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lets say 1 minute per run = 4 AP
500 AP would only be just 1 Hour and 25 Minutes
after you've reached the limit, you've got nothing else to do!, so you exit the game and wait for another day...
totalling around 2 hours per day game time only if this new type of auto challenge feature continues..
The loss of easy auto function is quiet problematic for me as I tend to let the game play in the background while I do work on my computer. When it comes to teamwork and social activities me and the people from my friend list have free time to talk on different times due to being from different timezones.
We talk but not very often. To be truthfull when I am on computer I use a completely different applications to communicate with people.
So...back to what your claim about chat being underused due to auto feature, please stop trying to take away a much needed feature in the game for pretty much all players, f2p as well as those who spend in the game. While you are at it, maybe look into fixing the actual issue you have brought up, which is the chat system itself.
Also, maybe focus on more events and content since I don't think the events page has changed for over a month now, which for a gatcha game is pretty lame.
Please stop half-assing the global version. The game needs events and more incentives to play, not another layer of drudgery for an already time-consuming task such as soul farming.
People use Auto to farm more efficiently without having to constantly babysit the game during such a mindless task. The majority of the time players spend in this game is farming souls. There is no social activity in soul farming. Adding more restrictions to a feature that is meant to ease the burden of how absolutely boring farming can be is not how you "let the player enjoy the game better," and the fact Onmyoji devs from any region of the game think so is nothing short of baffling and out of touch.
Most of this game is about farming. Farming is very tedious and very boring. Auto eliminates some of this problem. Imposing senseless restrictions on Auto and making even using Auto tedious will upset your playerbase.
lets say, for soul 10(zone explor even worse as the fight is short). you have only 30-40sec to chat(soul 10 usually last 30-40sec). and then reward durama loading pop iup block chatting, back to yard, team dismiss, chat dismiss.you need regroup and fight again. all those act block chating, need player to clicks too much.
if you really want chatting. make the chat window not block/dismiss by the reward durama loading, do not dimiss the team nor back to yard everytime we finish a soul 10, .keep the team so we have more time to type in chat rather than click regroup/loading. keep the chat window./
if you want to put sakuramochi as food at least give us a way to farm those since right now you can only get 20from daily and SUPER SUPER DUPER RARE bounty quest which only gives about 3 MOCHI when we need a 10 MOCHI at least to feed the 1st one ,and 2 from Demon Encounter how are we supposed to use the auto if you implement the system half heartedly....
it is just screwing a lot of people and people are using the macro again(which is bannable) coz they have no choice ,they are busy with works too but want to farm to keep up...
Don't blame lack of socialization on the dang auto.
I have pretty much nothing to add... Everybody has said what's wrong...
The Recharge limits are to be increased or Removed.
The Sakuramochi cost has to be decreased or removed, and if not removed, we need a better way to be able to at least be able to spend all the daily recharges if we want to...
Currently it costs 90 sakuramochi to completely use the Paperdoll in a day... we only win 20 a day + 100 weekly from maintenance....
Which is not enough for us to farm on a daily basis, thus restraining our gaming time, and further more, leading to less interaction with other players...