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Santa Cruz *might* be able to run something like this but I have no idea if the devs will be porting to that device when it's launched.
Can anyone speak on the Lenovo or other brands front? I guess its all irrelevant if Gravity isn't compatible for those headsets anyway?
The only other 6DOF headsets out is the Lenovo Mirage Solo and that has no decent CAD software that I'm aware of.
Currently PC VR is by far the best option if you can afford it. Is your PC up to spec? Maybe look at a minimal upgrade and find a Windows MR headset on EBay. They often go for under $200
I couldn't justify buying a PC solely to use my headset, which would be solely to use Gravity. What a mess this is. From what I can gather around the web it seems there are solutions around like eGPUs and bootcamp for using non-compatible headsets through a Mac. Even that feels a little extreme for testing gravity, as it may turn out that Gravity could not become part of my workflow.
Apparently 'High Sierra' was meant to revolutionise osx vr. Now I'm on Mojave with nothing flash at all, am I dreaming of running gravity at 90fps?
- 3.5 GHz Intel Core i5
- 16 GB 2400 MHz DDR4
- Radeon Pro 575 4096 MB
I was just about ready to go down the Rift path. But there's no support for osx on oculus' behalf.. Surely Apple has secured some development with a headset manufacturer to ensure pnp compatibility.. then again it not only has to support osx, but the headset has to support gravity!
Truly lost now!