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In Motion Sickness Options, you can choose your own speed variable. I have set it to Medium, it feels much better to me that way and less "floaty"
Can someone confirm if this is also the case with the thumbsticks on Touch controllers?
There's an option in the Options>Motion Sickness to control player speed. Does that help?
Actually, we have both that. What you suggest is what was the default originally, but during alpha testing some very experienced VR players complained that other games have it on touch, so that's the default now. To change that, paste this into the console (press F1 to invoke it):
Yes, I know. It was supposed to be analog, but something is bugged. Tried to fix it last minute yesterday, but it's a little bit more involved. Hope to have a fix for it this week.
Yes, that option will also be added, hopefully this week.
It's absolutely ok. That's what EA is for. :)
Offtopic, but you should really get steamvr advanced settings tool from github, it has a ton of useful stuff and turn counter is among them.
I sure they will probably change this at some point(soon please :)?).
TEMP LIMIT THE FIELD OF VIEW WHEN GAMEPAD/KB MOVING, LIKE GOOGLE EARTH VR DOES???
Or at least add that as a VR move option? :-) That actually I found works fairly well for limiting your VR sickness for out-of-synch VR vs RL movement.
Again, thank you so much Croteam for making a VR game with real movement, I will be buying this now!!!! Teleport and stand-in-place sucks - I've tried hard to get into them - bought several VR titles that use it - it just sucks for action games, man. There's no way around it. At least, compared to actually moving around in the game world, it sucks.
As for the trackpad, well, apparently I'm not the only one and you said this will be fixed, so I consider this done. Box ticked ! ;)
Two remaining issues : It's very hard to walk in one direction, and fight the ennemies that pop up behind you - but maybe it's just up to the gamer to solve this, so I'll just leave this here. What are everyone thinking about this ?
And last, the ennemies seems to be standing sometimes ? Like the IA doesn't see me, so the ennemy isn't moving at all, and can be shot before it can make a move. Have you seen this before ?
Thank you Croteam for being reactive, it's much appreciated !
@ Smoils : Thank you for the pointer ! I'll look into that. :)