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翻訳の問題を報告
thank you game is really cool wish I could play it more and more
A nother this, I would love to see, is an adjustable higth, so it makes it easier for up with bad bones to sit down and play. Hope to see that implimented :) (My health is not the best anymore)
Keep up the good work...
My one friend also got a Rift S and is having problems joining in with me in my game where it takes roughly 10 minutes to load and then it crashes. He scored a 7.3 on the SteamVR Test.
My other friend is using a Samsung Odyssey, which is compatible with the game, he joins and is moving around on my end and can hear me no problem, but his VR screen IN the headset is black and he can't see anything.
I'm not sure if these problems are related strictly to something we're doing wrong, but I thought I should post this on here just in case there is an underlying bug hidden in the game preventing those with more modest VR setups from joining.
But all clouds have a silver lining and mine was, that eventually the battery power ran out from the sub and I was able to explore the engine room in pitch black darkness with the flashlight, which was stuck in my hand. :P
1) they cannot see games nether pubic nor friend games
2) the open world menu is broken, see screenshot
https://sun9-37.userapi.com/c200524/v200524005/39f58/4tMDavSyyKo.jpg
so they cannot get submarines and start open world games or join others games.
because of the issues we cannot play together :(
First thanks for creating this great game. I have a valve index headset/controllers and am in a small room ie not a roomscale environment. When I cycle through the menu options for the controllers I seem to only be able to turn 90degrees at a time, i cant smoothly rotate left/right which makes it hard to interact with things. Is this something you could look into for the future?
Thanks once again.
- Toggle between quick-travel and not when in open game, (to learn and test the controls and other ideas without enemies).
- A display in multiplayer game that no-one else is connected. Hard do know if they are or not.
- A way to get rid of item currently in my hand.
- How did my battery will still be consumed when the main switch is off? Edit: The main power consumer seems to be that the auto-engine-room leaves AHEAD-switch on even when you dive and hit the sea bottom, and call to stop the boat.
- If I did run out of battery underwater, surely I could run the steam engine inside for a second, poisoning my air for a battery...?
- Quick help inside the game, on the left hand. How was it again, what should I do when...? (battery runs out, oxygen runs out, lock the torpedo,...) Or maybe a help in the non-VR user-interface.
- Edit: Which way of the hydroplane is up and which down?
Two bugs to report so far:
- ground level is too low, when trying to access hatch, especially one on the upper gun dock.
- if a torpedo room fills up with water, and you ascend to control room, water stays in, but isn't visible when you go back to torpedo room.
HTC Vive (the first one), I am most certain, that I have it calibrated well. Rest of hatches works well, a lot of games that require picking up from ground works well too... Only this one hatch is really problematic.