Gravity Sketch VR

Gravity Sketch VR

Hillmeister Jan 18, 2018 @ 11:37am
Nurbs 'poly'modeling
I wonder if it's the idea of Gravity Sketch to become a full Modeling suite or it will stay at sketch level. The other day I made a nice surface model to do some practice and although missing some modelling techniques I managed to get a watertight surface model.

About 7 years ago, I started to work with Tsplines. Coming from poly modelling and wanted to build Nurbs models in Rhino this was quite a thing for me. Tsplines grew to be a very nice system, but after getting acquired by Autodesk a few years ago, it was discontinued after a while and the technique went into Fusion and other Programms.
Nowadays there are more so called hybrid modellers which are present in Catia, Siemens NX and more of those systems, but not yet in VR as far as I know

The Tsplines system was very good and I wonder if Gravity Sketch will once have the same features? Or is this a beyond the scope?

Just interested what the roadmap looks like I guess.
Thanks for the great app so far!