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Báo cáo lỗi dịch thuật
If you just do the story and/or required to progress stuff then put it down and whine like a stereotypical PC gamer then yes its not worth it.
But if you try weapons, combinations, missions, farming, achievments and fun in general (Which goes great if you got a buddy as you planned). You could get 100-150 maybe even more hours in.
Paying a steep price compared to other PC games is up to you to decide. But remember there is always Steam Sales and a possible expansion (But it is just too debatable and hypothetical if there is a possibilility despite the devs track record at doing so).
A warning i must give is it took 2 years for Toukiden Kiwami to start having sales, you could consider getting or waiting for a sale for Kiwami but the PC port is rather poor. Ready your refund trigger if you decide to do so. The God Eater series is another possibility but i highly recommend avoiding so due to unbalanced gameplay and terribly online netcode on all versions and sequels.
There are NPCs you can bring so it is possible. Its even doable to complete missions with a limited party like just the 2 of you. Its a great way to test if you got the flow of the game without the constant feeling of being carried by NPCs early in the game.
I appreciate you answering the questions I had, as watching gameplay footage could only tell me so much :).
As JKthree said, most of the value comes from trying to master weapons and powers, against a somewhat varied cast of bosses.
Most of the weapon seem straight forward at first, but all of them have a lot of things you can take advantage of to get better.
For example, one of the easiest weapon is the naginata, you can just flail away with a decent reach and pretty good speed, but the "boost" mode, how to make use of it and when to consume it is pretty key.
It also has a "block" move that can offset one attack that you can't dodge by rolling or running, and its air combo can be very reliable when well placed.
Each weapon has at least one of such thing that makes all the difference between button mashing and skill as a player.
Similarly, the mitamas (spirits that grant you boosts and powers, more or less) can also make a great deal of difference, each with its own way of helping you, from a direct "more damage" to summoning small spirit balls to help you in the fight for a while, or a healer role that can be really great when playing with a friend.
NPC allies are overall better than a lot of players, they evade most of the damage and mosttly try to target limbs that can still be cut, leaving a lot more breathing room for you in case you are not perfect player that can clear 15+ floor on the boss rush ruins solo as soon as you unlock them.
My main gripe is that you can't play with the mouse, and it's awkward to play without a gamepad.
You do get used to it, and locking on specific parts can be done when aiming (either with your grappling hook-like power or with an attack that needs aiming) does help a lot with that, but it is something to consider if you don't have a gamepad.
At the end of the day, value is a very subjective thing, much like difficulty, but I personally enjoy my time with this game, and the bosses I have to fight are varied enough that I only encounter a few recolours in the first chapters.
For min-maxers, the armours and weapons can all be enhanced too, and you can definitely tailor your build for whatever boss you are going to face (elements, weapon type and powers) to make the most of it, but it's also not punishing you too much for not doing so.
This game is probably the best coop to date you will see in a KT port. Best part is you have a friend to play with so did I. Clocked 500 hours with my friend as well as playing with random before moving off to other games. Coop in DQH2 has some bug so this is probably still better, hope you won't regret your purchase.
--Translation issues. Some in-game descriptions for things like certain abilities don't make a lick of sense. So there will be some times you are better off looking it up to understand it better (Usually better to look up this info for Toukiden Kiwami since most of these confusing ones were explained better on those forums). The worst translation errors is they put down the wrong descriptions for certain mitama's Unique Abilities making you think it does something completly different. I put the correct abilities in the google spreadsheet and marked them in red.
Example: Sugi Fumi has the best Unique for Elemental builds (Restores health based on elemental damage and greatly increases your damage when your health is at max) but they put her husband's Unique description in-game: Kusaka Genzui (Greatly increases defense and crit rate when your health is at max)
--Easy for scenarios to be carried by everyone or think you or playing or doing good when in reality you are not. Its so easy to cling to a Healer or SPD's Agilities, and call the game easy or think you are god-tier as you spam some weak attack and watch the enemy die that was mainly due to the other players. And unlike Kiwami, the required missions that act like a wake up call to these types of players are almost non-existant. Phase 11's Fortress of Evil is the only one i can think of, and thats near the very end. This falls more into my original post about just speedrunning the game.
--Lack of difficulty fights. While difficulty is subjective as already mentioned. I felt there was just way too few of the harder stuff. There's very few missions against 2 Oni at the same time. Investigations don't do this anymore unlike Kiwami. And Black Nebula is the only mission against 3 at the same time, the only thing thats close are rare chances of a random generated Joint Operation against 2 Oni to appear at another Large spawn in Story mode and sometimes these situations causes game issues especially for the Vita version.
-Some Story mode dependancy. I'd rank this as minor due to Kiwami being so much worse and it not being as bad once you get your priorities straight. But there are a lot of things that can only be obtained or done offline in Story mode. So some of the ridiculous players (Especially MonHun vets) will completly ignore it and immediatly jump online and suck or whine about this. Examples include combat functions that greatly change the game, some of the best weapon-specific mitama, pets, food recipes, Maximum Levels for Equipment etc.
What i recommend for those that just want to go through the multiplayer with a friend, is to dedicate about 1 hour prior (maybe more if you want more time on the character creator, tutorials, or struggle with the game's intro quests or just want to soak in the story) to just go through story up to the point where you unlock the Pool of Purity. That way you can get all the combat features unlocked. Everything else unlocked in story will be minor for quite a long while. Then you can enjoy the online with your buds and go back to the story another time at your leisure.
-Minimal Co-op Free Roam. Again I'd personally rank this as minor because i think people put way too high expectations when the words "Co-op Free Roam" are mentioned. But every Online Phase Rank has 1 mission where you have access to an entire Age and you hunt down several targets scattered across it (They rarely move from areas of it). My gripe about this is just a simple lack of number of these kind of missions.
--No Subtitles for NPC Banter. Just one of My personal pet peeves. It really only affects those that play the story mode often. They talk with themselves a lot and you don't understand a word they say and you can tell some of the dialogue is supposed to make you laugh.
--Lack of flexibilty when trying to make setups with Weapon-specific abilities, especially for weapons that greatly benefit from these abilities. Some of these abilities make a massive difference in weapons but winds up limiting you to 1 or 2 builds to make from them. So when testing out other builds against these you see a very big difference. A bit more of an issue for the hardcore/meta. Like "Oh this SnS guy isn't playing the DEF Legendary Kings Taunt Damage setup, he sucks". This mainly affects Longsword, Sword and Shield, and to some extent Rifles
Until then, I was pretty much spamming the B button attack of the naginata in the vague direction of the uncut limbs, to the point where even the spider (first actual boss you can fight) was able to inflict me a few KOs and even normal enemies like the hawks and the flying balls that cast lightnings in age of war were giving me trouble.
After that, I actually tried to pay attention on how the weapons work and on avoiding enemy attacks as much as possible, and I am doing much better as a result (the turtle and the 4 armed bosses still manage to land more than a few hits on me, so I'm far from great).
I think the two easiest weapons to check if you are doing somewhat ok with how you fight might be the gloves and the club.
The glove has this timing in pressing buttons that severely increases its efficiency (you can still get some of it by fast mashing), and it has a very good directionnal block, so in theory you should be able to do fairly well just by getting those things right.
The club has this "hit with the tip of the weapon" that increases the damage, but also provides you with a substancial buff when landing those somewhat consistently (it allows you to charge your attacks so fast in the second level of it that Y and B attacks will probably not be used uncharged).
Of course, all of the weapon have similar things that call for player skill, but those two are very easy to see visually, and don't require top tier skills to be useful either.
I would have to say that the defense and heal are great for beginners, because they give you much more flexibility even if you somewhat forget to use your powers, and for the defensive ones speed and defense (luck is also quite nice when not fighting just one boss) for similar reasons.
If I had to say, one of the "bad" points about this game is that although it has a fairly decent tutorial, it is not good at giving you feedback on if you are doing well, and why if not.
If you don't delve into the menus, you might never get a clue on why some bosses are broken so fast while others take ages, or why you have so much troubles cutting a specific limb on a boss while the others get cut off really fast even without much NPC support.
Similarly, criticals, food, the importance of using the elemental spots and so on are very easy to completely miss, and while you get tons of tickets for the bath, it's also easy to forget going there every time between missions.
Similarly, making your current equipment stronger is quickly mentionned when they dump all of the informations on you at the start, and the amount seems so small per level that it seems negligible, but when you actually stop to look, you will see that it could make your life much easier.
Basically, the early game with NPC is such an easy ride that it's not hard to completely miss very important points, and particularly because the NPCs are doing much better than you unless you actually try, it's easy to get bad habits and put it all on the game's back.