Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Smiter counts first enemy hit as having stagger count 1 if they have none, granting 20% extra damage on that enemy.
Assassin have some confusing wording, but all that it does is counts any enemy which you strike with critical hit or headshot as having a stagger count 2, and you deal 140% of damage to it. This is a modifier that add after base damage and doesn't overwrite anything.
I don't get why do you think that it nerfs headshots; in my test, I did 14.25 damage on headshot with Smiter and 16.5 with Assassin, which is consistent with math (120% and 140% of base headshot damage respectively).
If you have dedicated staggerer in your party, you should probably run either Power or Smiter. Otherwise you may consider going for Assassin if you have at least 30% of critical chance, which is possible on shade: 5% base + 5% bonus from class + 10% from weapons + 5% trinket + 10% crit chance on light attacks with daggers = 35% crit chance on light attack, which should grant you a lot of temp HP and Assassin procs.
P.S. Dummy isn't a tool for exact and reliable testing. Use Creature Spawner + Show Damage + any mod for god-mode on Modded Realm, don't forget to enable AI.
P.P.S. Please don't play Shade with spear on Legend+.
I'm pretty sure you don't get the stats for both weapons, only the one you currently use. So you'd have 30% not 35.
Maybe I've missed something, but there is no such passive anymore
https://www.reddit.com/r/Vermintide/comments/cot1tq/everything_you_wanted_to_know_about_winds_of/
This is either bug or untrue. Smiter is not supposed to change anything about how stagger tiers work. Maybe I tested this after it was fixed, because this thread is 16 days old, and there were several patches after that. Will re-test now.
It's actually still there, a hidden passive. Well, maybe not anymore, but there is no way I'm re-doing a full 3k strikes test right now.
As far as I can see, this skill prevents you from benefiting of damage buff on secondary targets, at least, with stagger count 2.
I was using the spear just for testing since it was easiest to get to hit the same spot every time in a cramped area. Equipped with Smiter and stabbing the dummy in the head, damage was consistent at 1000 every time the dummy was hit from a complete standstill. Assassin was, similarly only 825 with all other conditions the same. The damage from Assassin, if I remember right(I just didn't care afterwards because both other talents seemed more useful) didn't meet the damage of Smiter until the dummy was constantly rocking and taking additional damage ramp up, and then I only noticed it matching after the fourth(I think) strike. The critical strikes fell in with similar results in the test attacks.
If Assassin is for cleaving multiple enemies, while Smiter is only for 1 target it makes more sense to set up up that way (though I would argue that the terms should be swapped because an assassination is usually against 1 target)
As for your P.P.S. note...ehh...you use what you're good with/like in a game. Just playing for efficiency takes the fun out of things.
I really wish you are right, but.....Weapon properties are only in effect when you are holding that weapon, accessories always affect you. You can use Damage VS to test.