IronWolf VR

IronWolf VR

Turbatus 2017 年 11 月 22 日 下午 12:12
Torpedo guidance system?
what exactly is this and how does one use it? I usually lock on with the periscope, and fire as its the only way I know how to shoot accurately... but I kinda feel like I'm missing out on something here, can anyone fill me in please? Thank you.
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Aaron  [開發人員] 2017 年 11 月 22 日 下午 11:57 
TLDR:

In some cases the torpedoes are more likely to hit if you use the levers on the targetting computer to keep the cross hair over the target dot.

A more complete explanation:

When you lock a target with the new system, the data computer attempts to track the trajectory of that target, it's ability to do so is dependent on the solution quality. The solution quality is affected by a number of factors, but most crucially the angle between the direction the submarine is facing and the target angle. A high solution quality may need no manual adjustment, but a low solution quality will drift from the actual target and you'll need to adjust for this error by using the levers to keep the target dot in the centre of the cross hairs. These adjustments update the torpedoes trajectory in real time via fly by radio.

Some ships will attempt to dodge your torpedoes and when this happens, you'll need to manually correct for this in the same way as a low solution quality.

All fired torpedoes will receieve the same corrected target solution until you lock a new target using the periscope or the solution is lost.

Torpedoes may still miss the target even if you keep the cross hairs over the target dot if you've not left enough room for the torpedo to maneuver, torpedoes are limited by their turn rate.
Bob 2017 年 11 月 24 日 上午 8:15 
引用自 Aaron
TLDR:

In some cases the torpedoes are more likely to hit if you use the levers on the targetting computer to keep the cross hair over the target dot.


I guess you devs have played the silent hunter series and the things to do to get a good fireing solution are several. The computer there as it was irl is called TDC, targeting data computer. Target speed, angel on the bow, ship recognition and range was all nessessary to get a good hit. Is your version an arcade, unrealistic push of a green button and all is good? I want to know before I buy this.
Team Triss 2017 年 11 月 24 日 上午 9:23 
引用自 Uncle Bob
引用自 Aaron
TLDR:

In some cases the torpedoes are more likely to hit if you use the levers on the targetting computer to keep the cross hair over the target dot.


I guess you devs have played the silent hunter series and the things to do to get a good fireing solution are several. The computer there as it was irl is called TDC, targeting data computer. Target speed, angel on the bow, ship recognition and range was all nessessary to get a good hit. Is your version an arcade, unrealistic push of a green button and all is good? I want to know before I buy this.
It's similar to Silent Hunter if you had automatic solutions (or crew solutions or w/e) turned on, in that you point to a target and it fills in the blanks for you and calculates a solution.

The levels he refers to are manual steering levers you can use to course correct if the target maneuvers (or you had a poor solution), as if the torpedo were wire guided (which they weren't in WW2 you'll no doubt point out, but the devs here seem to be going for gameplace/accessibility over hard realism).
Tahsina 2017 年 11 月 24 日 下午 12:36 
引用自 Uncle Bob
引用自 Aaron
TLDR:

In some cases the torpedoes are more likely to hit if you use the levers on the targetting computer to keep the cross hair over the target dot.


I guess you devs have played the silent hunter series and the things to do to get a good fireing solution are several. The computer there as it was irl is called TDC, targeting data computer. Target speed, angel on the bow, ship recognition and range was all nessessary to get a good hit. Is your version an arcade, unrealistic push of a green button and all is good? I want to know before I buy this.

Hey Uncle Bob, IronWolf VR is an action submarine game so we've somewhat simplified the targeting mechanic. This means that we do not use all of the metric you list when arriving at a solution quality. Additionally, we allow players to alter the course of a torpedo while it is in the water to correct for a bad solution.
Unlimitless 2018 年 1 月 7 日 下午 2:34 
I love the torpedo system, once you learn how to manually guide the torpedoes its great satisfaction! In my experience its best to correct the torpedo when it is between 60-75% to its target , that way it has enough time/room to make the fine adjustments for a killing hit, and it wont wander off course too much. I find I only need to do this on ships that are military because they evade the torps more often than merchant ships, so the manual lever correction system helps alot when fighting off military ships that are trying to manuver out/evade from the torpedo.

Despiser 2018 年 1 月 8 日 上午 8:41 
引用自 Unlimitless
I love the torpedo system, once you learn how to manually guide the torpedoes its great satisfaction! In my experience its best to correct the torpedo when it is between 60-75% to its target , that way it has enough time/room to make the fine adjustments for a killing hit, and it wont wander off course too much. I find I only need to do this on ships that are military because they evade the torps more often than merchant ships, so the manual lever correction system helps alot when fighting off military ships that are trying to manuver out/evade from the torpedo.

Is that assuming maximum range? (3000m i think)
Unlimitless 2018 年 1 月 8 日 下午 5:17 
引用自 Despiser
引用自 Unlimitless
I love the torpedo system, once you learn how to manually guide the torpedoes its great satisfaction! In my experience its best to correct the torpedo when it is between 60-75% to its target , that way it has enough time/room to make the fine adjustments for a killing hit, and it wont wander off course too much. I find I only need to do this on ships that are military because they evade the torps more often than merchant ships, so the manual lever correction system helps alot when fighting off military ships that are trying to manuver out/evade from the torpedo.

Is that assuming maximum range? (3000m i think)
Thats right.
Despiser 2018 年 1 月 11 日 上午 6:00 
Thanks, good to know
tuivel 2018 年 2 月 19 日 上午 4:00 
Would it be possible to give us an option to disable guided torpedos? This feature really catapults the game straight into fantasyland. Wire or radio guided torpedos where not used before the 60s / 70s.

In late war years WWII had accoustic homing torpedos and torpedos that followed a pre-programmed zig-zag pattern after a set time limit. Why not implement those realistic Torpedos if you want to make it easier for beginners to hit something instead of implementing modern day hardware in a wwii submarine?

That's like swapping the AA gun for a guided missile launcher. :-/

Or like i said, just implement a realism setting. "Fantasy Torpedos On/Off" :-)
Razhul 2018 年 4 月 12 日 下午 10:17 
Honestly, we just started not using the targeting computer and blind firing torpedoes, to make it harder
Agent J 2018 年 4 月 25 日 上午 9:34 
Just don't guide them after launch.
Kaireen 2018 年 4 月 26 日 上午 6:12 
I recently toured the USS Razorback (WW2 US diesel sub) and I saw the real life counterparts to many in-game systems. Notably the targeting system. Sitting between the torpedo tubes in both the bow and stern sat a little seat with a viewer. This is where a torpedo operator sat to guide the torpedos after launch. I was surprised how simular the targeting system was to the one in-game. I wish I had asked when that system was installed.

I had assumed that this was just something added for game play.
JukeBoX 2018 年 4 月 27 日 上午 7:33 
I don't believe that it was possible to remotely guide torpedos after launch. Near the end of the war, Allies and Axis developed 'acoustic' homing torpedos, but they homed in on a target themselves, without assistance from an operator.

What you most likely saw on the USS Razorback were fire control upgrades, years after WW2 ended.

From a website detailing the Razorback:

"...GUPPY Conversion

Razorback was decommissioned on 05 August 1952 in order to undergo conversion and modernization under the (Greater Underwater Propulsive Power) “GUPPY” program.
Read a copy of the program from a party held in June, 1952 for Razorback’s Decommissioning, including a complete crew list.

The GUPPY program was developed by the US Navy after World War II to improve the submerged speed, maneuverability and endurance of its submarines. The modifications were made at the Portsmouth Naval Shipyard in Kittery, Maine, where she had been built just eight years before. Many technologies had advanced in those eight short years. The world had also changed and both the technological changes and the geopolitical changes had a direct impact on submarine operations and submarine design..."
JukeBoX 2018 年 4 月 27 日 上午 7:59 
I re-read what I wrote, and it may be confusing.

My point is that during WW2 it wasn't possible to remotely guide torpedoes after launch (I could be wrong of course), therefore the 'controls' you saw on the USS Razorback were likely 'upgrades' added AFTER WW2 ended as technology improved.
tuivel 2018 年 8 月 29 日 上午 3:25 
I just found out i was wrong. Wire guided torpedos did exists during world war 2. The accoustic homing wire guided torpedo "Spinne" (Spider) was actually deployed in coastal defense batteries along the french coast by the germans in 1944. A wireguided Torpedo for Uboats "Lerche" (lark) was developed and tested but never fielded. An active sonar homing torpedo was also in testing, but never fielded. By the end of the war german boats probably could have deployed wire guided torpedos if the situation had allowed it and command had given it any priority and the war had gone on just a little longer.
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張貼日期: 2017 年 11 月 22 日 下午 12:12
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