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the players with the absolute fastest stage times maximize grip and therefor drift as little as possible. for most players there's likely some controlled loss of traction to help correct driving lines, corner exits, recoveries and the like.
so no, it's not a drifting game like absolute drift or many of the other drift specific games on steam, but drifting is definitely possible and fun.
My understanding is that in dedicated drift games cars / mechanics are tuned differently, so it's possible to not break drift for minutes. If you're looking for that, I doubt that's easily achievable in art of rally, but long drifts are definitely possible. Just take a look at the Artwork section here!
https://steamcommunity.com/sharedfiles/filedetails/?id=2547482636
https://steamcommunity.com/sharedfiles/filedetails/?id=2322268681
That last one in particular:
https://steamcommunity.com/sharedfiles/filedetails/?id=2322416026
But as fidelio said, art of rally is a rally game, not a drifting game, so while drifting is possible and could be very satisfying, you won't get any in-game rewards for doing it.
So basically, drifting is about as easy/hard/doable as it is in real life, but just like in real life, a huge drift is not the fastest way through a turn.
Have a look at a video or two of my WR runs for the simplest way to tell what the gameplay is like. Here's one of a tarmac stage so minimal sliding: https://youtu.be/wAHEJDQSTqw