Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I like your ideas. I have seen too many games where someone just runsthe engines at full throttle with the air pump at full and leaves the room only to return to restart the engines.
I would like to add some uses for the torch in this room. If the engines get too cold they will seize up and you either have to wait for them to warm up or use the torch to reheat the engines. Also, if the engine gets too hot then cause damage. I think causing flooding would be too serious of a penalty but maybe cause sparking that drains battery power until repaired. This would make the back part of the room essential. This would force you to go to the second half of the room also. Of course, one might have to have an additional torch for the engine room.
I also think that if it doesnt already then having actions like moving the rudder and firing/draining the torpedo tube siphon power would add a level of randomness to the engine control roll.
Lastly If the coolant temp also effected the electric motors then it would make having someone in the engine rooms on dives neccessary. The more extreme the temp then the more power it would take to operate.
Even if there were some circuit breakers where you have to monitor. That the electrical would take hits when you got attacked. Kind of like in interkosmos' bank of circuit breakers
Heating up engines with the torch isn't really realistic though, since the heat is too concentrated, which is the opposite of what you want, as it can't deliver heat to all engine parts at once and risk damaging it due to the concentrated heat. However manually reheating the engines could be pretty nifty and would add another emergency to the sub.
This can't be possible IRL , because snorchels are equipped with anti-return ball valve sytem, this protection was present in german Uboot subs (type VII-IX-XXI ) since WW2.