Serious Sam VR: The Second Encounter

Serious Sam VR: The Second Encounter

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Glitchy cutscenes
It looks like every cutscene where Sam is supposed to stay still, he ends up walking slowly, maybe due to momentum from VR head movement? I ended up flung 50 feet into the air right after the phone booth secret right at the start (I think because Sam was moving into the rocks during the entire cutscene). Also ended up slowly walking sideways into a wall during the cutscene in the 2nd level, when entering the clearing with the 3 temples. That's as far as I've made it so far. Using the 2017 fusion version, standard locomotion.

It also happened 1 time in the 1st Encounter, but I can't remember exactly which cutscene it was. It looked like a random glitch then, since it was once in the entire game. But now it's twice in 2 levels.
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Showing 1-3 of 3 comments
3rd level, happened in the altar cutscene, Sam drifting backwards slowly. And in the cutscene right after that.
Solais Jul 15, 2017 @ 1:27am 
Huh! I encountered similar bugs back then, but couldn't reproduce them in later versions. Seems like a regression! We should look into this.
ratcat Apr 5, 2023 @ 3:12am 
Dont use Fusion, its glitchy, just launch the game from the library Oh wait this was 5 years ago? Lol.
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Showing 1-3 of 3 comments
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