Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then import tool into ZBrush, ZBrushCore or Blender, etc. Press 'X' to enable mirror mode before you draw using your imported tool. I've not tried it, but should work ZBrush and in Blender or anything that can mirror, right?? Reapply maps if/as needed. (They'll still "fit".)
Bottom line, you mirror in your 3D software, not GD.
You could also mirror in Unity and/or Unreal. Even if with a manually "copy and rotate 180".
It depends on what you want to do with it from there.
Best wishes.