Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Conflagration staff: 10% Chaos 10% infantry and Thermal Equalizer
Dagger/Flame sword: 5% Attack speed 5% Crit chance and Resourceful Combatant
Necklace: +2.0 Stamina +20% Health and Boon of Shallya
Charm: 10% Chaos 10% infantry and Proxy
Trinket: 33% Curse Resistence 5% Crit chance and Grenadier
With this setup you can burn everything. Everything will burn till death. Hordes and Patrols are avoided by Conflagration and hordes as well. And with Flame sword or dagger you are almost unkillable while horde. Elites are nor problem for you even with flame sword, because they will burn to dead.
Is there any special reason why you're using Smiter instead of Bulwark for the stagger talents?
With Bulwark everyone gets 10% extra damage on top of the stagger bonus damage on enemies that you stagger, so 30/50% instead of 20/40%. So I'd imagine that Bulwark benefits the whole team much more than the small bonus you get from Smiter. Except perhaps on Monster fights? If it applies to Monsters then I'd probably use it for a Monster killer build.
Just curious if there is something with Smiter that works better. How does Smiter work with a conflag charged hit? I assumed just one of the enemies would get a bonus to the damage. Also, I think I read somewhere that the fire DoT does not benefit from stagger bonus damage. Does Smiter affect this in some unforseen way?
Almoste all range class should use 7% powerboost insteed of stagger talent. Unchaind is 50/50 as she is a melee monster but can still be devastating on range.
If you dont belive me, test it youself.
I run almoste same build, but i use flail insteed as you cant set CW on fire and you need that AP on many map end event when playing legend and cata.
But bolt staff + 50% dmg when max charged ranged attack + 10% dmg reduction per enemy set on fire is great too.
What talents are these? I don't know their names
Because of cltuch situations... you have better chances to do clutch with this build thx lower non-burning damage.
It was very useful for it's CW stagger since quite a while though!
BW work as everything right now, and the fact i mostly play with pre-made team do alot on what i pick with BW. I know i dont need to worry about going solo but i can do it if needed.
Flail do have a weird way of working, fire sword is mostly spam first charge unless you are facing CW, then its a bit more tricky