs at twitch mode. This makes the game even easier than normal legend. If you´ve fun with it, then it´s ok, but you shouldn´t compare it to the difficulty of standard legend.
Don´t forget:
Just because you don´t have fun, doesn´t mean others don´t have fun too.
I´ve a lot of fun right now again. Before this patch, everything was a braindead LMB smasher.
Tbh there were no difficult situations before. Everything got overbuffed and 9/10 random runs were successful on legend. Maybe it was fun for a bunch of players, but alot of others quit the game, because it became ridiculous easy.
The new legend difficulty is fine. Players are forced to play more together and probably to start with a good matchup (tank, waveclear, boss-burst). Atleast this increases your winchance drastically. But you can still shine as last man standing too, if you´re skilled enough.
Only the beastman are a real danger right now. e.g. hyperstacking or you destroy the banner in a lil passage. When a minotaur appears at this point, it´s gg.
But that´s all. Rats are still rats and chaos is still chaos. If you want to chill and just have some fun, you should stay on champion. I played 1 game with kruber, jumped around and slaughtered everything with LMB smashing like before.
There is no reason that everyone should be able to win legend 10/10. But there is a reason, that multiple difficulties exist. Play the difficulty you´re used too. There is no reason to change anything again. It´s all fine now. Everyone can have fun with the game again.
Get better, train you reflexes, try new builds, play with friends and you can have fun at legend again too.
I really wanted to learn (and like) the new changes (even unlocked cata to give it a try), but nope, I'm definitely not a big fan and now I'm waiting for tomorrow to see if something is gonna change.
I'm not gonna repeat what I just said above, but the game definitely feels less enjoyable to me, as I don't really find it more difficult, but rather feel weaker than before, while me and my friend used to play aggressive, now we're just camping from a corner to another, progressing slower than before, and overall having less fun, even now that we managed to get back our pre-patch W/L ratio on legend.
I was dodging a lot, and now this is another thing that feels (and is) weaker than before. But since dodge was a bit OP before the patch, I don't have any problem with this.
I learned something thanks