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It is critique like mine that helps make companies better if it is given any serous consideration. Do what you want, but this thread was not made out of hate but a general concern for the VR market. Keep sucking them dry with lackluster products and ports, and you will see the results as I am sure you already have.
It's BS and they already know that, and people like you are to blame as to why good content is never made FOR VR because you keep buing crapware. Do what you want one day if VR isn't dead you might be able to look back and see how this is a bad idea. for now you seem to lack the foresight, or honestly the obvious.
Pay for what you want, buy $50 VR games with reused assets I don't care, but when nothing improves it was you who voted with your wallet.
I then got a PS4 several months later, and the same game was remastered. I loved it so much, I bought it again, for the same price.
That was almost literally a copy/paste.
Playing this game in VR is an entirely new experience. It's not just playing that game with better visuals, it's playing the game from within the game.
With the small player base, they have to released it at a high price.
Nobody seems to complain when console games comes out for £40+.
Just read the dev answer on the topic: http://steamcommunity.com/app/552440/discussions/0/1489987634006775270/#c1484358860957319221
What's the problem then? Go find a mod or special program that will do "nearly the same" and play using it! And show us the way, please, so we don't foolishly spend our money on this!
You can cry as much as you want, that won't change the fact that developers put a lot of work into making this game playable and enjoyable in VR, and (surprise, surprise) they want to be paid for their work. If you don't think this particular product is worth your money - fine, don't buy it and go play it through 3rd party apps or mods that will deliver you "nearly the same" experience.
Of course they're mostly the same assets. But assets are only a tiny fraction of a game's development. There's no magic VR plug-in that will redesing your game to be playable in VR.
Some game types, like shooters, will translate more easily because their basis is simply move around, point and shoot, something that can easily be achieved with tracked controllers. A puzzle game like this has more complex mechanics that requires the devs to re-think how the interaction is done with the environment.
Spending thousands of hours and a whole lot of money to re-make the game for a tiny market like VR is taking a huge risk. It is however a smaller risk than designing a whole new IP for the VR market without knowing if they will even be able to even recoup their initial investment.
That's why AAA studios (and smaller ones like Croteam) will first test the water by re-designing existing games around VR to test the market and see if there's enough potential to take even bigger risks.
First of all, re-designing the control scheme and rendering of a modern puzzle game for VR and tracked controller is a bit more involved that a "simple" DOOM mod.
And still, it took about a year for a group of 30 contributors to make that mod (based on a previous already existing mod) into what it is now: an early alpha release that's nowhere near complete and still full of bugs.
Sad sad people in this world.
Does he legit think all VR porting involves nothing but changing the controls? Does he not understand how VR works? lol. I mean we got full motion control roomscale here!