The Talos Principle VR

The Talos Principle VR

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this company cracks me up
Wow total import all assets are the same as the main game. what did you do import it into UE and add the VR controls then the interactions with the objects.
This is absolutly the same game as they always do it's about a quarter the work to port this to a console or linux, and yet they recharge the people who already baught the original game. love how you treat your customers. good job with the money grab..... again!
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Showing 1-15 of 29 comments
AlenL Oct 17, 2017 @ 3:52pm 
This has been covered to exhaustion. Read other threads before posting.
kingarthurivvi Oct 17, 2017 @ 4:00pm 
I didn't want to post in another thread my displeasure and disappointment and points being made have validity, and it's not like I have not expressed them with your team many times before. I do not know why it is so hard to give people what they pay for. you are just shooting yourselves in the foot is all I am saying a quick buck here and there over lost customers adds up.
It is critique like mine that helps make companies better if it is given any serous consideration. Do what you want, but this thread was not made out of hate but a general concern for the VR market. Keep sucking them dry with lackluster products and ports, and you will see the results as I am sure you already have.
Last edited by kingarthurivvi; Oct 17, 2017 @ 4:01pm
johngannon Oct 17, 2017 @ 4:31pm 
You are a clown, VR clearly isn't for you pal.
AlenL Oct 17, 2017 @ 4:45pm 
I didn't say you should post in another thread. I said you should read those threads. Because the things you are accusing us of have already been discussed in great detail and with specific arguments. I will not be repeating it here for you.
Last edited by AlenL; Oct 17, 2017 @ 4:45pm
bigtroy1114 Oct 17, 2017 @ 5:42pm 
If you have the original game and feel like they're charging too much for the VR version then just don't buy it, and if you don't like there business practices then just don't buy their games, simple as that.I for one support Croteam for taking the leap of faith and developing for a small vr market.
Zomby Oct 17, 2017 @ 5:58pm 
LOL! It's that same clown again that shows up in every VR game's forum complaining about Early Access games being unfinished or that the VR version of the game uses the same assets as the flat version, and pretending to understand game development based on his limited experience with importing a few models in UE4. (And being generally unable to understand that most games don't use the Unreal Engine to begin with.)
Maty743 Oct 17, 2017 @ 6:00pm 
Well they gained me as a customer. Not many Devs are putting in the time and effort to advance the VR market. Any owner of VR should be praising them and others who do this. Why did you buy a VR headset if you are going to complain whenever a Dev ports something and tries to make some money back from the demanding endeavour? Its nice to see a game like this come out instead of the crap demos that are flooding the market and giving VR a bad name. I would have happely paid more for it! I will keep an eye out for their future projects and support them where I can :)
kingarthurivvi Oct 17, 2017 @ 6:52pm 
Originally posted by Maty743:
Well they gained me as a customer. Not many Devs are putting in the time and effort to advance the VR market. Any owner of VR should be praising them and others who do this. Why did you buy a VR headset if you are going to complain whenever a Dev ports something and tries to make some money back from the demanding endeavour? Its nice to see a game like this come out instead of the crap demos that are flooding the market and giving VR a bad name. I would have happely paid more for it! I will keep an eye out for their future projects and support them where I can :)
because it's the same fking game... you already paid for it. many many games have VR support and do not charge a dime. it's just takeing a car you already purchased giving it a paint job and reselling it back to you near full price.
It's BS and they already know that, and people like you are to blame as to why good content is never made FOR VR because you keep buing crapware. Do what you want one day if VR isn't dead you might be able to look back and see how this is a bad idea. for now you seem to lack the foresight, or honestly the obvious.
Pay for what you want, buy $50 VR games with reused assets I don't care, but when nothing improves it was you who voted with your wallet.
kingarthurivvi Oct 17, 2017 @ 6:54pm 
Originally posted by Zomby:
LOL! It's that same clown again that shows up in every VR game's forum complaining about Early Access games being unfinished or that the VR version of the game uses the same assets as the flat version, and pretending to understand game development based on his limited experience with importing a few models in UE4. (And being generally unable to understand that most games don't use the Unreal Engine to begin with.)
and yet they are the exact same assets you can compare the texture maps etc yourself. near 0 work has gone into any of their ports.
kingarthurivvi Oct 17, 2017 @ 6:55pm 
Originally posted by bigtroy1114:
If you have the original game and feel like they're charging too much for the VR version then just don't buy it, and if you don't like there business practices then just don't buy their games, simple as that.I for one support Croteam for taking the leap of faith and developing for a small vr market.
oh boy here goes the "they are taking the big risk" No, no they are not taking a risk is being innovative bringing somehting new and grand, or at least some form of effort. porting games is a joke when defended with "risk".
kingarthurivvi Oct 17, 2017 @ 7:00pm 
literally they do the same thing doom 3 VR did.... they are modding an existing game. and chargine you a heafty price tag. And you defend it because you do not want to feel foolish while 3rd party apps, or mods can do nearly the same.
ChallAcc Oct 17, 2017 @ 7:19pm 
When The Last Of Us came out on PS3, I bought it and loved it.

I then got a PS4 several months later, and the same game was remastered. I loved it so much, I bought it again, for the same price.

That was almost literally a copy/paste.

Playing this game in VR is an entirely new experience. It's not just playing that game with better visuals, it's playing the game from within the game.

With the small player base, they have to released it at a high price.

Nobody seems to complain when console games comes out for £40+.
NSKuber  [developer] Oct 17, 2017 @ 7:19pm 
Originally posted by kingarthurivvi:
and yet they are the exact same assets you can compare the texture maps etc yourself. near 0 work has gone into any of their ports.
If you think models and textures are 90% of the game development, well... That's unfortunate.
Just read the dev answer on the topic: http://steamcommunity.com/app/552440/discussions/0/1489987634006775270/#c1484358860957319221

Originally posted by kingarthurivvi:
literally they do the same thing doom 3 VR did.... they are modding an existing game. and chargine you a heafty price tag. And you defend it because you do not want to feel foolish while 3rd party apps, or mods can do nearly the same.
What's the problem then? Go find a mod or special program that will do "nearly the same" and play using it! And show us the way, please, so we don't foolishly spend our money on this!

You can cry as much as you want, that won't change the fact that developers put a lot of work into making this game playable and enjoyable in VR, and (surprise, surprise) they want to be paid for their work. If you don't think this particular product is worth your money - fine, don't buy it and go play it through 3rd party apps or mods that will deliver you "nearly the same" experience.
Zomby Oct 17, 2017 @ 9:00pm 
Originally posted by kingarthurivvi:
and yet they are the exact same assets you can compare the texture maps etc yourself. near 0 work has gone into any of their ports.

Of course they're mostly the same assets. But assets are only a tiny fraction of a game's development. There's no magic VR plug-in that will redesing your game to be playable in VR.

Some game types, like shooters, will translate more easily because their basis is simply move around, point and shoot, something that can easily be achieved with tracked controllers. A puzzle game like this has more complex mechanics that requires the devs to re-think how the interaction is done with the environment.

Originally posted by kingarthurivvi:
No, no they are not taking a risk is being innovative bringing somehting new and grand, or at least some form of effort. porting games is a joke when defended with "risk".

Spending thousands of hours and a whole lot of money to re-make the game for a tiny market like VR is taking a huge risk. It is however a smaller risk than designing a whole new IP for the VR market without knowing if they will even be able to even recoup their initial investment.

That's why AAA studios (and smaller ones like Croteam) will first test the water by re-designing existing games around VR to test the market and see if there's enough potential to take even bigger risks.

Originally posted by kingarthurivvi:
literally they do the same thing doom 3 VR did.... they are modding an existing game. and chargine you a heafty price tag. And you defend it because you do not want to feel foolish while 3rd party apps, or mods can do nearly the same.

First of all, re-designing the control scheme and rendering of a modern puzzle game for VR and tracked controller is a bit more involved that a "simple" DOOM mod.

And still, it took about a year for a group of 30 contributors to make that mod (based on a previous already existing mod) into what it is now: an early alpha release that's nowhere near complete and still full of bugs.
Last edited by Zomby; Oct 17, 2017 @ 9:01pm
Filthy Casual Oct 17, 2017 @ 10:31pm 
ill never get folks like this. Croteam is one of very few top notch dev studios that is investing a LOT into VR. They have the best VR ports so far and they have 3 of them and 1 standalone VR game. How any VR wnthusiast can hate on Croteam is beyond my comprehension. Like its really weird to me that anyone could possibly hate on Croteam for their efforts to bring good games to VR.

Sad sad people in this world.

Does he legit think all VR porting involves nothing but changing the controls? Does he not understand how VR works? lol. I mean we got full motion control roomscale here!
Last edited by Filthy Casual; Oct 17, 2017 @ 10:32pm
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